Everything posted by larsgerrits
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(Solved)1.11 Item not rendering texture
Post the console log and related code. Without it we can't do anything.
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Crash from setUnlocalizedName
Disabled the loading screen as described in the EAQ. This should fix the not being able to run Minecraft. To build your mod, run gradlew build from the command line, the sam way you setup you workspace.
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Can someone help
1.7.10 is no longer supported by Forge.
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[1.11] Spawning Items When Block Is Broken
For your own blocks: override getDrops . For other mods/Minecraft's blocks: use the HarvestDrops event.
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Forge crash on 1.11 (no mods, vanilla works fine)
This is the EAQ, which is not modding related.
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Forge crash on 1.11 (no mods, vanilla works fine)
Disable the loading screen as described in the EAQ.
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Crashes in FORGE loading screen
- [1.11] Detecting TEs that are not horizontal / vertical from the orginal
http://bfy.tw/90VK- MOVED: Tree puncher, Stone miner, Diamond finder...
This topic has been moved to Off-topic. [iurl]http://www.minecraftforge.net/forum/index.php?topic=43935.0[/iurl]- MOVED: CrashReport from FantasySky
This topic has been moved to Support & Bug Reports. [iurl]http://www.minecraftforge.net/forum/index.php?topic=43933.0[/iurl]- CrashReport from FantasySky
1.7.10 is no longer supported by Forge.- Game crashes with "Initializing game" error
1.7.10 is no longer supported by Forge.- Help, I'm stuck on the loading world!
Post the log inside [nobbc] [/nobbc], or make pastebin and post the link here.- Help, I'm stuck on the loading world!
Post the console log.- [1.11] Detecting TEs that are not horizontal / vertical from the orginal
You use an Iterable in a for/foreach loop. It will loop through every BlockPos in the cuboid you specified.- Creative Tab 1.11
You should add the ".png" extension to the String passed in setBackgroundImageName method, as it doesn't get added automatically.- [1.11] Getting a Player's ID
Best thing is to store the UUID of the player. You can get the UUID from a player using Entity#getUniqueID() . To save it to NBT, save the getLeastSignificantBits() and getMostSignificantBits result ( longs ). To recreate the UUID , use the constructor that accepts 2 longs (the most and least significant bits) which you saved to NBT.- [1.11] Replacing texture of block
The Minecraft By Example from TheGreyGhost has a Block that has the camouflage parts you want: https://github.com/TheGreyGhost/MinecraftByExample/tree/master/src/main/java/minecraftbyexample/mbe04_block_dynamic_block_model1- HALP: Fatally Missing Blocks and Items
1.7.10 is no longer supported by Forge.- HALP: Fatally Missing Blocks and Items
I don't know what you copied in your list, but it looks like HTML to me. Please post a proper gist or Pastebin link, with the proper content.- [1.11] Finding if a TE inst existent.
Instead of checking for duplicates when reading the values, check for duplicated when adding them to the List . There's List<T>#contains(T) which returns true if T is already in the List<T> .- Creative Tab 1.11
It's used in GuiContainerCreative : this.mc.getTextureManager().bindTexture(new ResourceLocation("textures/gui/container/creative_inventory/tab_" + creativetabs.getBackgroundImageName())); There's no domain specified, meaning it's looking in the minecraft domain.- [1.11] Finding if a TE inst existent.
Well, every TileEntity has a getPos() method which you can use.- [SOLVED] custom golem spawning
Use the BlockEvent.PlaceEvent to check if the Blocks below are melon blocks, then remove those and spawn a golem. Look at BlockPumpkin#trySpawnGolem for how vanilla is doing it.- 1 slot inventory crashing in 1.11
Instead of Slot , use SlotItemHandler . - [1.11] Detecting TEs that are not horizontal / vertical from the orginal
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