Everything posted by Animefan8888
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What is field_76425_a
What version are you modding for?
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No errors, but still crashing?
Did you need access to it from both sides?
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What is field_76425_a
If you were using it properly it wouldn't be giving you errors. Post what you tried.
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How to make simple, smooth 2d animation? (detailed)
Partial ticks is just a float value that is updated every frame to determine how much time is left between the last tick and the next tick on a scale of 0-1. It should only be unstable if your FPS or TPS is unstable. Have you tried incrementing by 1 instead of 2 and seeing how that functions.
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[Unsolved][1.12.2] Problem on spawning one-per-player-entity spawned by item
And then it does a few things with if it's in the ground and then sets itself to be dead, but only if the above is true. Which setDead are you having a problem with exactly?
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[Unsolved][1.12.2] Problem on spawning one-per-player-entity spawned by item
This line right here says is this a client world?
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Block texture changing depending on vision?
Define vision And also show what you have tried.
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No errors, but still crashing?
Until you get into more advanced things than Block and Item models, like TE Animation, Entity Model Registration, etc. You actually do not need to have a Client Proxy. Now, I've never really found a use for a ServerProxy myself, but I feel there is some, but they are more advanced. So in reality you don't need a proxy for a while into building a mod, some mods won't event need them.
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[1.12.2] How to replace the RendererPlayer
Just subscribe to RenderPlayerEvent, and do your rendering there.
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How to make simple, smooth 2d animation? (detailed)
How is your FPS? And the world TPS should be 20, is it?
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[Unsolved][1.12.2] Problem on spawning one-per-player-entity spawned by item
In your update method you only set it dead on the client.
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[1.12.2] [Solved] Set Minecraft Vanilla block to my own custom block
Blocks.GRASS
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[1.12.2] [Solved] Set Minecraft Vanilla block to my own custom block
This won't ever be true. Block#getBlockState returns a BlockStateContainer while World#getBlockState(BlockPos) returns an IBlockState. So instead do Block#getDefaultState()
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[1.12.2] [Solved] Set Minecraft Vanilla block to my own custom block
You need to make your onPlayerTick method static.
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[1.12.2] [Solved] Set Minecraft Vanilla block to my own custom block
I don't believe this is what I told you to do, for (BlockPos blockPos <--- This is a variable : poses) Iterable<BlockPos> poses = BlockPos.getAllInBox
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[1.12.2] [Solved] Set Minecraft Vanilla block to my own custom block
Use the Iterable returned by the method instead of the list you have created. Why do you have the index variable just use the one created in the loop that is already a BlockPos.
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[1.12.2] [Solved] Set Minecraft Vanilla block to my own custom block
for(BlockPos blockPos : poses) Do you know what this line does? Why are you casting an Iterable to BlockPos, this shoudn't even compile.
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[1.12.2] [Solved] Set Minecraft Vanilla block to my own custom block
Define doesn't work
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[1.12.2] [Solved] Set Minecraft Vanilla block to my own custom block
The PlayerTickEvent has a reference to the EntityPlayer as you know. All Entities including the player have a reference to the world they are in.
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[1.12.2] [Solved] Set Minecraft Vanilla block to my own custom block
- [1.12.2] [Solved] Set Minecraft Vanilla block to my own custom block
You never set your world variable to anything, and you expected that to work?- [1.12.2] [Solved] Set Minecraft Vanilla block to my own custom block
setBlockState is a method of world, it is also public so therefore you can call it from an instance of World. Which all Entities have a public instance. Also how well do you know Java?- [Forge 1.12] Shapeless crafting recipe JSON file not working
Double check that keravcraft matches your mods id. And is there anything put in the log about this.- [Forge 1.12] Shapeless crafting recipe JSON file not working
Where are you putting your recipe json?- [Unsolved][1.12.2] Problem on spawning one-per-player-entity spawned by item
What happens in the if statement if the compound doesn't have a UUID saved to it. Hint: The entity will be null. clawshot_head.setDead(); What does this do? It references a new Entity just created in this method, not yet spawned in the world, and sets it to be dead. What it should do is gets the entity from the nbt and set that entity to be dead. - [1.12.2] [Solved] Set Minecraft Vanilla block to my own custom block
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