Everything posted by Animefan8888
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Confusing Error while modding enum sided block
You don't have any commas in your Block model....
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Tile Entity Confusion
You need to register the TileEntity using GameRegistry.registerTileEntity() And what do you mean by invincible.
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[1.10.2] [SOLVED] Spawning particles in onBlockActivated
I believe the problem is you are spawning the particles with zero speed and inside the block so they are not visible.
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[Forge 1.10.2] Create a pickaxe that break unbreakable blocks?
Use the PlayerEvent.HavestCheck event and the PlayerEvent.BreakSpeed event.
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[1.10.2] [SOLVED] Changing block state wipes out tile entity data?
Did you edit your ModBlock#onBlockActivated before posting it here? Because the way it is currently would not even compile.
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[1.10.2] Sync Client Tile Entity
Are you calling markDirty() every time the double changes/any saved data changes?
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Some of my items are out of order...
It is the order try creating a new world that should fix your problem.
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(SOLVED) Are there any Docs/Tutorials on CoFH? Also, is it updated or work in 1.10.2?
I could make one of those if it is really wanted, though i am going to be really inactive on that channel until Summer. Hopefully i will be free enough to do stuff by Summer.
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(SOLVED) Are there any Docs/Tutorials on CoFH? Also, is it updated or work in 1.10.2?
Yes it is updated to work with 1.10+ you need the 1.8 version from their github. And there are Javadocs in the src code.
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Textures not working?
Both the modid and the next String need to be lower case.
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Textures not working?
This does not have to be lowercase.
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Textures not working?
All resources/assets should be lowercase.
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Interacting with mob
The method is called twice for each hand on each thread. 2x2=4
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Interacting with mob
No the EnumHand parameter passed is which players Hand is interacting with the Entity.
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Interacting with mob
You should be getting four, two for each thread, one from each hand. You can use World#isRemote to determine if it is on the client.
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Interacting with mob
Not quite sure what that means... @Draco18s Are those mods updated to 1.10 yet BTW? Never mind you have updated the Minecraft forum post.
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Interacting with mob
1.11.2 has 2 parameters EntityPlayer and EnumHand. EntityLiving#processInteract
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Inventory Click
Post your code please.
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Textures not working?
You are still ignoring the first part. Your file name/resource names needs to be lowercase.
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Textures not working?
- Textures not working?
Resources need to be all lowercase and did you try modid:filePath?- 1.11.2 Custom Furnace
The TileEntity should only implement ITickable (not the client/sound one). And do not use IInventory on TEs, for the Container use SlotItemHandler instead of Slot.- Interacting with mob
Are you registering your EventHandler class via MinecraftForge.EVENT_BUS.register(...)?- Forge 1.11.2 Bug? Can't find existing texture file [Unsolved]
Could you post a picture of your project directory?- Forge 1.11.2 Bug? Can't find existing texture file [Unsolved]
Try scaling that to 16x16 please. - Textures not working?
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