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Asweez

Forge Modder
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Everything posted by Asweez

  1. Try setting stepHeight to 1 or more
  2. I have a rectangular entity and I want to make a hitbox, but Minecraft only lets you make it square. Ho do I fix this?
  3. My Entity's hitbox (using F3 + B) is above ground and in place, but the actual entity is still in the ground (like halfway). When I get on it, I'm am on top of the hitbox Here is a picture: Code: Entity: Render" Thanks
  4. How would I make it so the player's screen is flipped upside down?
  5. Asweez

    Gravity

    1. I don't know how to decompile an obfuscated mod. 2. That didn't answer the question. Would I use upwards motionY for gravity or is there another way to do it?
  6. Asweez

    Gravity

    How would I make the reverse gravity? Would I just make it upwards motionY?
  7. It's been like 8 hours so bump
  8. Anyone?
  9. So I need to find a way to flip the eye height and jump and move and stuff. How would I make the player act like its on the ground when it's on the ceiling? EDIT: Should I add motion y when they reverse gravity or is there another, better, way to do it?
  10. Yeah, you have to change something because minecraft has no concept of gravity. OP means original poster
  11. Ok so I looked around at the Player Controller and the Forge events, and neither of them seemed to have much to do with gravity/movement. What are you suggesting with the Player Controller and events? P.S. I want to make it so the player can run on the ceiling, and when I just add upwards velocity, the player goes upward. The player still can't run (as fast) and jump. Am I going about this the wrong way?
  12. Maybe try finding the middle (x/2) then going from there
  13. Expansion isn't a matter of posting your mod all over the Internet. Your mod only gets popular if people like it, not by any other means.
  14. So I am trying to make a gravity system in which the player can run on the ceiling if they reverse their gravity. I think, from looking around at other mods, that I need to make EntityPlayer extend my own EntityLiving class that modifies the jumping, moving, etc. of entities. Would I use an access transformer or a class transformer to make EntityPlayer extend my own EntityLiving and how?
  15. The updateFallState method, like it says in the title. In the entity or entity living base class
  16. I can't find this method in 1.8. Is it replaced or just gone?
  17. I have an access transformer that sets the player to extend my own EntityLiving class rather than EntityLivingBase. In my EntityLiving class I want to see if this instanceof EntityPlayer but I can't because the AccessTransformer sets it when it runs. How do I workaround this?
  18. I've looked and I can't find it. Does anyone know?
  19. I know java and basic modding, I'm talking about starting somewhere with a cored because I've never done one before
  20. I can't find it. It's not under my User in finder.
  21. Everyone has to start somewhere...
  22. Asweez

    APIs

    What is their use in minecraft?
  23. How would I use coremods to make a gravity system? And how do I start a core mod
  24. Asweez

    APIs

    I've been looking at source code for other mods and I often see an "api" folder. What is this for?
  25. Thanks So 1. Why do I need a core mod? 2. How do I make one? 3. What difference does it make?
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