Everything posted by larsgerrits
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[SOLVED] WorldSavedData Doesn't Load Data after Minecraft Restart
if(nbt.getString("loadedPlugin" + EALoader.instance().getPluginList().indexOf(plugin)) == null) continue; You need to use the modID here too.
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[1.7.10] Help
We are not gonna download a random file from the internet. Either post a link to github, or post your code on pastebin or gist.github.com. And please the error log, or a screenshot of the command prompt.
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[1.7.10] Explosion does not register
Dont use EntityRegistry.findGlobalUniqueEntityId(); , the entity IDs are al yours, so you can start at 0 and increment for each entity.
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[Solved] How to make this per-block
Well, inverse the values...
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Custom render block crash
The IllegalArgumentException comes from this constructor: public PriorityQueue(int paramInt, Comparator<? super E> paramComparator) { if (paramInt < 1) throw new IllegalArgumentException(); this.queue = new Object[paramInt]; this.comparator = paramComparator; } As you can see, it throws an IllegalArgumentException if paramInt is less then 1. The constructor is called from this line of of code: PriorityQueue priorityqueue = new PriorityQueue(this.rawBufferIndex, new QuadComparator(this.rawBuffer, p_147564_1_ + (float)this.xOffset, p_147564_2_ + (float)this.yOffset, p_147564_3_ + (float)this.zOffset)); So this.rawBufferIndex ( paramInt ) is less then 1. I don't know the cause of that, but it may help you.
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Custom render block crash
In a flat world, the green is actually from a grass block, which is rendered right before it, and the color for the grass block still applies to your block. Try setting Tessellator#setColorOpaque_F(1F,1F,1F) .
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[1.7.10] [Solved] Accessing java arguments?
Why?
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MOVED: Semi-Custom Modpack Crash: World not found
This topic has been moved to Support & Bug Reports. [iurl]http://www.minecraftforge.net/forum/index.php?topic=29581.0[/iurl]
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[1.7.10] Centering a gui?
Yes, it is the same, but why add stuff that's already there ? Well, devding by 2 gives the middle value...
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@Mod annotation suddenly doesn't work
It clearly tells you whats wrong.
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MOVED: Minecraft crash when creating new world 1.8
This topic has been moved to Support & Bug Reports. [iurl]http://www.minecraftforge.net/forum/index.php?topic=29547.0[/iurl]
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[1.7.10] ScriptEngineManager is Returning Null for JavaScript
Try targeting Java 8.
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Export Mod From Eclipse 1.8?
You initialize your item before the creative is initialized. You are now setting the creative tab to UltraCraft.mechanicalItemsTab before the CreativeTabs is initialized, so you actually set the creative tab to null. You need to either initialize your creative tab in a static initializer, or before the item is initialized.
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[1.8] [SOLVED] Crops are invisible
In 1.7.10, the int returned from getRenderType() determines how to block is rendered. In 1.8, it determines if the block will be rendered as a fluid, a standard JSON model or does not get rendered.
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Help Please!!
This is the same issue as this one.
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I need help
If that is really the latest one, ThermalExpansion hasn't updated to the latest Forge. You'll have to wait for ThermalExpansion to be updated, or remove it from your mods list.
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I need help
You still have the ThermalExpansion-[1.7.10]4.0.0RC7-141.jar file, not the updated one.
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Can't get this to work. Need help.
Where does it say that? Please link it, so we can remove it, as using MCreator is not supported here.
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I need help
ThermalExpansion is doing Fluids wrong, they need to update.
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Can't get this to work. Need help.
Don't use MCreator. If you want to make a mod, do it yourself.
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I need help
Update Forge.
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[1.8] Item textures not working outside of eclipse
Resources go in src/main/resources , not in src/main/java .
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Pluginmessages/SimpleNetworkWrapper Forge->Spigot and Spigot->Forge
http://www.minecraftforge.net/forum/index.php/topic,28953.0.html
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[1.7.10] Unable to launch Eclipse test run.
Do you have GradleStart as the main class in the run configurations?
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[1.7.10] How to tell if a player has an achievement
Maybe you can use the AchievementEvent to check which achievement is achieved, and store that in a boolean . There may be other, better ways to do this, but I couldn't find one.
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