Everything posted by Animefan8888
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[1.10.2]Impossible to create bow enchantment
Post your code.
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[1.10.2]Impossible to create bow enchantment
shootingEntity is public
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[1.10.2] Give equipment (armor + hands) to a custom Entity through a GUI ?
What do you mean by creating a "custom Inventory" ? Is the InventoryBasic not sufficient for this kind of things ? Also, I am surprised that nobody tried to develop this in Forge. I searched few minutes on google and different forge forums and I have not been able to find a single topic talking about this. Create a class that extends InventoryBasic. Then in the constructor have it pass ItemStack Arrays and loop through them and add them to the already existing array with setInventorySlotContents or addItem.
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[1.10.2] Give equipment (armor + hands) to a custom Entity through a GUI ?
Create a custom Inventory that does then.
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Can't get my items to render.
You have to register and add the model in preInit
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Renamed: Figured out most of villagers, need help ironing out bugs
In your event you are not creating a new instance of your EntityVillager, but a vanilla one. And then you add it to the world which fires the on EntityJoinedWorldEvent, this hangs the server thread and nothing gets updated.
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[1.10.2] Give equipment (armor + hands) to a custom Entity through a GUI ?
What do you think this does, this.entityInventory = new InventoryBasic("NPC Inventory", true, Iterables.size(this.inventoryArmor) + Iterables.size(this.heldEquipment));
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Can't get my items to render.
There needs to be a assets folder before your modid.
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[SOLVED] [1.10.2] Custom player inventory doesn't display GUI
Because they are accessing their variables not yours.
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[SOLVED] [1.10.2] Custom player inventory doesn't display GUI
Private variables only allow that instance to access them and they only exist within those bounds.
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[SOLVED] [1.10.2] Custom player inventory doesn't display GUI
You never actually set oldMouseX or oldMouseY to anything after declaring them.
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[SOLVED] [1.10.2] Custom player inventory doesn't display GUI
Look at the names of the parameters in drawEntiryOnScreen specifically the ladt two floats.
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How to get EntityPlayerMP from EntityPlayer?
Cast it, dont forget instanceof.
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[1.8] Entity stealing items from inventory
Post the crash.
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[SOLVED] [1.10.2] Custom player inventory doesn't display GUI
Post the code you think does that.
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[SOLVED] [1.10.2] Custom player inventory doesn't display GUI
Definitely will, it has a read and write method
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[SOLVED][1.10.2]Tile Entity renders as invisible cube with name tag
As long as you kept the same texture layout.
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[SOLVED][1.10.2]Tile Entity renders as invisible cube with name tag
Show your ModTileEntities class.
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[SOLVED][1.10.2]Tile Entity renders as invisible cube with name tag
First the new version is easy. GameRegistry.register(block/item/enchantment/etc) as long as they have their registry name set. And I did not mean the class where you register and initialize blocks, but your class that has the @Mod annotation.
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[SOLVED] [1.10.2] Custom player inventory doesn't display GUI
I would say best bet would be to rearrange your slots/ItemStacks.
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[SOLVED][1.10.2]Tile Entity renders as invisible cube with name tag
Post your main mod class and Common Proxy, Client Proxy if anything has changed, as well as your GuiHandler.
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[SOLVED][1.10.2]Tile Entity renders as invisible cube with name tag
Put a println in your renderTileEntityAt method, if something prints then the TESR is there; and it would help a lot if you limit it down to a specific area that it fails at, if it doesn't then we have a problem.
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[1.11.2] ItemStack.loadItemStackFromNBT();
If you are saving an inventory to a TE, you should just be able to do itemStackHandlerField.serialize/deserialize. Have you switched over to the new Capability system?
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[1.11.2] ItemStack.loadItemStackFromNBT();
Look at ItemStackHandler#deserializeNBT for how it loads an ItemStack from NBT and ItemStackHandler#serializeNBT for writing of ItemStacks.
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[SOLVED][1.10.2]Tile Entity renders as invisible cube with name tag
When you right click does the gui open?
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