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larsgerrits

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Everything posted by larsgerrits

  1. It is a @Cancelable event, so canceling should work. Show us your code.
  2. For the mouse, cancel the net.minecraftforge.client.event.MouseEvent.MouseEvent() . For the keyboard, you can try setting the posX from the player to the player's prevPosX .
  3. Download BON2, it is updated for the new Forge installation.
  4. Uhm, you can test it yourself just fine...
  5. Download the API, and put it in src/main/api. Then you can use it in your code. You don't need to anything special when building.
  6. Download the Resonant Engine API, and put it in src/main/api. Then you can use it in your code. You don't need to anything special when building.
  7. Why the f*** would you want a version that is almost three years old? Nobody plays it anymore! Use 1.7.10 or higher, older version are not supported anymore.
  8. Add the recipies in FMLInitializationEvent , that way all the Items (including Thaumcraft's) are loaded, so you can use them in recipies.
  9. You don't need a container for this, you need to send a packet to the server to change the password in the TileEntity. TO open the gui, use [/code]EntityPlayer#openGui(parameters)[/code] on the client side (world.isRemote = true ), and in your IGuiHandler, return the proper gui for the proper guiID, and return null for the container.
  10. Basically delete the Shape5.mirror = true; line, and it should work. It's pretty much trying to define a boolean on a null variable. Don't delete Shape5.mirror = true; , just reverse the two lines.
  11. He runs the code from a GUI, so he has to send a packet to the server to set the block to air.
  12. Dude, do you even know what you are doing?
  13. A Minecraft block is 1x1x1 meters. If you make model in Blender with the size of 1x1x1 meter, it will be a full block in Minecraft.
  14. And if you have a gui with a container (which you have), you should only open the gui on the server side ( world.isRemote is false ).
  15. Because of the new Mojang EULA, only Mojangsters can have capes. You have to find something else for your mod.
  16. Locked. No need for multiple topics.
  17. Well, my guess the 'textureName' stands for the name of the texture...
  18. We don't support 1.6.4 anymore. Update to 1.7.10 or 1.8.
  19. I totally forgot that...
  20. From the log: [15:23:07] [server thread/INFO]: You need to agree to the EULA in order to run the server. Go to eula.txt for more info.
  21. I think you can just run the gradlew commands in the usb drive itself, and whn opening Eclipse, point it to the directory on the flash drive instead of on the main computer.
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