Everything posted by Asweez
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		Need help letting my custom controlled entity go up blocks.
		
		Try setting stepHeight to 1 or more
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		Rectangular Hitbox
		
		I have a rectangular entity and I want to make a hitbox, but Minecraft only lets you make it square. Ho do I fix this?
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		Entity Sinking into ground
		
		My Entity's hitbox (using F3 + B) is above ground and in place, but the actual entity is still in the ground (like halfway). When I get on it, I'm am on top of the hitbox Here is a picture: Code: Entity: Render" Thanks
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		Rotate Screen
		
		How would I make it so the player's screen is flipped upside down?
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		Gravity
		
		1. I don't know how to decompile an obfuscated mod. 2. That didn't answer the question. Would I use upwards motionY for gravity or is there another way to do it?
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		Gravity
		
		How would I make the reverse gravity? Would I just make it upwards motionY?
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		[1.8] Gravity and transformers
		
		It's been like 8 hours so bump
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		[1.8] Gravity and transformers
		
		Anyone?
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		[1.8] Gravity and transformers
		
		So I need to find a way to flip the eye height and jump and move and stuff. How would I make the player act like its on the ground when it's on the ceiling? EDIT: Should I add motion y when they reverse gravity or is there another, better, way to do it?
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		[1.8] Gravity and transformers
		
		Yeah, you have to change something because minecraft has no concept of gravity. OP means original poster
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		[1.8] Gravity and transformers
		
		Ok so I looked around at the Player Controller and the Forge events, and neither of them seemed to have much to do with gravity/movement. What are you suggesting with the Player Controller and events? P.S. I want to make it so the player can run on the ceiling, and when I just add upwards velocity, the player goes upward. The player still can't run (as fast) and jump. Am I going about this the wrong way?
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		[1.8] Custom gui rendering
		
		Maybe try finding the middle (x/2) then going from there
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		[1.8][off topic] how do you put a mod in pages like 9minecraft or minecrafteo
		
		Expansion isn't a matter of posting your mod all over the Internet. Your mod only gets popular if people like it, not by any other means.
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		[1.8] Gravity and transformers
		
		So I am trying to make a gravity system in which the player can run on the ceiling if they reverse their gravity. I think, from looking around at other mods, that I need to make EntityPlayer extend my own EntityLiving class that modifies the jumping, moving, etc. of entities. Would I use an access transformer or a class transformer to make EntityPlayer extend my own EntityLiving and how?
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		[1.8] updateFallState
		
		The updateFallState method, like it says in the title. In the entity or entity living base class
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		[1.8] updateFallState
		
		I can't find this method in 1.8. Is it replaced or just gone?
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		ASM and casting
		
		I have an access transformer that sets the player to extend my own EntityLiving class rather than EntityLivingBase. In my EntityLiving class I want to see if this instanceof EntityPlayer but I can't because the AccessTransformer sets it when it runs. How do I workaround this?
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		Block of code that causes entity to fall (gravity)
		
		I've looked and I can't find it. Does anyone know?
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		How to make reverse gravity
		
		I know java and basic modding, I'm talking about starting somewhere with a cored because I've never done one before
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		Can't find .gradle file on Mac
		
		I can't find it. It's not under my User in finder.
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		How to make reverse gravity
		
		Everyone has to start somewhere...
 - APIs
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		How to make reverse gravity
		
		How would I use coremods to make a gravity system? And how do I start a core mod
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		APIs 
		
		I've been looking at source code for other mods and I often see an "api" folder. What is this for?
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		How to make reverse gravity
		
		Thanks So 1. Why do I need a core mod? 2. How do I make one? 3. What difference does it make?
 
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