Everything posted by Animefan8888
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[1.10.2] Using DataManager to sync client and server
You only tell it to turn fly off if the players heldItem not the Stack is != null.
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[1.10.2] Using DataManager to sync client and server
Error log please.
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[1.10.2] Using DataManager to sync client and server
You never check if the offHand is != null
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[1.10.2] Using DataManager to sync client and server
Post new code please.
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Mod idea with mockup and a few questions
You would have to override when the player right clicks on the Villager and display a new gui/container which you can't do on a vanilla server. Actually you may be able to subscribe to a ClientTickEvent and check if the players currentScreen is the villager one and if so replace it. Though client tick event could cause lag.
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[1.7.10][Unsolved] Texture based on surrounding blocks
Is it possible that one of the icons you register could be null?
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[1.7.10][Unsolved] Texture based on surrounding blocks
You never actually initialize screen.
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Mod idea with mockup and a few questions
What do you mean automatic? Are you going to make a new block that opens a Gui and allows players to select possible villager trades? Or is the block going to be placed next to a villager and it will access that inventory to deal with trades?
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Fluid color rendering
Where did you register it?
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[1.10.2] Loading custom gui for custom block
It is okay Draco18 I went into a Discord "call" and settled this, in his code there were many errors, caused by not properly Overriding and slot index's were set up incorrrecy, but thank you for the example I will look at it when I get some rest.
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[1.10.2] How do you create an axe?
In my forge version there is no public constructor, maybe I should update.
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[1.10.2] Meta Blocks have no texture
Your model handles all textures and you don't register multiple models for metadata. This blockstate JSON is an example of the forge variant system that I made for BlockPlanks.
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[1.10.2] How do you create an axe?
Remove
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[1.10.2] Meta Blocks have no texture
New Registry system And you don't add models for multiple metadata.
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[1.10.2] How do you create an axe?
What error are you getting?
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[1.10.2] How do you create an axe?
You will have a class that acts exactly like ItemAxe and you can extend/use that class for your Axe(s).
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[1.10.2] How do you create an axe?
Just create a class that is an exact copy of ItemAxe
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Brewing Recipe Help [1.10.2]
May I see the code you used to register the potions?
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[1.10.2] Loading custom gui for custom block
This is in your ModTileEntity And this is in your TileEntityFluxGrinder And this is the isItemValid in your Slot classes
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[1.10.2] Loading custom gui for custom block
Did you check if you could shift click fuel into the inventory? *Ignore what code question was here.
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[1.10.2] Loading custom gui for custom block
There was an error log?
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processInitialInteract() doesnt work for mounted entities?
Could you post your code?
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[1.10.2][UNSOLVED and CLOSED] Forge blockstate varient system
Anything to do with public static final PropertyDirection FACING = BlockHorizontal.FACING; in the BlockFurnace class is basically what you need.
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[1.10.2][UNSOLVED and CLOSED] Forge blockstate varient system
How can you place orientable blocks with in the code, look at BlockFurnace it has all of the code for that.
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[1.10.2][UNSOLVED and CLOSED] Forge blockstate varient system
Just look at BlockFurnace try to wrap you mind around that, then have your models parent be block/orientable
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