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warjort

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Everything posted by warjort

  1. I linked it above, you need to change Items.BOW to item - ItemProperties.register(Items.BOW, new ResourceLocation("pull"), (itemStack, level, entity, i) -> { + ItemProperties.register(item, new ResourceLocation("pull"), (itemStack, level, entity, i) -> {
  2. That is a generic windows error code which means "Application Hang". Like when it pops up the window saying "Application is not responding".
  3. That's your prerogative, or you could post your debug.log that actually contains the error with the teleport. Instead of doing the obvious, you chose to argue.
  4. On the contrary I like helping people. What I dislike is lazy people that expect us to do all their work for them. You clearly didn't look at the logs before dumping them on us and you even said in your original post that you weren't sure they were even the correct logs. What are you going to do when you publish your modpack for others to use? I hope you don't intend dumping all your users bug reports on us. As I have said to others before, if you don't have the skills to build a modpack (which includes reading and understanding errors), use a prebuilt one by somebody who does.
  5. Optifine issue, make sure you have the correct version of optifine compatible with the version forge you are using.
  6. Nope. Your debug.log ends during the early bootstrap. It hasn't even loaded the mods let alone loaded the world in which you could crash during a teleport. I will take your advice and ignore your posts in future since you clearly don't appreciate the help you are given for free. I ignored this post before (like others probably did) because it was unanswerable and only responded when you "bumped" instead of considering why it might be the case nobody answered.
  7. down ๐Ÿ™‚ if you can't even be bothered to post the correct logs there is no way to help you.
  8. Your question is unanswerable in its current form.
  9. Looks like an issue with tombstone, but probably caused by a different error not shown in the crash report.
  10. One of your mods has modified the player to add an entity Attribute. But it hasn't registered/created that attribute properly. The error message does not say which mod is causing the problem.
  11. Looks like an issue with Epic-Knights-Armor-and-Weapons, contact the mod author.
  12. There are 2 things listed in your client log One seems to be an issue with the plasmo mod. You should check you have the latest versions on both the client and server, then contact the mod author. The other looks like this issue? https://bugs.mojang.com/browse/MC-252216 But that doesn't look like it is fatal error. It is marked as "DEBUG" output by Mojang.
  13. That is the server log. It just says you were disconnected: We need to see the client log. The launcher log you posted is from 30 minutes before the server.log?
  14. You can use the EntityJoinLevelEvent and check if it is an ItemEntity to see what NBT its ItemStack has. You can also see if your NBT survives saving and reloading the game. If it does not, you are not modifying the correct ItemStack on the server.
  15. @Override public CompoundTag serializeNBT() { CompoundTag nbt = new CompoundTag(); CompoundTag inventoryNbt = new CompoundTag(); for (int i = 1; i <= slotCount; i++) { inventoryNbt.put(String.valueOf(i), pocketInventory.get(i - 1).saveNBTData()); } nbt.putInt(SLOT_COUNT, slotCount); nbt.putLong(STACK_SIZE, stackCapacity); // HERE you put your inventory in a subtag nbt.put(POCKET_INVENTORY, inventoryNbt); return nbt; } @Override public void deserializeNBT(CompoundTag nbt) { this.slotCount = nbt.getInt(SLOT_COUNT); this.stackCapacity = nbt.getLong(STACK_SIZE); CompoundTag inventoryNbt; pocketInventory = NonNullList.create(); for (int i = 1; i <= slotCount; i++) { // HERE you are trying to read the inventory from the top level tag? inventoryNbt = nbt.getCompound(String.valueOf(i)); pocketInventory.add(i - 1, new DimensionalStack()); pocketInventory.get(i - 1).loadNBTData(inventoryNbt); } }
  16. - Removed for bad formatting -
  17. We have no psychic powers. Show your logs/debug.log and the crash report. If there is no error in the log or crash report, show the launcher_log.txt in your minecraft folder. You can post large log files to https://gist.github.com And if you are using curseforge you need to enable the forge debug.log in its minecraft settings. As it says in the sticky post at the top of this forum: https://forums.minecraftforge.net/topic/89239-excessively-asked-questions-eaq/#comment-415820
  18. ooooooopppppptiiiiiifineee issue. ๐Ÿ™‚ Check you have a version of optifine that is compatible with the version of forge you are using.
  19. optifine issue, check you have a version that is compatible with the version of forge you are using.
  20. That's why there is an error logged. ๐Ÿ™‚ It just means the mixin transformer can't validate if the config is compatible with its current version. It will try to use it anyway, so unless you see other errors there is no problem. You can still report it to the mod author so they can stop the log spam. You shouldn't try to modify mod jars yourself. They often have cryptographic signatures which means they won't work properly if you modify the jar.
  21. Looks like an issue with applied energistics. It seems to be trying to use the deobfuscated name of a method? Check you have the latest version then contact the mod authors.
  22. Looks like you are missing macaw roofs mod Macaw roofs again Looks like you are missing the mantle mod.
  23. 8985 was fixed in forge 43.1.2, you have 43.1.1 https://maven.minecraftforge.net/net/minecraftforge/forge/1.19.2-43.1.25/forge-1.19.2-43.1.25-changelog.txt
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