Everything posted by Animefan8888
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Updating Chest contents repeatedly server-side
It does, it had a get method for the private field that I wan't aware of.
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[1.10.2] Spawn mobs in caves
That should work, but now you need to add the entity to spawn in all biomes.
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Updating Chest contents repeatedly server-side
I would use // To do get the instance if the container that the player has open player.openContainer // Grab which block the player is looking at using MovingObjectPosition and the players look vectors.
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[1.7.10] Moving an Entity
Chunk chunk = new Chunk(world, 0, 0); if(!chunk.isLoaded()) chunk.setChunkLoaded(true); Something like this, but you should use world.getChunkFromBlockCoords() // or world.getChunkFromChunkCoords()
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[1.9+] What's the proper way of doing stuff on the main thread in packets?
Ah so I'm pretty sure if you did need access to the Main Thread what Choonster said should get you there. Have fun come back if something happens.
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[1.9+] What's the proper way of doing stuff on the main thread in packets?
Also in the code you gave I saw nothing about the packet system...
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[1.9+] What's the proper way of doing stuff on the main thread in packets?
Where are you trying to render these? On the screen after you have dumped all the crafting recipes to their respective JSONs?
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[1.9+] What's the proper way of doing stuff on the main thread in packets?
In Minecraft you can't render in a packet what you will need to do is open a gui and do the rendering in there, how are you sending this packet?
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[1.9+] What's the proper way of doing stuff on the main thread in packets?
Where is this rendering happening in a gui?
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[1.9+] What's the proper way of doing stuff on the main thread in packets?
First you should probably update to 1.10, and what do you mean you need to do OpenGL stuff in packets?
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[1.7.10] Moving an Entity
And to be able to load it you will need the chunks coords.
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[1.10] The Animation System
Oh I'm sorry I didn't look at your profile, I just assumed it was him, and I haven't slept yet. :3
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[1.10] The Animation System
I don't see any other posts...except the ones from us.
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[1.10] The Animation System
No I have not used this Animation before, but I'm pretty sure that some people like LexManos and Diesieben know what it is. What, who mentioned grammar.js and an engine.json?
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[1.7.10] Moving an Entity
Also are you sure that the chunk wasn't unloaded?
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[1.7.10] Moving an Entity
I'm not sure if this will work or not, but you could subscribe to LivingUpdateEvent and check if the entities aia is disabled and if it is run the update anyway. Though if it does work it may cause lag as all entities will be receiving AI updates every tick.
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[1.10.2] Custom TileEntity class writeToNBT
Alright so it was what I expected :3 Thanks
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[1.10.2] Spawning a mob results in a pig
Well it seems that it doesn't matter if you use your MODID or the instance forge works both ways after a little digging into that. Sorry for bothering you, I've just never seen it done that way until now.
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[1.10.2] Spawning a mob results in a pig
No when it says instance there it doesn't mean your mods modid, it means an instance of your main mod class which you get from putting @Instance(MODID) public static MAINMODCLASS instance; in your Main mod class.
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[1.10.2] Spawning a mob results in a pig
No need for the caps. When it says instance it means @Instance(MODID) public static MAINMODCLASS instance;
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[1.10.2] Spawning a mob results in a pig
What is Ref.MODID? It is asking for the mods instance.
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[1.10.2] Spawning a mob results in a pig
Is there anything in the log. His Entity extends EntityMob
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[1.10.2] Spawning a mob results in a pig
Did you register this Entity? Also you should try to debug these issues yourself instead of coming straight to the forum.
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[1.7.10]Making trees and saplings (trees more important)
That is fine, though I'm not sure if Diesieben will lock it or not (I can't do that). Though I will tell you that it will be unlikely that someone can answer your problem without your Error log.
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[1.7.10]Making trees and saplings (trees more important)
There isn't one. As he said there is no reason to not update. Please update. It has been said that 1.7.10 is no longer supported.
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