Everything posted by larsgerrits
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[SOLVED] [1.10] Find a tile entity within a AABB bounding box placed when an event happens
No, add @Mod.EventHandler on top of the init method in your @Mod class.
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[1.11.2] Server Crash Report
It's an issue with Varied Commodities. Update it to the latest version (29oct17), and if the issue persists, report it to the author.
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[SOLVED] [1.10] Find a tile entity within a AABB bounding box placed when an event happens
You need to make your init method non-static and you need to add @Mod.EventHandler on top of the method.
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[Solved] [1.12.2] Can't get the block name
Why do you want the name? To get the name, call ItemStack::getDisplayName.
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Trying to run forge, it closes immediately.
Post the FML log (*game directory*/logs/fml-client-latest.log).
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Set fml.readTimeout via config file
Right now, there isn't. You'd have to work this out with your server host.
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Pixelmon doesn't show up as a mod with forge
It looks like your Pixelmon JAR is corrupted. Try redownloading it.
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[Unsolved] Problem with ChatEvent
Using ClientChatReceivedEvent is probably the reason it isn't working, and I don't know why it was the first event you thought of to detect player deaths, but there's the LivingDeathEvent you can use to detect entity deaths (for players: event.getEntityLiving() instanceof EntityPlayer).
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My Modded Minecraft is Crashing
1.7.10 is no longer supported on this forum. Please update if you want support.
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[1.12.2]Getting name of an item from vanilla lang file?
Make your Item's unlocalized name the same as the diamond's unlocalized name.
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[Solved] Help with sound
This is only a (small) part of the crash report, as it only says what went wrong, not where. Please post the full report (in a spoiler). I haven't worked with sounds in a long time, but I think you only need to specify all the possible sounds (jigglypuff0, jigglypuff1 etc), and they need to be all lowercase, and IIRC the path is relative to "assets\*modid*\sounds\".
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[Solved] Help with sound
Your sounds directory should be "assets/zillexcm/*" instead of "zillexcm/*". Also, there's no reason to blur out your mod name. If anything, it makes it look like you're infringing copyrights (Jigglypuff -> Pokémon?).
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Server in incorrect state, could not find my error in a previous post
Mods come and go. Great mods will go, but every new version there will be newer, better mods than the previous version. Just not the ones you're used to. To me, that's what's fun about modded Minecraft. Every version you have a different set of mods to play with and different ways to do certain contraptions.
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Server in incorrect state, could not find my error in a previous post
Maybe on the MinecraftForums mod development board, but most likely you won't get any help over there as well. Because... you know... 1.7.10 is 3.5 years old...
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Server in incorrect state, could not find my error in a previous post
1.7.10 is no longer supported on this forum. Please update for support.
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Set value of ItemStack for block on placed?
Override Block::onBlockPlacedBy to set the TileEntity values.
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NetBeans - how to attach debugger to mod
This.
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NetBeans - how to attach debugger to mod
Which IDE are you using? Most IDEs have a build-in debugger and console to show the game output to.
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Custom Npc skin model bug
There isn't anything we can do except tell you to report it to the author.
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Help heap space
Something is adding "-Xmx256M" to your JVM arguments. I think it's because of the JAVA_OPTS environment variable. Remove it if present, which should solve it.
- First Mod Issues
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First Mod Issues
I know. He also said he used that, but it didn't work for him. I suggested he checked the "Rename subpackages" option.
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First Mod Issues
I haven't used Eclipse in a while, but I think there's an option to rename subpackages as well, which I think will solve the issue. You can change the folder name in your file manager.
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First Mod Issues
Look at your resource package: assest.mjpom. You have a typo.
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First Mod Issues
If the blockstate/model/texture isn't working, you can check in the logs what's wrong. Post it so we can help.
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