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warjort

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Everything posted by warjort

  1. How would your average performance stats be useful? Read the docs for the spark mod, e.g. https://spark.lucko.me/docs/guides/Finding-lag-spikes https://spark.lucko.me/docs/Using-the-viewer For this problem, we are interested in mods that use large amounts of time on the server thread.
  2. Your server tick is running too long. You already have the spark mod installed, what does its analysis show?
  3. Look at how BoneMealItem uses isClientSide and InteractionResult.sidedSuccess().
  4. Conflict between enigmatic legacy and patchouli. Check you have the latest versions then contact the mod authors.
  5. You need to make your own subclass of CraftingRecipe (I assume this is the crafting table?) along with a Serializer for it. Then override Recipe.assemble() to do what you want. See for example FireworkRocketRecipe.
  6. https://github.com/MinecraftForge/MinecraftForge/blob/dd8239c255b399720ce38e2b7d3195906521d873/src/main/java/net/minecraftforge/common/ForgeMod.java#L585
  7. Custom recipes are not something I know much about, but... I think you are using the vanilla ingredient parser for "item" which if you look at Ingredient.valueFromJson() does not parse a "count" field. It does new ItemStack(item) - i.e. the count is 1 Infamously, vanilla's crafting table is hardwired to always have a count of 1 in its recipe input slots. You can see forge's custom Ingredient serializers being registered in ForgeMod.registerRecipeSerializers() e.g. https://github.com/MinecraftForge/MinecraftForge/blob/0e66b7b21757e510aef706ca320881b9eb268822/src/generated_test/resources/data/data_gen_test/recipes/exact_nbt_ingredient.json Or you can always create your own.
  8. You need to ask the mod author about their mod. 🙂
  9. The client thread shows you in the pause screen. The server thread shows hexerei responding to a chunk unload event for its Chest. It seems to be trying to broadcast a network packet to all players in the chunk. Check to see if you still get the hang without this mod included.
  10. If you want our help, you need to post the output of the command. I believe windows has support for using pipes to redirect output to a file, something like? jstack pid > output.txt where pid is the process id.
  11. That code only plays the sound on the client for the player dropping the pebble. https://forge.gemwire.uk/wiki/Sounds#Level
  12. There is nothing in that log either. The log just stops, then 30 seconds later you get the "application hung" error code. My only suggestions are; * Try to find out the real reason why windows is killing the process (if it is windows and not some other management software you have running, e.g. antivirus or a performance optimizer?) e.g. see if windows has something in its event viewer * You can try installing the JDK (java development kit) instead of a normal java runtime environment and then using a tool like jconsole or jstack to see if you can capture what it is doing when the cpu goes to 100% https://www.baeldung.com/java-thread-dump
  13. I don't know what you did, but that link is showing javascript? If it is hitting 95% consistently then it could be java struggling to find free heap memory. It will go to 100% cpu spinning inside the garbage collector trying to free up memory. Try giving it more memory. Otherwise, it could be some mod code is looping? But since you say have got this work before and others use the same modpack this sounds unlikely, unless there is something specific about your environment that is triggering this?
  14. Change the maxFps setting in options.txt (or use the in game options settings) to be a number bigger than 0
  15. Looks like a conflict between rubidium and chunkanimator. Check you have the latest versions then contact the mod authors.
  16. -805306369 is error code CFFFFFF or application hang. This means either you or the operating system ended the process because it was not responding. https://community.bistudio.com/wiki/Arma_3:_Unusual_process_exit#0xCFFFFFFF_-_APPLICATION_HUNG There is nothing in the log that indicates a problem. Maybe there is an error in the launcher_log.txt? You should also check task manager to see if there is something unusual with the minecraft process when this happens, e.g. 100% cpu or lots of paging of memory to and from disk.
  17. You need to pass the process id of minecraft to the command. Use the jps command or task manager to find it.
  18. Any command line your operating system provides should work as long as you have java on it's path. NOTE: You need the jdk (java development kit) version of java instead of just the normal jre (java runtime environment).
  19. Like I said, it's not something I've tried, but I would say probably not, it depends upon what you are trying to do. Those renderers are not prebacked for a reason. Their rendering depends ad hocly upon the state of the world. You could in principle call them with your own dummy consumers to capture the quads, but those quads could (likely will) be invalid once the state of the world changes. This includes time where the rendering is animated.
  20. Post a link to your full debug.log Also confirm the mod file actually ends with .jar and not .jar.zip or something.
  21. I think you are on your own with this stuff. Even if your intentions are innocent, these are the same questions that somebody would ask when writing a bot. And we don't support writing cheats in this forum.
  22. Issue with your graphics driver. See this thread for a possible fix: https://forums.minecraftforge.net/topic/117925-forge-1192-43147-crashing-on-startup-with-exit-code-1/#comment-519007
  23. There is no error in that log. If it is the complete log, post your launcher_log.txt NOTE: don't restart the launcher after the crash otherwise you will clear the log and we won't see the error.
  24. Sounds like some code is looping during the server shutdown? You can use a tool like jstack to get a thread dump to see where it is stuck. https://www.baeldung.com/java-thread-dump
  25. BlockRenderDispatcher.renderLiquid()

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