Everything posted by Animefan8888
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[1.10.2] [SOLVED*2] Rendering custom block in hand and inventory
Could you post a screenshot of what you mean by 2d?
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[1.10.2] [SOLVED*2] Rendering custom block in hand and inventory
Could you post model JSON for block and item?
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[1.10.2] [SOLVED*2] Rendering custom block in hand and inventory
Well after looking at that tutorial, you forgot to put the [] on inventory.
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[1.10.2] [SOLVED*2] Rendering custom block in hand and inventory
This is probably not the issue, but for all I know it may be but why the [] "normal": [{}],
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[1.10.2] [SOLVED*2] Rendering custom block in hand and inventory
Is there a error log printed in the console when you load Minecraft?
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Brewing Recipe Help [1.10.2]
Post the change here please for future people that have this problem.
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[1.10.2] [SOLVED*2] Rendering custom block in hand and inventory
The stairs blockstate does a lot of rotation any block that doesn't render the same no matter how you place it has some rotation in its blockstate JSON.
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[1.10.2] [SOLVED*2] Rendering custom block in hand and inventory
Well rotations are handled in the BlockState JSON
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[1.10.2] [SOLVED*2] Rendering custom block in hand and inventory
All right have fun.
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[1.10] Editing EntityRenderer : ASM mandatory ?
What edit are you trying to make to EntityRenderer?
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[1.10.2] [SOLVED*2] Rendering custom block in hand and inventory
Are you calling ModelLoader.setCustomModelResourceLocation(item, metadata, model); *Edit call it in preInit
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[1.10.2] [SOLVED*2] Rendering custom block in hand and inventory
Do you have any JSON models?
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[1.10] Editing EntityRenderer : ASM mandatory ?
This piece of code didn't crash for me
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[1.9.4/1.10.2] Adding potion effect when a player eat food
That is not the problem it is true that PotionEffects doesn't exist in 1.10 instead use
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[1.10] Editing EntityRenderer : ASM mandatory ?
- World Type Nether
The error is happening in your Teleporter class on line 134/38- [1.9.4/1.10.2] Adding potion effect when a player eat food
Unless you want the food to only have one then you don't even have to make a new class apparently- How to make a "timeline"
I would suggest Adding capabilities to the player to save your data, using a player tick event to do things after a certain amount of time, and using events to set a boolean that is saved to the players capabilites.- Brewing Recipe Help [1.10.2]
May I see your entire Main Class?- [1.9.4/1.10.2] Adding potion effect when a player eat food
You need to create a class that extends ItemFood and use that to initialize your food item.- [1.10.2] How add custom armor? (I am new to forge)
Why not try playing around with it a little? Try putting your armor textures path into it.- [1.10.2] How add custom armor? (I am new to forge)
You create 4 items one for each piece of armor, initialize them using a class that extends ItemArmor. Register them normally. And in the class that extends ItemArmor add getArmorTexture and set the armor texture path as the return for each item you initialize to that class.- [1.10.2] How add custom armor? (I am new to forge)
I believe he wants to know how to use the vanilla model, but apply his own texture if not that is how you would go about doing that. But I believe there is a method called getArmorTexture in Item.- Brewing Recipe Help [1.10.2]
Could you post your updated code for PotionRecipes?- Mod idea with mockup and a few questions
You wouldn't be overlaying you would be creating a new Gui in general, the easiest way would be to extend GuiMerchant and in init add Buttons. - World Type Nether
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