larsgerrits with those "lmgtfy"s! Always fun with those
Yeah, I do that when people ask on this forum for stuff which you can find in 2 seconds on google...
at WayofTime.alchemicalWizardry.common.tileEntity.TEDemonPortal.loadBuildingList(TEDemonPortal.java:1172)
It has something to with Blood Magic, not something with Forge. Therefore, go to WayOfTime and give him this crash.
Well yeah, because MCHeli is still for Minecraft 1.7.10, and in that version it is easy to add a Wavefront model using Forge's build-in AdvancedModelLoader. In 1.8, no such thing exists and is it difficult to add Wavefront models to the game.
As said before, there's currently no easy way of importing a Wavefront model in Minecraft 1.8.
On a side note: why do you want a round model in a blocky world?
if ((entItem == null) || entItem.getEntityItem().getItem() != tileEntity.getStackInSlot(slot).getItem())
entItem = new EntityItem(tileEntity.getWorldObj(), x, y, z, tileEntity.getStackInSlot(slot));
If
tileEntity.getStackInSlot(slot)
returns
null
, it will crash when calling
getItem()
on
null
.
Updating Forge is pretty simple. You just need to download the installer for the forge version you want and run it. Then set the appropriate version in launcher/server.
You can: StatCollector.translateToLocal("YOUR TEXT")
. That will translate the given string (e.g.
tile.stone.name
) in the current language (e.g.
en_US
) and will result in the translated string (e.g.
Stone
).
Yes, when using
gradlew build
it will replace the
${version}
.
And you can leave the
@Mod
version empty, so it will fallback to the
mcmod.info
version.