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larsgerrits

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Everything posted by larsgerrits

  1. Your game directory is the directory you specify in your profile. fml-client-latest.log is a file inside the logs folder, which inside your game directory.
  2. Post the FML log (logs/fml-client-latest.log in your game directory).
  3. Post the FML log (logs/fml-client-latest.log inside your game directory).
  4. 1.7.10 is no longer supported on this forum.
  5. You have to redirect the right clicks.
  6. Try removing Optifine.
  7. fml-client-latest.log
  8. Probably, but I don't know one. A better solution is to move on and use 1.11.2 or soon 1.12.
  9. 1.7.10 is no longer supported on this forum.
  10. Try setting the "ambientocclusion" tag to false in your model file.
  11. Try overriding Block#isFullCube to return false.
  12. @Quizer9O8 This has nothing to do with the original post. You should make your own thread next time. As for your crash: it's an issue caused by Optifine. Remove it and report it to the author.
  13. Then you should send a crash log with the FML log to the author, with the game only running Forge and Optifine.
  14. You should always have an FML log. If you don't, you're not running Forge.
  15. Post the FML log (logs/fml-client-latest.log inside your game directory). Also, remove every mod you have. If it stops crashing, it's one of the mods' fault.
  16. Post the FML log (logs/fml-client-latest.log inside your game directory).
  17. 1.7.10 is no longer supported on this forum.
  18. Why 1.8.8 out of all the 1.8 versions? You should really update to 1.11.2, or soon to 1.12. If you must use 1.8, use 1.8.9. Do you have Optifine installed? If so, remove it. If the crashing stops, it's an issue with Optifine and you should report it to the author. If it doesn't, post the new FML log without any mods.
  19. Post the FML log (logs/fml-client-latest.log inside your game directory).
  20. Post the FML log (logs/fml-client-latest.log inside your game directory). This is most likely an issue caused by Optifine.
  21. Try again. It's a file inside the logs folder in your game directory.
  22. You're right, I'll edit my answer.
  23. You're using the wrong Register class (Tcp.Register), while you should be using RegistryEvent.Register. Also, because the RegistryEvents are called before preInit, you should annotate the class with @EventBusSubscriber, so the class actually gets registered.
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