Everything posted by larsgerrits
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MC 1.10+ colored lights!
I found the original thread about the other attempt which worked out for him: http://www.minecraftforge.net/forum/index.php?topic=13154.0 You might get some inspiration from it. But, as he says, it is "pretty much is incompatible with everything right now".
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Download links broken for older versions
Forge isn't going to solve this, as 1.7.10 and older is no longer supported by Forge.
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Forge Mod LOader has found a problem with your minecraft installation
Don't use 1.7.10. 1.7.10 is no longer supported by Forge.
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Item despawn chest
As said before, 1.7.10 is no longer supported by Forge. Update to 1.10.2.
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[1.6.4] Light Bug
1.6.4 is no longer supported by Forge. Update to 1.10.2. You can't stay on old versions forever. You have to update someday.
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Please Help!!! For my little sister XD
1.7.10 is no longer supported by Forge.
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[SOLVED] how do you export the jar file?
Wait.... You didn't knew you were using lambda's?
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[1.10.2] Fence Gate Variants
You are saving 3 states in meta: FACING (4 possibilities), POWERED(2 possibilities) and OPEN(2 possibilities). This results in 4x2x2 = 16 different meta values, thus no more fit in there, unless you are able to get by with saving one less property in metadata.
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MC 1.10+ colored lights!
There was a guy a while back, and spend a few months working on it. This is the minecraftforum.net post he has for his mod. He explains how he did it, but it required a huge amount of ASM to be Forge compatible. And using a TESR for this is simply put a stupid idea. It is VERY expensive and honestly, I don't think the FPS drop is worth it.
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[1.8.9] How do I programmaticlly change the color of part of a particule
Haven't worked with particles in a while and not at my IDE, but can't you, just like with Item s have multiple layers and only color 1 of them?
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[1.10.2] Where Should I Register Things???
And you should use ModelLoader.setCustomModelResourceLocation instead of ItemModelMesher#register (in preInit). For the events, they are new, I haven't seen anybody use it yet.
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[1.10] How do I make a custom 3D sword and put it in to the Game
You have to start splitting things up into pieces. First, you make a normal Item . Then you make it a sword. After that, you make a fancy model for it in the JSON file. For all of those are plenty of tutorials online.
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[SOLVED] My custom apple tree is not growing
IWorldGenerator is added by Forge to make custom world generation easier. Vanilla code is generated in BiomeDecorator , and the custom generation is called from Chunk#populateChunk .
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ConcurrentModificationException after teleport in or out end/nether
1.7.10 is no longer supported by Forge.
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[1.10.2] Custom slab issues
I also gave a 100% working slabs example! There is no need to use ItemSlab and those VARIANTS are no "bs". Stop giving people bad advice and please stop being stubborn. We have seen from his other post that he has a very strict view on how Minecraft should've been made and what current systems are "bs". Just let him be. He'll have to live with it.
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MOVED: New to forge, trying to understand versions.json content
This topic has been moved to Support & Bug Reports. [iurl]http://www.minecraftforge.net/forum/index.php?topic=43012.0[/iurl]
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Forge Installer 1.7.10 not launching (NOT ON EAQ)
It does, however, say in the EAQ to never ask for help for any version besides the latest. 1.7.10 is not the latest and not supported by Forge anymore.
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[1.10.2] Missing Textures on my Item
Is it like a block model in your hand or a 2D item model without a texture? There's a difference in that. Also, I don't have my resources folder marked as a sources root, maybe that's the issue?
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Trouble with Forge or Mod?
I apologize for that, I have seen a lot of people confused by the client-server architecture Minecraft is using, and I was suspecting you were another one of those who thinks he/she has to use a client-only version of Forge. Before Minecraft 1.3, client and server were separated, and modders would have to make 2 versions of the mod: client and server. Now, there's an integrated server involved allowing modders to make 1 universal mod jar for client and server. So in the case of mods, you should be using the universal jar, unless it's a client/server-only mod. In the case of Forge, use the installer. As for your problem, I have no idea what is causing that. 1GB of RAM should be enough for 1 mod installed. Try removing Pixelmon from your mods list, and try to make a world without. If it stops freezing, it is a problem with Pixelmon and you should report it to their author.
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Trouble with Forge or Mod?
Where the f*ck did you read that? You should just use the windows installer for your version. And the server should update to 1.10.2, Pixelmon is already out for 1.10.2.
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Cannot Connect to Custom Modded Server It says fatally missing blocks and items
There are no errors in the logs, which makes them useless. You probably had some mod blocks in the world, and then removed the mod, making the blocks disappear.
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Server closes on joining
1.7.10 is no longer supported by Forge.
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MC 1.10+ Improving Worldgen
generateOre(ModBlocks.chalkstone.getDefaultState(), world, rand, 0, x, z, 25, 33, 100, 45, 65, BlockMatcher.forBlock(Blocks.STONE)); You should be using xx and zz instead of x and z .
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Does anyone have a link explaining the X's for the 3x3 crafting grid?
You have 3 Strings, each of size 3, defining row 1, 2 and 3 of the crafting grid. You can see it like this: GameRegistry.addRecipe(new ItemStack(GuruItems.NETHER_ORB), new Object[] { " X ", // top row "X X", // middle row " X ", // bottom row 'X', Item.getItemFromBlock(Blocks.OBSIDIAN)}); This is your recipe. After that there is a character ( 'X' ) and an Item. This tells the CraftingManager that the 'X' s in the recipe are obsidian. Also, you can omit the new Object[] , as it's a varargs parameter.
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Forge doesn't launch properly
Those are not logs... Your logs are in <rundir>/logs/fml-client-latest.log .
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