Everything posted by larsgerrits
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[SOLVED] Detect if you hit a player (Client mod)
It is a @Cancelable event, so canceling should work. Show us your code.
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Disabling keyboard and mouse
For the mouse, cancel the net.minecraftforge.client.event.MouseEvent.MouseEvent() . For the keyboard, you can try setting the posX from the player to the player's prevPosX .
- GUI button packet
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[1.7.2] Deobfuscating mod code help
Download BON2, it is updated for the new Forge installation.
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[SOLVED] Generating an ore makes My Minecraft crash PLEASE HELP
Make max greater than min .
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[1.8] is this mod causing lag when run in server ??
Uhm, you can test it yourself just fine...
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[1.7.10]Installing Addons
Download the API, and put it in src/main/api. Then you can use it in your code. You don't need to anything special when building.
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[1.7.20][ADDON]Resonant Engine
Download the Resonant Engine API, and put it in src/main/api. Then you can use it in your code. You don't need to anything special when building.
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Help ive been tryign to download this version for alomost three years..
Why the f*** would you want a version that is almost three years old? Nobody plays it anymore! Use 1.7.10 or higher, older version are not supported anymore.
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Crafting with armours
Add the recipies in FMLInitializationEvent , that way all the Items (including Thaumcraft's) are loaded, so you can use them in recipies.
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[1.7.10][Solved]GUI that chnges tile entity variables doesn't work
You don't need a container for this, you need to send a packet to the server to change the password in the TileEntity. TO open the gui, use [/code]EntityPlayer#openGui(parameters)[/code] on the client side (world.isRemote = true ), and in your IGuiHandler, return the proper gui for the proper guiID, and return null for the container.
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Mysterious Model Crash
Basically delete the Shape5.mirror = true; line, and it should work. It's pretty much trying to define a boolean on a null variable. Don't delete Shape5.mirror = true; , just reverse the two lines.
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Minecraft keeps crashing whenever I join a creative world
Show your code.
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World.setBlockToAir makes invisible buggy blocks
He runs the code from a GUI, so he has to send a packet to the server to set the block to air.
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Cant load test run in eclipse
Dude, do you even know what you are doing?
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[1.7.10] Blender scale?
A Minecraft block is 1x1x1 meters. If you make model in Blender with the size of 1x1x1 meter, it will be a full block in Minecraft.
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Why are the blocks without tile_Entity loaded and the once with them aren't
And if you have a gui with a container (which you have), you should only open the gui on the server side ( world.isRemote is false ).
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[1.8]Updating cape rendering code from 1.7.10 to 1.8
Because of the new Mojang EULA, only Mojangsters can have capes. You have to find something else for your mod.
- [1.8] Armor TextureName
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[1.8]addArmorMaterail
Locked. No need for multiple topics.
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[1.8] Armor TextureName
Well, my guess the 'textureName' stands for the name of the texture...
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bug forge 1.6.4
We don't support 1.6.4 anymore. Update to 1.7.10 or 1.8.
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Using a Mod Folder from a USB
I totally forgot that...
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[SOLVED] Forge Server Fails to Start, Post-Initilization at Incorrect State
From the log: [15:23:07] [server thread/INFO]: You need to agree to the EULA in order to run the server. Go to eula.txt for more info.
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Using a Mod Folder from a USB
I think you can just run the gradlew commands in the usb drive itself, and whn opening Eclipse, point it to the directory on the flash drive instead of on the main computer.
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