Everything posted by tattyseal
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how to tickhandle
[lmgtfy]Minecraft Forge Event Handlers[/lmgtfy]
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API and listing all Blocks
Block.blockRegistry is what you need
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how to tickhandle
Use and event handler with TickEvent and register it in the FMLCommonHandler.instance().bus() and NOT MinecraftForge.EVENT_BUS
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[1.7.2]Adding drops to vanilla mobs
The LivingDropsEvent has a arraylist, then add an itemstack to it.
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[1.7.2]Adding drops to vanilla mobs
I was keeping an eye on the post
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[1.7.2]Adding drops to vanilla mobs
[lmgtfy]Minecraft Forge Event Handler[/lmgtfy]
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[1.7.2]Adding drops to vanilla mobs
Make an event handler with LivingDropsEvent.
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Autosmelting Pickaxe
Change ItemStack stack = FurnaceRecipes.smelting().getSmeltingResult(new ItemStack(block)) to ItemStack stack = FurnaceRecipes.smelting().getSmeltingResult(new ItemStack(block)).copy();
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I Can't Play Minecraft Forge With Mods...Can Anyone Help Me?
Please post your full FML logs or we cannot help you.
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Problem with forge
They are trying to help you. 1. The version for 1.6.2 is newer than the one for 1.5.2 2. 1.5.2 and Forge for 1.5.2 are no longer supported. 3. Do not get angry with people that are trying to help.
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Gui Config
Hello! I added GUI Configs, but when I try to open it I get this error Main Mod File Config EventHandler GuiFactory Config GUI
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Generating a text file
Hello, How can I generate a text file on build that contains the MCVersion and Mod Version etc? Thanks
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[1.7.2][SOLVED]Custom Paxel causing crash if used in survival mode
In your Main Mod File you give it null when defining your paxels, give it what you define in ItemPaxel, you change it after super, when doing new ItemPaxel(toolDirt, null); change null to Sets.newHashSet(new Block[] {Blocks.planks, Blocks.bookshelf, Blocks.log, Blocks.log2, Blocks.chest, Blocks.pumpkin, Blocks.lit_pumpkin, Blocks.cobblestone, Blocks.double_stone_slab, Blocks.stone_slab, Blocks.stone, Blocks.sandstone, Blocks.mossy_cobblestone, Blocks.iron_ore, Blocks.iron_block, Blocks.coal_ore, Blocks.gold_block, Blocks.gold_ore, Blocks.diamond_ore, Blocks.diamond_block, Blocks.ice, Blocks.netherrack, Blocks.lapis_ore, Blocks.lapis_block, Blocks.redstone_ore, Blocks.lit_redstone_ore, Blocks.rail, Blocks.detector_rail, Blocks.golden_rail, Blocks.activator_rail, Blocks.grass, Blocks.dirt, Blocks.sand, Blocks.gravel, Blocks.snow_layer, Blocks.snow, Blocks.clay, Blocks.farmland, Blocks.soul_sand, Blocks.mycelium})
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[1.7.2][SOLVED]Custom Paxel causing crash if used in survival mode
Post yor main mod file.
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[1.6.4] Can't play solo or multiplayer after adding mods!
Also something that would help would be to goto your Instance and Edit it, Set it so the launcher does not close, and when you join the server, copy the log in the Console tab, and paste it here, of course using [ spoiler] and [/ spoiler] tags!
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[1.6.4] Can't play solo or multiplayer after adding mods!
1. Mods cannot be 'incompatible' with your machine. 2. What version of Minecraft are you using? 3. This should be in Support & Bug Reports Thanks
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[SOLVED] [1.7.2]Forge fails to initialize the game
If you want us to help, you have to answer the question, so we can understand. Without an answer we cannot help you any further.
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[1.7.2][W.I.P][No DL] Minecraft Map Library
Always wanted to share and view maps ingame? Minecraft Map Library is for you! What does it do? How does it work? When will it be released to the public? Screenshots Video of a demonstration https://www.youtube.com/watch?v=I35OY949kuE
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Custom Furnace stacks are messing up
No, that did not fix it, but it did make it so I get XP from it now
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Custom Furnace stacks are messing up
Fixed Issue was using itemstack instead of copying the itemstack with itemstack.copy();
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[1.7.2] Relogging causes TileEntity (Block) to disappear
Closed. Calling super.writeToNBT in readFromNBT
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[1.7.2] Relogging causes TileEntity (Block) to disappear
After testing, it seems it resets the WHOLE CHUNK not just my block...
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[1.7.2] Relogging causes TileEntity (Block) to disappear
Yes, now you made me look there is..
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[1.7.2] Relogging causes TileEntity (Block) to disappear
Hello. I am working on a mod, and I have recently made a tile entity with a GUI, container and block, but when I reload the world the block has gone. CODE: TileEntity: https://github.com/tattyseal/ElectricCraft/blob/master/src/main/java/org/electricraft/tileentity/TileEntityElectricFurnace.java SimpleReceiver: https://github.com/tattyseal/ElectricCraft/blob/master/src/main/java/org/electricraft/api/SimpleReceiver.java IBlockReceiver: https://github.com/tattyseal/ElectricCraft/blob/master/src/main/java/org/electricraft/api/IBlockReceiver.java Container: https://github.com/tattyseal/ElectricCraft/blob/master/src/main/java/org/electricraft/client/gui/ContainerElectricFurnace.java GUI: https://github.com/tattyseal/ElectricCraft/blob/master/src/main/java/org/electricraft/client/gui/GuiElectricFurnace.java Block: https://github.com/tattyseal/ElectricCraft/blob/master/src/main/java/org/electricraft/block/BlockElectricFurnace.java Main Mod File: https://github.com/tattyseal/ElectricCraft/blob/master/src/main/java/org/electricraft/common/ElectriCraft.java
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[TileEntitySpecialRenderer] Binding Block Texture does not work properly
Hello. I have a customizable block, and when it is right clicked with an ItemBlock it changes the blocks texture depending on its mode (Shift-RightClick changes it Border/Filler) When it is placed it looks like this: When right clicked with something other than glass (Glass sets a custom texture) it will look like this My Block LEFT What I want the texture inside to look like RIGHT TileEntity Code: Renderer Code: ModelFiller Code: ModelBorder Code: Thanks
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