Everything posted by Animefan8888
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getStackInSlot does not render Item in overlay
That would be loading not saving, as LexManos said you should be using the Capability system. Pardon me for my lack of knowledge of this Capability system. But what is it exactly? The capability system is the replacment for IEntityExtendedProperties for 1.8+ though if you want infotmation on how to use it you should look at the docs.
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getStackInSlot does not render Item in overlay
That would be loading not saving, as LexManos said you should be using the Capability system.
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getStackInSlot does not render Item in overlay
How are you saving the data?
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[1.10]Spawn a rotated cube particle
If you mean itr.next().getClass(), then no. I tried that. I believe he wants you to create a field of itr.next() and use that instead of calling itr.next()
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Multi-texture blocks that can be placed in different rotations [1.8.9]
You create a new class that extends Block and instead of new Block(Material.something) you do new CustomBlockClass(Material.something) Though it seems you don't have enough Java knowledge you should learn some more before continuing.
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ITickable not actually ticking in TileEntity
When creating a new TileEntity for your ritual block just return a new instance of the TileEntity to see if that works.
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ITickable not actually ticking in TileEntity
First thing first do you only ever create one instance of Your TileEntity in the hashmap in RitualRegistry. And do you ever call RitualRegistry.add()
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[1.10.2] What is ISound and how is it implemented?
I believe Vaskii uses it in Psi a really awesome mod and it is on github so here look for it. https://github.com/Vazkii/Psi
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How do you detect if there is a block next to another block
if (world.getBlockState(pos).getBlock() == Block.whatever block)
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[Solved but weird] TileEntity Client and Server doing unsynchronized stuff
You also need to add public void addListener(IContainerListener listener) { super.addListeners(listener); listener.sendAllWindowProperties(this, tileEntity); } to your containers class.
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Custom tools crash minecraft, post init and init help needed
Change the constructor to the one I specified.
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Custom tools crash minecraft, post init and init help needed
Different crash mind you, but use ItemAxe(Item.ToolMaterial, float, float) instead of ItemAxe(Item.ToolMaterial)
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Thread was locked... Moddible Versions of Minecraft
I gotcha, well is there any mods packs you reccommend that I can run the latest version of minecraft that isnt just plain vanilla? Well there aren't that many ModPacks for 1.10.2, but you can always download mods that are for 1.10-1.10.2 and put them in your mods folder after installing forge.
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Thread was locked... Moddible Versions of Minecraft
It is, but this forum doesn't support anything, but the most recent version. Forge doesn't take away the ability to download the older versions. Try to download the source/mdk whatever it is called for 1.6.4 you will run into some errors when downloading because it can't find the file it needs.
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Thread was locked... Moddible Versions of Minecraft
1.10.2 or the most recent version. It is not modible any more because you can't really download the 1.6.4 forge source normally anymore.
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Custom tools crash minecraft, post init and init help needed
No COPPER_MATERIAL = EnumHelper...
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Custom tools crash minecraft, post init and init help needed
At the top of your preInit method/before you create/register your items.
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Custom tools crash minecraft, post init and init help needed
Does your material get created before you use it?
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Adding a Mod? Question
1.6.4 can no longer be modded for and is no longer supported by forge.
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[1.8] [Solved] crash onImpact splash potion
What does getBoundingBox() return and is it ever initialized?
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[1.8.9] Conflicting positions for SP and MP
Sorry for not providing this in my last post. http://mcforge.readthedocs.io/en/latest/datastorage/capabilities/
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[1.9] GetCurrentArmor: works in 1.8, not 1.9. What do I use now?
1.9.4 is the final version of Minecraft for 1.9, it also does contain bug fixes, and it should be downwards compatible if it doesn't mess with changes made mainly bugfixes.
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[solved] Having An Issue With My Entity Disappearing After Piercing An Entity
You are only killing it client side though because world.isRemote you should be using !world.isRemote. You are killing the entity anyways it is at the end of the method and always gets called. Try adding return; at the end of the if entityHit != null if statement.
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[1.9] GetCurrentArmor: works in 1.8, not 1.9. What do I use now?
Actually what?
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[1.8.9] Conflicting positions for SP and MP
1.8 also uses the Capability system.
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