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larsgerrits

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Everything posted by larsgerrits

  1. No, add @Mod.EventHandler on top of the init method in your @Mod class.
  2. It's an issue with Varied Commodities. Update it to the latest version (29oct17), and if the issue persists, report it to the author.
  3. You need to make your init method non-static and you need to add @Mod.EventHandler on top of the method.
  4. Why do you want the name? To get the name, call ItemStack::getDisplayName.
  5. Post the FML log (*game directory*/logs/fml-client-latest.log).
  6. Right now, there isn't. You'd have to work this out with your server host.
  7. It looks like your Pixelmon JAR is corrupted. Try redownloading it.
  8. Using ClientChatReceivedEvent is probably the reason it isn't working, and I don't know why it was the first event you thought of to detect player deaths, but there's the LivingDeathEvent you can use to detect entity deaths (for players: event.getEntityLiving() instanceof EntityPlayer).
  9. 1.7.10 is no longer supported on this forum. Please update if you want support.
  10. Make your Item's unlocalized name the same as the diamond's unlocalized name.
  11. This is only a (small) part of the crash report, as it only says what went wrong, not where. Please post the full report (in a spoiler). I haven't worked with sounds in a long time, but I think you only need to specify all the possible sounds (jigglypuff0, jigglypuff1 etc), and they need to be all lowercase, and IIRC the path is relative to "assets\*modid*\sounds\".
  12. Your sounds directory should be "assets/zillexcm/*" instead of "zillexcm/*". Also, there's no reason to blur out your mod name. If anything, it makes it look like you're infringing copyrights (Jigglypuff -> Pokémon?).
  13. Mods come and go. Great mods will go, but every new version there will be newer, better mods than the previous version. Just not the ones you're used to. To me, that's what's fun about modded Minecraft. Every version you have a different set of mods to play with and different ways to do certain contraptions.
  14. Maybe on the MinecraftForums mod development board, but most likely you won't get any help over there as well. Because... you know... 1.7.10 is 3.5 years old...
  15. 1.7.10 is no longer supported on this forum. Please update for support.
  16. Override Block::onBlockPlacedBy to set the TileEntity values.
  17. Which IDE are you using? Most IDEs have a build-in debugger and console to show the game output to.
  18. There isn't anything we can do except tell you to report it to the author.
  19. Something is adding "-Xmx256M" to your JVM arguments. I think it's because of the JAVA_OPTS environment variable. Remove it if present, which should solve it.
  20. It depends.
  21. I know. He also said he used that, but it didn't work for him. I suggested he checked the "Rename subpackages" option.
  22. I haven't used Eclipse in a while, but I think there's an option to rename subpackages as well, which I think will solve the issue. You can change the folder name in your file manager.
  23. Look at your resource package: assest.mjpom. You have a typo.
  24. If the blockstate/model/texture isn't working, you can check in the logs what's wrong. Post it so we can help.
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