Everything posted by Animefan8888
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[1.10.2] [SOLVED*2] Rendering custom block in hand and inventory
Well rotations are handled in the BlockState JSON
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[1.10.2] [SOLVED*2] Rendering custom block in hand and inventory
All right have fun.
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[1.10] Editing EntityRenderer : ASM mandatory ?
What edit are you trying to make to EntityRenderer?
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[1.10.2] [SOLVED*2] Rendering custom block in hand and inventory
Are you calling ModelLoader.setCustomModelResourceLocation(item, metadata, model); *Edit call it in preInit
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[1.10.2] [SOLVED*2] Rendering custom block in hand and inventory
Do you have any JSON models?
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[1.10] Editing EntityRenderer : ASM mandatory ?
This piece of code didn't crash for me
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[1.9.4/1.10.2] Adding potion effect when a player eat food
That is not the problem it is true that PotionEffects doesn't exist in 1.10 instead use
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[1.10] Editing EntityRenderer : ASM mandatory ?
- World Type Nether
The error is happening in your Teleporter class on line 134/38- [1.9.4/1.10.2] Adding potion effect when a player eat food
Unless you want the food to only have one then you don't even have to make a new class apparently- How to make a "timeline"
I would suggest Adding capabilities to the player to save your data, using a player tick event to do things after a certain amount of time, and using events to set a boolean that is saved to the players capabilites.- Brewing Recipe Help [1.10.2]
May I see your entire Main Class?- [1.9.4/1.10.2] Adding potion effect when a player eat food
You need to create a class that extends ItemFood and use that to initialize your food item.- [1.10.2] How add custom armor? (I am new to forge)
Why not try playing around with it a little? Try putting your armor textures path into it.- [1.10.2] How add custom armor? (I am new to forge)
You create 4 items one for each piece of armor, initialize them using a class that extends ItemArmor. Register them normally. And in the class that extends ItemArmor add getArmorTexture and set the armor texture path as the return for each item you initialize to that class.- [1.10.2] How add custom armor? (I am new to forge)
I believe he wants to know how to use the vanilla model, but apply his own texture if not that is how you would go about doing that. But I believe there is a method called getArmorTexture in Item.- Brewing Recipe Help [1.10.2]
Could you post your updated code for PotionRecipes?- Mod idea with mockup and a few questions
You wouldn't be overlaying you would be creating a new Gui in general, the easiest way would be to extend GuiMerchant and in init add Buttons.- [1.9, 1.10] How to use the new .playSound()
Why not create a new ResourceLocation... ResourceLocation resourcelocation = new ResourceLocation(soundNameIn);- ArmorMaterial - What does each parameter mean? [1.10.2]
Oh that is right it changed in 1.9 right, I just remembered back to when I started in 1.5.2 I made armor that would make you invincible until it broke unless you took major damage like from one of the custom swords.- ArmorMaterial - What does each parameter mean? [1.10.2]
And if the int[] total reaches 25 you will be invincible(side note I don't know if that is true and I don't think it is because of the way armor reduction works), why would you want it to go that high Diamond Armor only goes to 20 and that is the max displayable amount of armor bars normally but you can customize Armor by implementing ISpecialArmor in your Armor Class.- Mod idea with mockup and a few questions
Alright I have never made an only server side mod or a client side mod before good to know.- [1.9, 1.10] How to use the new .playSound()
It works something like this.- Mod idea with mockup and a few questions
Actually I did not though I makes sense that there is those sound mighty useful, though I have never had to do anything like that before. But is it possible to register GuiOpenEvent only client side and have it work?- [1.10.2] Using DataManager to sync client and server
BTW when I said move I meant copy otherwise it won't work if you switch to a different item. - World Type Nether
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