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warjort

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Everything posted by warjort

  1. NOTE: 1.16 is no longer supported in this forum.
  2. Mojang completely changed how structures work in 1.18.2 Unless your mods have put in place code that fixes the old data, Mojang (vanilla minecraft) won't know how to update/fix modded structures. You can try to contact the mod authors of any mods you have that modify worldgen to ask how to convert the data from the 1.18.1 to 1.18.2 NOTE: 1.18 is no longer supported in this forum.
  3. Read the FAQ at the top of the forum about fixing graphics drivers.
  4. https://github.com/Creators-of-Create/Create/issues/5318
  5. Not that I'm aware of. I believe the bug arose out of changes made by Mojang to the Screen processing when they rewrote the "Create New World" screen in 1.19.4 If it did apply, I would have expect one of the mods that add or modify screens to have requested a backport of that fix by now.
  6. For the 10,000th time... Posting code snippets out of context in the forums will just mean you are ignored unless your problem is obvious. To get help you need to post a build (preferably on github) so we can see **all** the relevant code and reproduce your problem. The rest of your comments are wrong. Forge will only skip your init method if some other mod decides to **cancel** that Screen.Init.Pre event. i.e. it wants to rework your screen. https://github.com/MinecraftForge/MinecraftForge/blob/e69f5e262ac6481ca35e181b1720e99bc50320fe/src/main/java/net/minecraftforge/client/event/ScreenEvent.java#L119 There was however a bug relating to this processing in some older 1.19.4 forge releases: https://github.com/MinecraftForge/MinecraftForge/pull/9431 But you don't even bother to say which version you are using.
  7. Trying to use optifine for minecraft 1.19 isn't going to work well with minecraft 1.20.1 Check their download page for their latest preview tested against forge 47.1.43 Issues/questions about optifine need to be reported to them.
  8. Some issue with byg not being able to find a corgilb registry. Since you didn't read the FAQ at the top of the forum and so didn't post a link to the debug.log, we have no idea what the real problem is with that registry. I suggest you check you have the latest version then contact the mod authors. But most likely they will also want to see the debug.log
  9. Probably you have the wrong version of create and/or supplementaries. Check you have the latest versions then contact the mod authors. NOTE: Minecraft 1.18.2 is no longer supported in this forum.
  10. Read the FAQ at the top of the forum about fixing broken graphics drivers.
  11. Read the FAQ, that's not the debug.log Your error is a network protocol error. It typically does not tell you which mod caused the problem. Those errors are usually caused by * Mods that were never tested by the mod author in multiplayer * Mods for different versions of minecraft Usually the only way to find the problem mod is to experiment with removing mods until the problem goes away. Backup your world before removing mods.
  12. As I guessed above, this is a broken mod jar. The error does not say which mod. If you don't know how to test a jar file is valid using a zip or jar tool, I suggest redownloading your mods.
  13. Check you have the latest version then contact the mod author.
  14. Hint: Look at the StopCommand and its use of server.halt() Since you are using 1.16 they might not be called that? But that's it. I am not giving anymore support for that version. You need to be using a modern supported version of minecraft to get help in this forum.
  15. Minecraft 1.16 is no longer supported in this forum. https://forums.minecraftforge.net/topic/91712-supported-version-directory/ But you should read the docs on that event: https://github.com/MinecraftForge/MinecraftForge/blob/e69f5e262ac6481ca35e181b1720e99bc50320fe/src/main/java/net/minecraftforge/event/server/ServerAboutToStartEvent.java#L11 You are closing the server long before it has even started loading the server (hence the NPE). It has only just finished loading mods. Closing the server will terminate it anyway.
  16. That's the debug.log, but I asked for the launcher_log.txt Where it is crashing is usually caused by issues with broken jars or mods packaging duplicate jars inside themselves and causing conflicts. The actual error message is usually logged in that minecraft launcher log. But it's also minecraft 1.18 which isn't supported in this forum anymore. https://forums.minecraftforge.net/topic/91712-supported-version-directory Nope, this is 1.20
  17. In general no. But if you know it is TCP/IP and the machine has only one ip address, that InetAddress code above should get it.
  18. Those are 2 different things. The first part is getting the client ip address on the server. And the last part is getting the server ip address on the client. In both cases there can be only be one unique ip address if you know it is a tcp/ip connection. It is the one the connection has been ESTABLISHED on. You want the ip address the server is LISTENING on, which could be many (the "any" address) or none (i.e. single player or some other network protocol provided by a mod).
  19. The computer or virtual machine (if it is hosted in the cloud) running minecraft. The answer to the rest of your question is above. in short "maybe", because in general there is no such thing. It only exists in specific configurations.
  20. If you are just interested in getting the ip address of the machine. you can just the normal java api InetAddress.getLocalHost().getHostAddress() This assumes it only has one or that call returns the one you are interested in.
  21. In general, there is really no such thing. In the default configuration, minecraft binds to the "Any" address which means it will bind to all ip addresses the machine has. If you run the command "netstat -an" on the command line you can see examples of these, e.g. something like this for ipv4 or ipv6 However, if the user specified an ip address in their server.properties you can get this from server.getLocalIp() - it will be blank if it wasn't specified There is also the issue that the server might not be using TCP/IP, e.g. it could be single player (in memory) or they could be using that essentials mod that completely changes the networking. Look at ServerConnectionListener.startTcpServerListener()/startMemoryChannel() for the vanilla code.
  22. Check you have the latest version then contact the mod author. Also read the FAQ. Do not post logs in the forum, use a file sharing site. And always post the logs/debug.log
  23. Did you change the crash log? Now it is a different error for a different mod. Also please don't post logs in the forum, use a file sharing site. Also, also post the full logs/debug.log - read the FAQ at the top of the forum.
  24. This is a duplicate of: https://forums.minecraftforge.net/topic/125970-the-game-crashed-whilst-rendering-overlay/#comment-542781 It is not deleted? The log you posted here confirms my guess on the other thread that the mod wants a discord account. You need to read their documentation or contact the author of that pixelmon mod if you want help with this. I am a volunteer in this forum. I have no more power to do things than you. All I did was to ask you to post the debug.log and stop posting logs in the forum, like it asks in the FAQ. That's so that people that donate their time free of charge to answers questions in this forum can actually try to answer yours.
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