
Asweez
Forge Modder-
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Everything posted by Asweez
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I have an entity that I want to attack any entity that the player selects. How do I do this?
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[1.7.10]Flipping an entity with RenderLivingEvent
Asweez replied to Asweez's topic in Modder Support
Ok I did that, however the only entity that renders while my potion effect is active is the player. Any of the other entities are not affected. I checked with LivingUpdateEvent that the potion effect was registering, and LivingUpdate said that they had my potion effect active. For some reason it just isn't registering on the client. How do I fix this? Code: @SubscribeEvent public void renderLiving(RenderLivingEvent.Pre event){ if(event.entity.getActivePotionEffect(MagiCraft.flipped) != null){ GL11.glPushMatrix(); GL11.glRotatef(180.0f, 0, 0, 1.0f); GL11.glTranslated(0, event.entity.height/2 + 0.1f, 0); } } @SubscribeEvent public void renderLiving(RenderLivingEvent.Post event){ if(event.entity.getActivePotionEffect(MagiCraft.flipped) != null){ GL11.glPopMatrix(); } } -
[1.7.10]Flipping an entity with RenderLivingEvent
Asweez replied to Asweez's topic in Modder Support
Do I use both the RenderLivingEvent.Pre and Post events? -
[1.7.10]Flipping an entity with RenderLivingEvent
Asweez replied to Asweez's topic in Modder Support
So how do I properly use them to do what I want? -
[1.7.10]Flipping an entity with RenderLivingEvent
Asweez replied to Asweez's topic in Modder Support
Well when I remove that, all entities are flipped. What exactly does push/pop matrix do? 2) I changed it to Pre -
How do I flip an entity upside down through RenderLivingEvent? Right now it doesn't do anything when the entities have my potion effect. Here is my code : @SubscribeEvent public void renderLiving(RenderLivingEvent.Post event){ if(event.entity.getActivePotionEffect(MagiCraft.flipped) != null){ GL11.glPushMatrix(); GL11.glRotated(180, 0, 0, 1); GL11.glPopMatrix(); } } Yes I have registered it and it is getting called. Thanks!
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How would I send a packet to the client?
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I am trying to make the player shoot upwards when my projectile hits it. This works on other entities, but not on other players. I use entity.addVelocity() for shooting them upwards. However, when I added a line of code to do damage after that, the player shot up and took damage. What's going on? I use entity.attackEntityFrom() for the damage. I use my custom damage source for the param. Thanks
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Wow, thank you. I totally forgot about Threads
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I have tried to use sphinx4 in minecraft. It works, however when it starts listening for speech, it pauses the game. I don't want it to do this, I want the player to be able to play and talk at the same time. So I have two questions: Can I use sphinx without pausing the game? If not, should I make my own speech recognition? Thanks
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No I don't have any code. I could probably find some on Google though. I'm just wondering if it would be plausible in Minecraft and whether it would work with Minecraft.
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Would voice recognition in Minecraft be plausible? I have a array of words that it would be listening for, in case that changes things. Thanks
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Yes they are moving, it is like the achievement page where you can scroll. What do you mean by hovering state?
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So in drawScreen I use the partialTicks param to calculate positions. However, when I want to get the position of the icon in mouseClicked, I can't access partialTicks to locate it properly. How do I fix this?
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What exactly are partial ticks?
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What is the third param in the drawScreen() method? public void drawScreen(int p_73863_1_, int p_73863_2_, float p_73863_3_)
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You're not being rude at all. But the code is a little hard to understand at first glance because most of the variables still have names like field12345_A. So I will have to go a little further into analyzing it. Thanks for the instruction!
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Yeah I have. What I'm mostly confused about now is how the scrolling works and how it cuts off the background where the GUI foreground is. How does this work?
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I want to make a GUI like the achievement screen where there are boxes and lines and you can scroll through it and stuff, but I'm not sure how to do it. I mostly get the boxes, but I'm not sure how to make the lines that connect them, and I'm not sure how to make the window scrollable. How would I do these things?
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Entity teleports upwards whenever something collides with it
Asweez posted a topic in Modder Support
My entity (not entity living ) keeps teleporting when anything touches it. It teleports up about 10 blocks (the actual entity does, not just the model). When I try to go under it, I can't. I seems to have an invisible barrier beneath it, and whenever I touch that barrier, the screen shakes and I get stuck in the barrier. This is not the bounding box, because the bounding box is where the entity is (using F3+B). After a little while, the entity will come back down. Then it starts all over again. code: -
I just got a laptop and I want to work on my mod from both my laptop and my desktop computer. I have tried using Google Drive, where I put the mod folder in Google Drive and eclipse accesses it from both computers. However, when I try to open up the folder in eclipse, nothing is there. Is there a better way of doing this or is there something I'm doing wrong? (I' prefer to keep using Google Drive, too) Thanks
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Yes I looked at that, however when the entity that collides with mine runs collideWithEntity(), that entity pushes back both itself and whatever it collided with. So even if I don't push my entity back, the other entity will.
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I have tried that, however that makes it so anything can walk through it. I want it to be solid so nothing can go through it and it won't move.
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Is it possible to have an achievement icon that isn't an item icon? If so how?