Everything posted by Animefan8888
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[Solved][1.9.4] Updating my custom walls from 1.8 to 1.9.4
Post your updated BaseBlockWall and EadoreBlockWall.
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[1.10.2] Text based GUI
Just draw Strings and call the super for the render method. And use events or onItemUse(...)/onItemRightClick(...). And you still need a GuiHandler.
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[1.10.2][SOLVED] Getting TileEntity variables for block to use?
Now all you need to do I think is call markDirty() in your add/remove methods. You will have an easy time adding more recipes if you use ItemStacks instead of ints BTW.
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[1.10.2][SOLVED] Getting TileEntity variables for block to use?
Did you add any items? If not well I know your TileEntity is not saving as you have no overriden handleUpdateTag(...) and getDescriptionPacket(...).
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[1.10.2][SOLVED] Getting TileEntity variables for block to use?
A couple things on instead of implementing ITileEntityProvider just override hasTileEntity(IBlockState state) and createTileEntity(IBlockAccess(might be World) world, IBlockState state). Next are you sure those particles are not spawning put some printlns in the if else chain.
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[1.10.2][SOLVED] Getting TileEntity variables for block to use?
Maybe because you are not using else ifs all yhe way down the line?
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[1.10][SOLVED] Make chat message only appear once when item is used
Put it in a world.isremote check.
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1.10.2 Item has wither
Look up casting in programming and you will see.
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Bugs with drag and drop and containers
Please explain to me what you mean by drag, do you mean clicking on a slot once and moving it around?
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1.10.2 Item has wither
When you are holding it or when it is in your inventory either way use onUpdate(...) in your item class.
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Make a block two blocks high.
Just to make this easier make a private static AxisAlignedBB with the size you want and return that in getCollisionBoundingBox(...)
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[SOLVED][1.10] Help rendering a custom projectile (custom chicken egg)
You meant items not entities right?
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[SOLVED][1.10] Help rendering a custom projectile (custom chicken egg)
Yes because you are passing a null item instead of an initialized one. Also item registration should really be done in the preInit method and instead of using Minecraft...getItemModelMesher(...) use ModelLoader.setCustomModelResourceLocation(...).
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Make a block two blocks high.
Override isPassable().
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[SOLVED][1.10] Help rendering a custom projectile (custom chicken egg)
When as in before your items after them, what method.
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Make a block two blocks high.
Mainly the getCollisionBoundingBox(...), getSelectedBoundingBox(...), isFullCube(...), abd isOpaqueCube (...).
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[SOLVED][1.10] Help rendering a custom projectile (custom chicken egg)
When do you register your entity?
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[SOLVED][1.10] Help rendering a custom projectile (custom chicken egg)
Post the crash.
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Make a block two blocks high.
There is a method in Block that allows you to edit the collision boxes. Look at BlockCactus for an example.
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How can I code this ?
You never initialize ALLIUMORE in the second file.
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How can I code this ?
There are things called PM's and I assume he emailed you.
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[1.9.4]itemFood value
The amount is how much of the food bar is filled and saturation is basically how long it takes before the hunger starts to go down.
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[1.9.4]itemFood value
What is the question?
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How can I code this ?
Post the all OreGeneration Code and please use spoilers for things like crash reports and code tags for code.
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[Solved][1.9.4] Updating my custom walls from 1.8 to 1.9.4
I have a recommendation put @Override above methods you are overriding.
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