Everything posted by Animefan8888
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[Unsolved][1.12.2] Problem on spawning one-per-player-entity spawned by item
You go into your account settings. You'll have to loop through the loadedEntityList and look for it yourself. Since there is no method available already.
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[Unsolved][1.12.2] Problem on spawning one-per-player-entity spawned by item
I didn't mean it like that, its meant more as a learning apparatus to understand how one might be able to do something, although forge adds some changes. IE Block#hasTileEntity/Block#createTileEntity with ITileEntityProvider/BlockContainer.
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Need Help With Code/Models/Textures
First things first, this is not the proper forum for this type of post. This forum is for posting problems with code, models, etc. 1.7.10 is so old, it is 6 versions behind Minecraft itself and 5 versions behind the currently supported forge version. You should update to at least 1.10.2 and obviously at best 1.12.2 It is for these two reasons that this thread will be locked by a forum moderator/admin later.
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⍣Xanadu Unhallowed⍣ [New & Starting] [Dark] [Lore] [Custom Plugins] [RPG] Recruiting!
Just a note you should probably put the responsibility of each role, and what do you mean by plugin, are you talking forge mod, like a bukkit plugin, or both?
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IFuelHandler is depreciated
It says what to use in the java doc above the method, if you look in GameRegistry it will tell you what to use instead.
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Exported Minecraft Mod > Can't join Multiplayer
@diesieben07Could you lock this thread based on the fact that adiber isn't even using forge.
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Adding textures to items?
And once you have read it and possibly have questions come back and ask and I will answer.
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[1.12.2]Recipes in 1.12.2
- Adding textures to items?
This is a link to my ModelRegistryEvent for a WIP mod if you trace it back you will see how it all comes together. I feel it might be easier than explaining it all to you with a back and forth.- Adding textures to items?
Who told you to do anything with those methods?- [1.12.2]Recipes in 1.12.2
First off this is a horrible modid Secondly is the folder path assets/bf/recipes? Edit: also is there any error in the log?- How can I add redstone components?
Does observedNeighborChange get called?- Adding textures to items?
You're passing a null item into setCustomModelResourceLocation.- Adding textures to items?
Patient: Ouch doctor it hurts Doctor: Where does it hurt. Patient: Right there Doctor: Where is there?- Adding textures to items?
Where are you calling ModelLoader.setCustom...- How can I add redstone components?
Could it possibly be the fact that the method swapBlock is called twice- Adding textures to items?
This isn't true forge will automatically append your mods modid as long as it is your mod that it is constructing, aka dont use static initializers.- Adding textures to items?
In your case 0, but some items have a magical number that allows you to differentiate between different states, or in some cases a "new item". Also dont disregard the advice of the other people especially DaemonUmbra. They know what they are talking about a lot of the time.- Adding textures to items?
If you use ModelLoader.setCustomModelResourceLocation(item, meta, new ModelResourceLocation(getRegistryName(),...) then it will look for a file at assets/modid/models/item/registryname.json- Adding textures to items?
Do you have the import?- How can I add redstone components?
Define breaking. Post updated code, preferably the whole class.- Adding textures to items?
Simply put you need an item instance so new Item(...). Then you need to subscribe to the RegistryEvent.Register<Item> and register your item. Then subscribe to ModelRegistryEvent and call ModelLoader.setCustomModelResourceLocation(yourItemInstance, the metadata, and then the model location). The model location is a ModelResourceLocation. Typically it is instantiated by passing in your items registry name and then a string called inventory.- 1.10.2 Partially transparent block, forge multilayer isn't working
You are also not declaring your variants correctly in the blockstate json. Take a look at what Draco said earlier.- 1.10.2 Partially transparent block, forge multilayer isn't working
No use the name of this blockstate file.- 1.10.2 Partially transparent block, forge multilayer isn't working
Instead of backsplash_base and backsplash_bricks put the name of your blockstate file. - Adding textures to items?
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