
tattyseal
Forge Modder-
Posts
194 -
Joined
-
Last visited
Everything posted by tattyseal
-
Should (dev) Mods in a /libs folder automatically be loaded?
tattyseal replied to Busti's topic in Modder Support
Where are they in libs? -
[Forge 1.7.2] Custom crafting table help
tattyseal replied to BlazeAxtrius's topic in Modder Support
Oh god, learn2git... -
diesieben07 has said before, we need those crash reports to help you...
-
Look at onBlockActivated and this DO NOT COPY CODE
-
I just put a PullRequest[1] into Forge adding a new PushEvent after I seen this topic as I thought it was interesting one did not already exist. It has not been merge, if it is I will let you know. [1] https://github.com/MinecraftForge/MinecraftForge/pull/1238
-
[1.6.4]NullPointerException When Loading Shaped Recipe
tattyseal replied to TehHaloTree's topic in Modder Support
You have done the register wrong, for example GameRegistry.registerShapedRecipe(new ItemStack(MyModClass.coalOnAStick, 1), "XOX", "OXO", "XOX", 'X', new ItemStack(Items.coal, 1), 'O', new ItemStack(Items.stick, 1)); Where 'X' represents X in "XOX" and "OXO" and 'O' represents O in "XOX" and "OXO", and adding more items just do the identifier first then then itemstack like I show eg: 'A', new ItemStack(Items.apple, 1) Would look like GameRegistry.registerShapedRecipe(new ItemStack(MyModClass.coalOnAStick, 1), "XOX", "OXO", "XOX", 'X', new ItemStack(Items.coal, 1), 'O', new ItemStack(Items.stick, 1), 'A', new ItemStack(Items.apple, 1)); -
ItemStacks can store NBT, I would suggest passing the ItemStack to the classes where you need to store NBT, and then stack.stackTagCompound = new NBTTagCompound(); and edit it from there
-
Creating custom walls with metadata blocks
tattyseal replied to ProfitOrange's topic in Modder Support
You will need ItemBlocks for it to work properly, I recommend Wuppys tutorials. -
Eclipse help Cant get to Package Explorer
tattyseal replied to Catboy12232000's topic in Modder Support
Please use puush or Gyazo for screenshots so we can help. -
Like I said before Post your code, or we literally CANNOT HELP YOU!
-
We need code to help.
-
TickEvent is an FML Event and has to be registered with FMLCommonHandler.instance().bus().register(new EventClass());
-
Show your code.
-
[Minecraft Forge 1.7.2] CRASH SERVER MODS
tattyseal replied to ArtutoGamer's topic in Support & Bug Reports
Remove VoxelMap from your server mods folder. -
Minecraft Forge 1.7.10 Eclipse Client Crash
tattyseal replied to NovaViper's topic in Support & Bug Reports
Rerun gradlew.bat setUpDecompWorkspace --refresh-dependencies -
my minecraft forge crash report for 1.6.4
tattyseal replied to basiclegendary's topic in Support & Bug Reports
NEI requires Code Chicken Core. -
You can use this custom method that does not need a 256x Texture public static void drawTexturedQuadFit(double x, double y, double width, double height, double zLevel) { Tessellator tessellator = Tessellator.instance; tessellator.startDrawingQuads(); tessellator.addVertexWithUV(x + 0, y + height, zLevel, 0,1); tessellator.addVertexWithUV(x + width, y + height, zLevel, 1, 1); tessellator.addVertexWithUV(x + width, y + 0, zLevel, 1,0); tessellator.addVertexWithUV(x + 0, y + 0, zLevel, 0, 0); tessellator.draw(); }
-
When you lock it do TileEntityDoor ted = (TileEntityDoor) worldObj.getTileEntity(xCoord, yCoord, zCoord); //change yCoord to +1 or -1 depending on whether its the top or bottom ted.locked = true; //or false
-
How did you install Forge?
-
You have to install the Java JDK http://www.oracle.com/technetwork/java/javase/downloads/index.html?ssSourceSiteId=otnjp
-
Make a class that implements IRecipe and register it with GameRegistry
-
First of all, I would defiantly recommend using Eclipse, it does not take up that much memory. Second of all, I would recommend going here http://www.wuppy29.com/minecraft/modding-tutorials/forge-modding-1-7/#sthash.cce4kN9Y.dpbs, they are tutorials by a modder called Wuppy, they are great for beginners and even advanced modders! I hope I can help and if you need any more help just let me know!
-
Manually installing forge universal 1.7.10 Help
tattyseal replied to Gypcemojo's topic in General Discussion
You have to use the installer unless you want to have to do all the library stuff yourself, its the easiest way. -
In BasicMachine in breakBlock you commented out super.breakBlock uncomment that,
-
I know my sig says sometimes not nice, but I am sometimes. Don't worry about it, everyone started somewhere. I am pretty sure I asked questions like this when I started out.