Everything posted by Asweez
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How to make reverse gravity
What is ASM?
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How to make reverse gravity
How would I make a gravity system that the player can turn on and off? The gravity system includes walking on the roof, jumping on the roof, etc. You can't do this by just adding upwards velocity to the player, because then they don't run as fast or jump at all. Thanks in advance!
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How to make the player render upside-down
Anyone?
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How to make the player render upside-down
I tried using that but I still can't flip the render there. I can't use gl and there's no method for it.
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How to make the player render upside-down
What render class?
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How to make the player render upside-down
I know how to flip the model but where do I do it?
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How to make the player render upside-down
I've looked all over for this. How do I do it?
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Walking on water issue
Ok the player is now sinking about halfway into the water, but is moving a little faster. Any more solutions? if(world.getBlockState(player.getPosition().down()).getBlock() == Blocks.water){ if(!world.isRemote){ if(player.motionY < 0){ player.onGround = true; player.posY += -player.motionY; player.motionY = 0.09; player.fallDistance = 0; ((EntityPlayerMP)player ).playerNetServerHandler.sendPacket(new S12PacketEntityVelocity(player)); } } }
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Walking on water issue
So I made the player able to walk on water (Runs every tick) if(world.getBlockState(player.getPosition().down()).getBlock() == Blocks.water){ if(player.motionY < 0){ player.posY += -player.motionY; player.motionY = 0.09; player.fallDistance = 0; ((EntityPlayerMP)player ).playerNetServerHandler.sendPacket(new S12PacketEntityVelocity(player)); } } But the player is very slow and can't jump. How do I fix this?
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Force field
How would I make a graphic for it?
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Force field
Well I want it to surround and follow the player. It would be too inefficient for blocks to do that
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Force field
How would I make a force field that can block entities from passing through? I don't even know where to start
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My Entity is sinking into the ground
Wow I'm stupid thanks
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My Entity is sinking into the ground
Please help
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My Entity is sinking into the ground
My Entity is sinking into the ground about halfway. I also can't collide with it (i.e. push it). It seems like the bounding box is shrunken even though the setSize is big. Entity: Please help!
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Using nbt with renderPasses
I'm confused as to a) where do I retrieve the correct models based on nbt? B) how do I make my own bakedmodels for the different nbt values? C) do I use lista.addAll(listb) to combine lists?
- Using nbt with renderPasses
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Using nbt with renderPasses
How would I know which models to put in the constructor if I can't get nbt in the event handler?
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Using nbt with renderPasses
Anyone know?
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Using nbt with renderPasses
Ok I can't figure it out. Here's my code. Smart Model: Client Proxy: Model Classes (Blade for example): ModelBakeHandler:
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Using nbt with renderPasses
How did you do that? I've been looking for forever and experimenting and I can't find anything
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Using nbt with renderPasses
I have an item with nbt and multiple render passes. Basically there are parts of the sword that can be randomized. Each part has a different texture. I want the sword to render all the correct textures based on its parts (which are stored in the NBT). How do I do that with the new 1.8 rendering system?
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Can't get Item model to work
log: edited the original json (at the beginning of the post) to match my current one
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Can't get Item model to work
Nope. It's still a purple and black box.
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Can't get Item model to work
Hmm well ill change the texture thing but that doesn't fix the model does it? And yes I'm doing testing
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