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Everything posted by Animefan8888
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Exported Minecraft Mod > Can't join Multiplayer
Animefan8888 replied to Adiber's topic in Modder Support
This is not a forum to help out with non-forge projects seeing as how this is The Minecraft Forge Modding Support Fourm. -
Then dont just say you're new to programming in general, it isn't clear what you mean. For items override Item#addInformation(). For blocks override Block#addInformation().
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Exported Minecraft Mod > Can't join Multiplayer
Animefan8888 replied to Adiber's topic in Modder Support
Check this out. -
How can I add redstone components?
Animefan8888 replied to WillTheGameDecoder's topic in Modder Support
Then test values to understand it. Or look through the code and find out what that parameter does. -
No, problem and thank you for cleaning it up. The problem seems to be that the custom json object in your blockstate json refers to other blockstate files and then a variant in those files. Do you have a backsplash_bricks blockstate json that has a trans variable. And a backsplash_base blockstate json that has a base variant?
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What you have should be throwing an error about attempting to register a null entry. You need to create a new ItemBlock instead of getting an item from a block.
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1.8.9 and lower is ancient please consider updating to a newer version, there is already development on forge 1.13. Item/Block#addInformation
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This is true you are going to need a TE to store the data, but since it will be storing an unlimited amount of casts as a RegistryEntry you will need this.
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It would probably be better to save this to the World instead of to the Player. And just map it to the players uuid.
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Correct approach to store globally accessible values
Animefan8888 replied to DeadPix's topic in Modder Support
@DeadPix Though I would only do this if, this value doesn't control anything important as it could be edited by the player. -
Correct approach to store globally accessible values
Animefan8888 replied to DeadPix's topic in Modder Support
I would just store it in a static variable in your ClientProxy or an @SideOnly(Side.CLIENT) class. -
Correct approach to store globally accessible values
Animefan8888 replied to DeadPix's topic in Modder Support
Sounds like you need to read about sides. -
Correct approach to store globally accessible values
Animefan8888 replied to DeadPix's topic in Modder Support
Are these values gonna be accessed on the server or is this a client only feature?