Everything posted by majesticmadman98
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multiple textures/Recipe with metadata
I have this red=errors also in the main file
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Dyes
ok thanks but how does that work if the code is getting a string because it wouldnt function if i changed bonemeal to Item.Dyes, 15. Also arent they (trying to) removing that in 1.8 so would there be another way to call the dyes
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Dyes
I want to create blocks out of the dyes but can't find what the dyes are called to but into the recipe as dyes such as "bonemeal" doesnt work?
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Block properties
what path is to a class i can compare float values for the properties?
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Block properties
hey, are block properties such as light level, hardness and resistance set the same way in 1.7 as in 1.6?
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Mod setup errors
not preferable but If it works for now, it works
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Mod setup errors
yeah is their anyway around using the decomp workspace command, such as would a file that's had the command run on some elses pc then been compressed and sent work if i ran the eclipse command?
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Mod setup errors
still wont work checked java is java 7, the JDK is right for my pc, used latest and recommended versions of forge, and still gets the same errors
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Mod setup errors
ive reinstalled everything, and redone it all and still the same errors
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Mod setup errors
- Mod setup errors
ok there is an error in the workspace command how do i go about fixing it?? I'll upload the actual error in a few mins- Mod setup errors
Hey, when trying to set up for modding on 1.7 I have eclipse, jdk and the forge source. The forge source and eclipse are in seperate folders then using the command stuff in the forgesrc folder "gradlew setupDecompWorkspace" and then "gradlew eclipse" i get these errors in eclipse http://imgur.com/BJzSaKw- scale
- scale
can the size of a modal be changed in code but so the texture still sits right. so if i create a 16 x 16 x 16 block in techne and create a texture for that size, in eclipse can i scale the model down but so the texture still sits properly- red stone wire block
multiple outputs cancel each other, so if i had ----[]---- it would work but if i did -----[]----- | the two which arent from the power source turn off secondly can i make the redstone current transmit vertically? third doesnt get a current when conencted to a repeater or torch? fourth wont give current to a repeater- red stone wire block
ye i have that side working now, i couldnt put it up as it woudlnt let me on. so thanks for the help on that but im having circuit problems i'll get back to you on as im not sure whats causes them- red stone wire block
yes but as i said i did something that stopped the block being placed altogether- red stone wire block
i did change it to .rock the piston part worked but palcing on top or removing the under block doesnt.- red stone wire block
sorry hate to directly ask for code but can you show me what actaully needs to be write in replace of what, cause i fiddled around and stopped it working completly so reverted the code back. also it the block wont take redstone current from another conductor and wont take from redstone torches- red stone wire block
also this one public void onNeighborBlockChange(World par1World, int par2, int par3, int par4, int par5) { if (!par1World.isRemote) { boolean flag = this.canPlaceBlockAt(par1World, par2, par3, par4); if (flag) { this.updateAndPropagateCurrentStrength(par1World, par2, par3, par4); } else { this.dropBlockAsItem(par1World, par2, par3, par4, 0, 0); par1World.setBlockToAir(par2, par3, par4); } super.onNeighborBlockChange(par1World, par2, par3, par4, par5); } } or this one public boolean canPlaceBlockAt(World par1World, int par2, int par3, int par4) { return par1World.doesBlockHaveSolidTopSurface(par2, par3 - 1, par4) || par1World.getBlockId(par2, par3 - 1, par4) == Block.glowStone.blockID; }- red stone wire block
bit off topic but does eclipse have a search for text option?- red stone wire block
and they cant be placed above each other- red stone wire block
ok it's now a block and textured but the block is destroyed when the block underneath is removed.- red stone wire block
ok thanks to make this render as a block not like the wire can i remove the render method and texture stuff and re-do the textures as if a normal block public void registerIcons(IconRegister par1IconRegister) { this.field_94413_c = par1IconRegister.registerIcon(this.getTextureName() + "_" + "cross"); this.field_94410_cO = par1IconRegister.registerIcon(this.getTextureName() + "_" + "line"); this.field_94411_cP = par1IconRegister.registerIcon(this.getTextureName() + "_" + "cross_overlay"); this.field_94412_cQ = par1IconRegister.registerIcon(this.getTextureName() + "_" + "line_overlay"); this.blockIcon = this.field_94413_c; } @SideOnly(Side.CLIENT) public static Icon getRedstoneWireIcon(String par0Str) { return par0Str.equals("cross") ? Block.redstoneWire.field_94413_c : (par0Str.equals("line") ? Block.redstoneWire.field_94410_cO : (par0Str.equals("cross_overlay") ? Block.redstoneWire.field_94411_cP : (par0Str.equals("line_overlay") ? Block.redstoneWire.field_94412_cQ : null))); } } and this /** * The type of render function that is called for this block */ public int getRenderType() { return 5; }- red stone wire block
ok i've got this so what part of this needs replacing to be a block over the wire - Mod setup errors
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