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Animefan8888

Forge Modder
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Everything posted by Animefan8888

  1. Could you post a screenshot of what you mean by 2d?
  2. Could you post model JSON for block and item?
  3. Well after looking at that tutorial, you forgot to put the [] on inventory.
  4. This is probably not the issue, but for all I know it may be but why the [] "normal": [{}],
  5. Is there a error log printed in the console when you load Minecraft?
  6. Post the change here please for future people that have this problem.
  7. The stairs blockstate does a lot of rotation any block that doesn't render the same no matter how you place it has some rotation in its blockstate JSON.
  8. Well rotations are handled in the BlockState JSON
  9. What edit are you trying to make to EntityRenderer?
  10. Are you calling ModelLoader.setCustomModelResourceLocation(item, metadata, model); *Edit call it in preInit
  11. This piece of code didn't crash for me
  12. That is not the problem it is true that PotionEffects doesn't exist in 1.10 instead use
  13. The error is happening in your Teleporter class on line 134/38
  14. Unless you want the food to only have one then you don't even have to make a new class apparently
  15. I would suggest Adding capabilities to the player to save your data, using a player tick event to do things after a certain amount of time, and using events to set a boolean that is saved to the players capabilites.
  16. May I see your entire Main Class?
  17. You need to create a class that extends ItemFood and use that to initialize your food item.
  18. Why not try playing around with it a little? Try putting your armor textures path into it.
  19. You create 4 items one for each piece of armor, initialize them using a class that extends ItemArmor. Register them normally. And in the class that extends ItemArmor add getArmorTexture and set the armor texture path as the return for each item you initialize to that class.
  20. I believe he wants to know how to use the vanilla model, but apply his own texture if not that is how you would go about doing that. But I believe there is a method called getArmorTexture in Item.
  21. Could you post your updated code for PotionRecipes?
  22. You wouldn't be overlaying you would be creating a new Gui in general, the easiest way would be to extend GuiMerchant and in init add Buttons.
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