Everything posted by Animefan8888
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[1.12.2]Problem with .json and textures
The proper way to do it is in your ModelRegistryEvent or in a wrapper method in your ClientProxy. All Items have a model so there is no reason to have an IHasModel or have the ModelLoader.setCustomModelResourceLocation in your Items class. Especially since most Items will have a single model registered to them.
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Take Item Event
You could use the Client side MouseEvent to receive when the button is pressed and access the slot from that event.
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[1.12.2] Generation/spawning after using item/killing mob(boss).
Yes of course you could do this, but my point was that they shouldn't because it could cause problems.
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[1.12.2] Mod Versions
The only thing you can really do is remove mods until you find the problematic one, make sure all of your mods are up to date, and only download mods from trusted sources, I recommend CurseForge, don't use 9minecraft.
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[1.12.2]Problem with .json and textures
OK, first off Code Style Issue #3 And I need to see where you call ModelLoader.setCustomModelResourceLocation
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[1.12.2] Generation/spawning after using item/killing mob(boss).
5x1x5 space, I assume he is making a Terraria mod since he used it as an example. This would mean decently sized generations. Also the likely hood of you building anything in the end when the Ender Dragon is not that large.
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[1.12.2]Problem with .json and textures
Do you have a ModelRegistryEvent setup?
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[1.12.2] Mod Versions
Post your crash log.
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[1.12.2]Problem with .json and textures
@MrPablo2000 All of your assets except for your lang file which has some legacy code needs to be in all lower case.
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[1.12.2]Problem with .json and textures
This says your BlockState file is missing the normal variant. Please post your code and your jsons.
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TNT and help
This is not a forum to get mods, this is a forum to get help with mods. Here is a place you can download mods. It's called CurseForge
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[1.12.2]Need OBJ model redering toturial # And other problems..
Check out the docs.
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[1.12.2] Generation/spawning after using item/killing mob(boss).
Yes, but you would have to handle that generation yourself as if a chunk is already generated it won't generate again. Yes, using a method in the EntityLiving class called canSpawnHere you can return false if there is anything that would prevent the entity from spawning. As for Items look at the spawn eggs they spawn entities. Why not just generate them anyways? It would suck to have built this awesome house underground kill a boss that spawns a structure and then go back to my beautiful house that has just been built over with a dungeon.
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[1.12.2]Need OBJ model redering toturial # And other problems..
If you are going to have animation use a FastTESR and not a normal TESR. It actually does most of that code for you and it is more efficient. You to @_Cruelar_
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Issue with mod
I know this is what I was pointing out earlier...?
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Everything works BUT Forge?
No problem, people should only download mods from trusted websites 9minecraft is not one of them.
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[1.12.2] Updating Modpack
Where are you downloading them from? Hopefully curse forge or the mod authors page. You can talk to the mod author about this, once again coremods are not supported here.
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[1.12.2] Updating Modpack
Remove the other mods. Or update Creative Core.
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[1.12.2] Updating Modpack
Then remove Creative Core.
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Everything works BUT Forge?
Remove all of the mods you got from 9minecraft.
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[1.12.2] Updating Modpack
This is the error, and based on there names both are Coremods.
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[1.12.2] Updating Modpack
Creative Core and Micdoodle Core are conflicting, also we don't support coremods.
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Everything works BUT Forge?
I can't find anything that would cause this error at first glance. What mods did you add, and where did you download them, including forge.
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Everything works BUT Forge?
There should be a folder called logs in the game directory, get the latest log.
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Everything works BUT Forge?
Is this the whole crash log? It would be better if you posted the whole crash from the console.
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