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Posts
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Everything posted by blinky000
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pick a block to be the base. get the location of that block when placed use setPlacedBy to place the other blocks when any of the blocks are delete again get the location a removed the other blocks
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How do I change the properties of a vanilla block?
blinky000 replied to LuigiPlayer1's topic in Modder Support
You can't change vanilla. The best you can do is create a custom block, and inherit your block from the vanilla one -
just don't give it a hit (voxel) box, but if you do, its hard to get rid of it in the game. I normally a have 0.0F 0.0F 0.0F 16.0F 1.0F 16.0F so there is something to hit when you want delete it in game
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these issues were fix in 1.18 withe the experimental light pipe https://pasteboard.co/6kFMpPxOWRji.png https://pasteboard.co/uebFjPUpsyqF.png ty for any help
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I think the problem is the "experimentalForgeLightPipelineEnabled = true" in the forge-client.toml no longer works in 1.20
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when placing a glass_pane block, it place it with just a pillar pane, not the full block, do i have to update the block?
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i have checked out all the lighting options, no help. Any ideas? https://ibb.co/GMR3xyJ
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did you set the RenderType?
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[1.20.2] I'm having trouble rendering textures inside obj models
blinky000 replied to zlappedx3's topic in Modder Support
having the same issue, i reported as a bug -
Not sure where to put this post
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.obj models that worked in 1.20.1 worked fine, in the latest version the texture files are not getting the correct textures from the atlas. instead of getting the correct texture , you get multiple small textures. https://pasteboard.co/5XyNp3ANcZtF.jpg
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the property of the block must have properties.noOcclusion());
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I have to run prepareRunClient every time i start eclipse. also other times also during my session. is this normal or do i have something set up wrong
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I defined a block : public static final RegistryObject<Block> BROWN_DIAMOND_PATIO_BLOCK= BLOCKS.register("single_brown_diamond", () -> new Block(BlockBehaviour.Properties.copy(Blocks.STONE).strength(1.5f, 6.0f))); the strength is the same from Blocks.STONE. But in the game the BROWN_DIAMOND_PATIO_BLOCK is MUCH harder to destroy with a pickaxe then a mindcraft STONE block
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LWJGL] [ThreadLocalUtil] Unsupported JNI version detected, this may result in a crash. Please inform LWJGL developers. # # A fatal error has been detected by the Java Runtime Environment: # # EXCEPTION_ACCESS_VIOLATION (0xc0000005) at pc=0x00007ffc74cf6798, pid=2940, tid=21304 # # JRE version: OpenJDK Runtime Environment Temurin-20.0.2+9 (20.0.2+9) (build 20.0.2+9) # Java VM: OpenJDK 64-Bit Server VM Temurin-20.0.2+9 (20.0.2+9, mixed mode, tiered, compressed oops, compressed class ptrs, g1 gc, windows-amd64) # Problematic frame: # C [jdwp.dll+0x26798] # # No core dump will be written. Minidumps are not enabled by default on client versions of Windows # # An error report file with more information is saved as: # K:\yabm20\run\hs_err_pid2940.log [2.834s][warning][os] Loading hsdis library failed java version jdk-17 Even after removing all the wavefront stuff, debugger still crashes
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What event would i use for blocks and blockItems?
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Is there any examples to register block and not using the differed way? I have too many blocks to name them all individually.
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new install of eclipse new mdk download new project imported gradle project ran gradlew eclipse runs and imported into eclipse when i ran runClientSliim i get the Invalid bare key: ${mod_id} error. Was expecting the examplemod to show up both Config.java and ExampleMod.java are present in the examplemod directory
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on each block when destroyed get the facing, postition and regName and use that info to destroy the other 2 blocks by position
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right clicked on a block
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I have an Item, when clicked i would like to pop a prompt to input a integer. I really have no clue where to start
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I tried using propagatesSkylightDown to return false. didn't help