Everything posted by Animefan8888
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Block rendering random textures (very strange bug)
First thing is first. Your model shouldn't be bigger than 1 block. You didnt post where the textures are actually assigned (hint in your model file).
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[1.10.2] Help with getStateFromMeta/getMetaFromState
Yes it would return a bigger value than 15, but the tutorial is not wrong. You used the wrong bit shift "<<" instead of ">>"
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[1.10.2] Help with getStateFromMeta/getMetaFromState
Meta cannot be greater than 15.
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[SOLVED] [1.10.2] Container won't save contents and gives error on login
TileEntities need a zero argument constructor.
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[UNSOLVED][1.10.2]Need help with TESR and tileentity item
To be fair, you knew exactly what segment of code to look for.
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[UNSOLVED][1.10.2]Need help with TESR and tileentity item
In the update method it calls BlockFurnace#setState(...) which is where you should look to find how it determines if it is on or off (it can be done better). And for textures look in the models.
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Updating a Minecraft Mod on Linux?
It works! http://pasteboard.co/pjo5Uijok.png Thanks. No problem IDEs can be a pain sometimes, and good luck and have fun.
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Updating a Minecraft Mod on Linux?
Right click on the project, build path, configure build path, source, add folder
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Updating a Minecraft Mod on Linux?
It doesn't look like you have a source folder. You need to set src/main/java as a source folder.
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Updating a Minecraft Mod on Linux?
Post an image of your project directory.
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Updating a Minecraft Mod on Linux?
Yes, it is. Thanks! Could you answer one more question please? As far as I understand, what should happen now is that errors in the src should show up. This is not happening for some reason, although the mod being updated is coded for 1.7.3., and I am using the latest version of forge. Refresh the project.
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[SOLVED] [1.10.2] How to set inventory stack limit with capabilities
Or extend ItemStackHandler, or create an anonymous class of ItemStackHandler that overrides getStackLimit.
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[SOLVED] [1.10.2] How to set inventory stack limit with capabilities
That is the right method to override to change the stack limit.
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[UNSOLVED][1.10.2]Need help with TESR and tileentity item
When defining textures in your model or blockstate define a "particle" texture.
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[1.10.2] Give equipment (armor + hands) to a custom Entity through a GUI ?
Minecraft started it's IDs for armor at zero = to boots, and so on upwards. I know a little strange right.
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Renamed: Figured out most of villagers, need help ironing out bugs
Probably a NullPointerException use your debugger to figure it out, or use printlns to identify it.
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[1.10] Scoreboard Physical Virtual Currency Design Questions
Yes the vanilla scoreboard command is restricted to level 2 ops. No this will not change whether or not the player can execute it. Well you can actually just code your own screen overlay and add a capability to the player to store the money. Scoreboards don't reset or loose values on there own. Overall why are you using the Scoreboard when you have the ability to create anything and add it to Minecraft?
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Java error on starting game by a block
Look at this return this.name(); What is this.name()?
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[1.11] [SOLVED] Help disabling xp orbs on dead from a minion.
Make yours extend EntityTameable and if it is not supposed to function that way you will need to subscribe to LivingDeathEvent and spawn the exp points yourself.
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[1.10.2]Impossible to create bow enchantment
Post your code.
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[1.10.2]Impossible to create bow enchantment
shootingEntity is public
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[1.10.2] Give equipment (armor + hands) to a custom Entity through a GUI ?
What do you mean by creating a "custom Inventory" ? Is the InventoryBasic not sufficient for this kind of things ? Also, I am surprised that nobody tried to develop this in Forge. I searched few minutes on google and different forge forums and I have not been able to find a single topic talking about this. Create a class that extends InventoryBasic. Then in the constructor have it pass ItemStack Arrays and loop through them and add them to the already existing array with setInventorySlotContents or addItem.
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[1.10.2] Give equipment (armor + hands) to a custom Entity through a GUI ?
Create a custom Inventory that does then.
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Can't get my items to render.
You have to register and add the model in preInit
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Renamed: Figured out most of villagers, need help ironing out bugs
In your event you are not creating a new instance of your EntityVillager, but a vanilla one. And then you add it to the world which fires the on EntityJoinedWorldEvent, this hangs the server thread and nothing gets updated.
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