Everything posted by Animefan8888
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Item Block Texture Not Rendering
Instead of "layer0" use "all"
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Item Block Texture Not Rendering
Do you not have a model for your ItemBlock?
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Item Block Texture Not Rendering
Post your json files.
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Item Block Texture Not Rendering
Don't use Reference use ModBlocks. Your reference contains a enum, not a Block which is what is causing this error. I suggest you learn Java before you try to make a mod, seeing as how Java can be quite complicated if you have never programmed before.
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Item Block Texture Not Rendering
Does ModBlocks contain a variable?
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[1.10.2] Error loading Item texture/model
Change "0" to "layer0"
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[1.10.2] Error loading Item texture/model
I don't see a texture for them in your first post, that is why it is purple and black. Edit: Never mind your package explorer is different from mine I see it.
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Item Block Texture Not Rendering
That is just a enum not a Block.
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[1.10.2] Error loading Item texture/model
Show your json files.
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Item Block Texture Not Rendering
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Item Block Texture Not Rendering
Where is your blockclear_glass? Is it in the same class? Or in a different one, if so you need to reference the class that it is in. And did you import ModelResourceLocation?
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Item Block Texture Not Rendering
All Items
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Item Block Texture Not Rendering
Never mind you changed it already. The only thing you need to change is importing all of the required classes and changing 'block' to an actual Block.
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Item Block Texture Not Rendering
Look back at what you had and then look at what you have now.
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Item Block Texture Not Rendering
It is used basically the same way that the model mesher is.
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Item Block Texture Not Rendering
Draco said use ModelLoader.setCustomModelResourceLocation(), Which takes in an Item, int, and a ModelResourceLocation as parameters. Which are the Item you want the ModelResourceLocation bound to the metadata of the Item and the ModelResourceLocation to be bound.
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[1.11.2] Crash with exported mod
How did you compile it?
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[1.11.2] Help with custom TNT
No problem.
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[1.12] Attaching Capabilities to an Item
Try using Phase.END
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[1.11.2] Help with custom TNT
Call ModBloks.registerRenders in your preInit at least. You could also use the ModelRegistryEvent and RegistryEvent.
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[1.11.2] Help with custom TNT
Your ClientProxy. And where do you register your block.
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[1.11.2] Help with custom TNT
Where does that get called from?
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[1.12] Attaching Capabilities to an Item
Did you register the Handler twice, are you checking the Side and the Phase? Post your code.
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[1.12] [Solved] Lang file not working with Blocks/ItemBlocks
No problem.
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[1.12] [Solved] Lang file not working with Blocks/ItemBlocks
tile:copper_ore != tile.copper_ore
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