larsgerrits
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Everything posted by larsgerrits
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1.7.10 is no longer supported by Forge.
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Crash when i launch minecraft on mac with forge
larsgerrits replied to Naturel1's topic in Support & Bug Reports
First of all, does this happen with the latest Forge? Did you install any mods? If so, it looks like you did something very wrong installing them. -
First of all, rewrite your code to use Capabilities instead of ISidedInventory . Documentation on Capabilities can be found at mcforge.readthedocs.io. For you issues, you can trace the execution of the code using breakpoints, so you can figure out how the code is working and why not.
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Forge crashing 1.10.2 no mods without forge it works.
larsgerrits replied to GeneticParadox's topic in Support & Bug Reports
JVM Flags: 7 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx6G -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M -Xmx256M You have 2 -Xmx arguments, only the latter will be used. You have to remove the second to make it use the 6G you want. -
Forge crashing 1.10.2 no mods without forge it works.
larsgerrits replied to GeneticParadox's topic in Support & Bug Reports
Disable the loading screen as described in the EAQ. -
Then what is the difference between public and public static ? As said before, registerModEntity takes in a ResourceLocation now. A ResourceLocation takes 2 parameters: a modid and an identifier. The modid is self-explanatory, and the identifier is either a path to a file or just a name. In this case a name, so just put the name variable as the second parameter. This should be all you need to know about the Minecraft part of it, now you should go learn the Java part of it.
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This isn't going to be enough for anyone. Then go make some art, or a ResourcePack or something. If you hate programming, modding isn't made for you. If you take a look at the Forge changelog every day, you should've noticed that. The vanilla code has enough example entity code. Again, in the Forge changelog are a lot of clues as to what has changed. mcforge.readthedocs.io No it isn't. That's just the way it is when modding a game without an official API. Therein lies your issue. Just watching videos and reading stuff from the internet is not enough to learn Java good enough to make Minecraft mods. You should first try to make something in Java outside of Minecraft. This will actually learn you the basics of Java. No, the issue isn't Minecraft, it's your Java that's the issue. You showed you don't know how to work with objects (ResourceLocation ), how to define them and how to instantiate them, what static means and how to use it. There's a lot more I can go over, but I'll spare you the details. This is because there are people that when someone asks for help, they give fully-working code, which they copy-paste in their own code and call it done. And then 2 days later we see a similar issue by the same user because the copy-pasted code isn't working, and he doesn't understand how it works. Then what is this forum for? There are hundreds if not thousands of threads on this forum that help other people with issues with textures, which you can take a look at. If they don't help, make a new thread here. Same applies for .lang files. Please, if you do, state why. From the @Mod documentation: /** * If true, this mod will not be loaded on the Dedicated Server environment. * Will crash if both serverSideOnly and clientSideOnly are set to true. */ boolean clientSideOnly() default false; /** * If true, this mod will not be loaded on the Client environment. * Will crash if both serverSideOnly and clientSideOnly are set to true. */ boolean serverSideOnly() default false; Vanilla has tons of them. Except the store is Mojang's store, and if they break it they don't have to pay for it, as it is their own.
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There's also mcforge.readthedocs.io, which containes the official documentation of Forge.
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Resource nexus-maven-repository-index.zip does not exist
larsgerrits replied to bigbeno37's topic in ForgeGradle
Then why are you trying to setup Forge? -
There have been A LOT of changes from 1.4.6 to 1.10.2, like basically every system has been overhauled, so you'd be better of with rewriting it from start.
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Mojang has changed and enforced that every resource filename has to be lowercase.
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Cannot update the mod with forge 1.11 ,
larsgerrits replied to marcocorriero's topic in Modder Support
Then you should go learn that first. -
Cannot update the mod with forge 1.11 ,
larsgerrits replied to marcocorriero's topic in Modder Support
Can you exactly describe what you did to update? Every command you ran, everything you did in your IDE. -
Cannot update the mod with forge 1.11 ,
larsgerrits replied to marcocorriero's topic in Modder Support
So your IDE calls gradle build ? Why? -
This topic has been moved to Modder Support. [iurl]http://www.minecraftforge.net/forum/index.php?topic=43353.0[/iurl]
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Cannot update the mod with forge 1.11 ,
larsgerrits replied to marcocorriero's topic in Modder Support
You are running gradle build , which is not how you update your Forge version. You do that by calling gradle setupDecompWorkspace again. -
[1.11]Unable to craft crafting tables and sticks
larsgerrits replied to ColdusT's topic in Support & Bug Reports
This probably has something to do with the OreDictionary , as it looks like it isn't updated to use the new ItemStack mechanics. You'll have to wait for Forge to fix that. -
[SOLVED] [1.10.2] Problem with saving items in my pan
larsgerrits replied to grossik's topic in Modder Support
I told you before how to fix it. If you post "this code doesn't work" once more, without showing you actually tried to solve it, I'll lock the thread. -
gradlew build hangs at 82% retromapReplacedMain
larsgerrits replied to tomatheb's topic in ForgeGradle
Why are you calling gradlew clean ? It clears the cache, which you probably don't want. Just calling gradlew build will suffice.