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larsgerrits

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Everything posted by larsgerrits

  1. Well, if you do have the same issue, the solution is already posted. If that doesn't work, make your own thread instead of posting in a solved thread more than half a year old.
  2. Allocate more RAM to Minecraft.
  3. Use Entity#getHorizontalFacing.
  4. Google. That would mostly be event handling you'd be dealing with, which is described pretty well in the docs.
  5. You never specified that. You said you didn't know where the hightlights were rendered. Now you do. You're welcome.
  6. You can already do this for your own Items by overriding Item#getHightlightTip. FYI, the highlights are rendered in GuiIngameForge#renderToolHighlight.
  7. 1. Learn Java until the point where you can comfortably program with it. Also learn how to use your IDE. 2. Start with a basic mod. Add a basic Item. Add a new Block. Search the forums when you run into an issue, before making a new thread. Read the docs for explanations and how to get started. 3. Get comfortable with the Minecraft and Forge codebase, to the point where you don't have to ask a question for every thing you want to add. 4. Start writing your mod. When you have any questions and they haven't been answered yet, don't hesitate to ask here. Don't expect to be writing full mods tomorrow. Or next week. It takes time to get comfortable to with Java and with the Minecraft+Forge codebase.
  8. I don't think that is possible, as stairs determine their variant in the code, and not in their blockstates or models. You'd have to make a mod to be able to do this.
  9. Post the FML log (logs/fml-client-latest.log in your game directory).
  10. Post the complete FML log (logs/fml-client-latest.log in your game directory). If you have Optifine installed, please remove that first.
  11. 1.7.10 is no longer supported on this forum. Please update if you want support. Also, this thread is almost 3 years old. Please make your own thread if you updated.
  12. Post the FML log (logs/fml-client-latest.log in your run directory) anyway. If there's a missing block model, there should be an error in the logs.
  13. 1.7.10 is no longer supported on this forum. Please update if you want support.
  14. The installer is open source. The code is available on Github at MinecraftForge/Installer. AFAIK, it's not allowed to make a custom launcher that requires you to input your credentials into your own launcher. You can, however, do it the way the Twitch launcher does it (manage the profiles, and open the official launcher with the correct profile directory).
  15. Also, in the block models (block_drill_basic.json and block_drill_advanced.json) you need to use commas after each texture entry.
  16. Your JSON file is broken.
  17. Either it's an issue with Extra Utilities 2 this time, or another mod is causing it. Both times it crashed was when model registration was going on, it might also be a coremod f*cking something up. Try running it without any coremod (they're listed in the log).
  18. 1.7.10 is no longer supported on this forum. Update if you want support (preferably to the latest version).
  19. 1.7.10 is no longer supported on this forum. Update if you want support (preferably to the latest version).
  20. Neither. People should update.
  21. 1.7.10 is no longer supported for this forum. Please update if you want support.
  22. Block#onBlockActivated will only get called with EnumHand.OFF_HAND if Block#onBlockActivated returns false when using EnumHand.MAIN_HAND. Return false when the hand used is EnumHand.MAIN_HAND, and you'll get the desired effect.
  23. 1) Wrong board. This belongs in Support & Bug Reports 2) 1.7.10 is no longer supported on this forum. Please update if you want support.
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