Everything posted by larsgerrits
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[1.10.2] Converting my IEEPs [1.8.X] to Capabilities
Have you read the part about updating from IEEP to Capabilities? There's a separate section for that: http://mcforge.readthedocs.io/en/latest/datastorage/capabilities/#migrating-from-iextendedentityproperties.
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[1.10.2] Command lag spike problem
- forge crash after finishing stage 1
This is an issue with NEI. It seems like it isn't updated correctly. Also, it uses a lot of core-modding, which is completely unnecessary. I suggest you use JEI instead, as there's currently no fix for NEI, and it got most of the functionality.- Problem with 1.8 selfmade Forgemod
1) You are registering your recipes before the Items , this will not work. 2) Register your Item s in preInit 3) You are registering your renderers in common code, move this to your ClientProxy. 4) Use ModelLoader.setCustomModelResourceLocation instead of Minecraft.getMinecraft().getRenderItem().getItemModelMesher().register 5) Don't instantiate your Items on the same line where you declare them. Do it right before you register them. There are probably more issues with your code, and I'm not going to bother looking for all of them. Either way, the tutorial you are using is pretty bad. Look for a good one instead, or come back here for help after you fix the main 5 issues I pointed out.- [1.10] SOLVED Remove apples from leaf drops?
Object == new Object() can never be true, as they are different Objects. You have to check if the item of the ItemStack is equal to Items.APPLE . Also, you can use a for-each loop instead of a normal loop.- MC 1.10+ Custom wall JSON issue
"type=raw": { "model": "wall_inventory", "textures": { "wall": "tem:blocks/chalkstone" } }, "type=raw" doesn't work that way, you have to do it just like the other variants. Also, you can specify your main model in de default section, instead of 3 times in the type variant.- MC 1.10+ Custom wall JSON issue
If you have a missing texture, there has to be an error in the logs. Post them for help.- MC 1.10+ Custom wall JSON issue
mcforge.readthedocs.io has a detailed documentation of the Forge blockstate system. It also has documentation for other systems. You might want to check this out before complaining.- Item Models
Show the error log, WITH the parent changed to item/generated .- [1.10] Coloring only one texture layer in a Block's json
If you want to change the color, change the value in your IItemColor / IBlockColor .- Item Models
- Entity doesn't spawn
You cannot interact with the main Minecraft threads from the networking thread. See the warning at mcforge.readthedocs.org for more information.- [1.10.2] Backpack freezeing the game.
Don't use IInventory, use Capabilities. See http://mcforge.readthedocs.io/en/latest/datastorage/capabilities/ for more info.- [1.10.2] Backpack freezeing the game.
java.lang.NullPointerException: Updating screen events at com.moreoresmod.main.inventory.InventoryBackpack.writeToNBT(InventoryBackpack.java:172) Should say enough.- Forge crashes due to memory
I think this is your issue: JVM Flags: 7 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx3G -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn384M -Xmx512m You have the -Xmx flag twice, and I suspect it is only using the second one, setting the max to 512M, instead of the 3G you wanted.- i can't start a world with forge
After a bit of searching, I have found a few other issues with the same error, and it's about Java crashing with special characters in either the profile name or the full directory path. They solved it by removing special characters from the full directory path. See https://bugs.mojang.com/browse/MCL-774 for more info.- Recipe question
The methods in IRecipe are pretty self-explanatory, so you should be able to figure out the thing you need to do in the methods. Minecraft and Forge have IRecipe implementations you can use for reference. Use your IDE to find them.- [1.10] Get custom name from block
Once you place a Block in the world, it forgets the ItemStack 's data, including the display name. This means that if you name a dirt block "oak", place it in the world, and break it, it is just a normal dirt block without a name.- Converting power from RF to mod power system
He can still mod for 1.7.10 (although not recommended), but if he runs into problems, he isn't going to get help here.- [SOLVED] Getting color for ItemStack in crafting
Can you please explain further? What do you expect to get as a crafting result? And show relevant code, we need it to help.- [solved] Change vanilla block textures without resource pack
In your resource pack, you only need to have the models/textures you changed. If you don't have a changed model/texture specified, it will fall back to vanilla Minecraft models/textures. So, if you only want to change the model for the furnace, you only need 1 file in your resource pack.- Item Models
If they worked in 1.8, and are weird in 1.10.2, the issue is probably that you are using builtin/generated instead of item/generated . Also, if you have a pickaxe model, you should probably look at the vanilla pickaxe model.- Server Crashing
1.7.10 is no longer supported by Forge.- MOVED: Crashing when trying to enter dimentions
This topic has been moved to Support & Bug Reports. [iurl]http://www.minecraftforge.net/forum/index.php?topic=42810.0[/iurl]- FORGE CRASHING Shutting down internal
Don't use 1.8. If your game crashes, please post the crash so we can actually help. - forge crash after finishing stage 1
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