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Everything posted by hydroflame
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Hey guys, title says it all to those who used 1.6.1, would you say its stable now? are most method deofbfuscated yet ?
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im making one, though its not done yet, and im NOT using sign shops but real ones
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[Solved]Issue on server side with my mod :\
hydroflame replied to Tsundare's topic in Modder Support
dont remove the @Sideonly, youll fuck up everything 2013-07-05 01:14:10 [sEVERE] [fml.ItemTracker] Mismatched items : {500=(Item 500, Type Tsundare.BlockArgentBlock, owned by Tsundare_mod, ordinal 0, name Tsundare_modArgentblock, claimedModId null, Item 500, Type Tsundare.ItemTutorialblock, owned by Tsundare_mod, ordinal 0, name argentBlock or wtv, claimedModId null)} ya basicly it looks like its trying to use both item at the same time. delete the world and refresh every reference to the "older" item also when i said "argentBlock or wtv" i meant that you put the name you want -
technicly its more like this with some billboarding before so that the image always faces the player (if thats what you want what you really really want...wtf ?) mc.renderEngine.bindTexture("path/to/image"); tessellator.startDrawingQuads(); tessellator.addVertexWithUV(x, y, z, 0, 0); tessellator.addVertexWithUV(x, y, z+height, 0, 1); tessellator.addVertexWithUV(x+width, y+height, z, 1, 1); tessellator.addVertexWithUV(x,+width y, z, 1, 0); tessellator.draw();
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[1.5] Issue involving textures, TileEntity, and mixed slabs
hydroflame replied to Koopinator's topic in Modder Support
well, yeah, but you wouldnt require a LOT of openGL. just a little, you could mostly do this using the tessellator. but with a TESR youwouldnt "merge texture" you would just sorta render 2 half slab on top of each other -
[SOLVED] Problem with Havvy's Basic Blocks tutorial
hydroflame replied to MetalHead's topic in Modder Support
@OP keep your kids away from openGL unless they're like in end highschool because this will bring some headache. @mew, were making similar mods -
[SOLVED] Problem with Havvy's Basic Blocks tutorial
hydroflame replied to MetalHead's topic in Modder Support
yeah I am, don't you dare doubt it as for what i meant by what are you trying to do i meant more of a end goal. im pretty sure your end goal is not to make a "generic ore" if you do answer this i could give you a list of concept that you need to understand in order to complete the mod to show you im only 50% mean -
[SOLVED] Problem with Havvy's Basic Blocks tutorial
hydroflame replied to MetalHead's topic in Modder Support
19, third year software engineer, indie game developper so yes i do know what im talking about im really sorry you took it so personal, but i can GUARANTEE you itll hurt in the long run if you dont know about basic stuff -
Make Mob Drop Item On Death, Does Not Work?
hydroflame replied to Beelzaboss's topic in Modder Support
ok, just saying, getClass does straight up nothing. you need to add MinecraftForge.EVENT_BUS.register(some class with a @ForgeSubscribe annotation) like this MinecraftForge.EVENT_BUS.register(new Event_LivingDrops()) i also suggest very much you look at the tutorials and make a main mod class as it help a ton for organisation and please .... learn a little about java and coding ... because itll hurt you in the long run -
[1.5] Issue involving textures, TileEntity, and mixed slabs
hydroflame replied to Koopinator's topic in Modder Support
id honestly suggest TESR as it is way easier to do then making texture on the spot. -
Make Mob Drop Item On Death, Does Not Work?
hydroflame replied to Beelzaboss's topic in Modder Support
as for the problem, i knwo exactly where it is but hum is your main mod class complete ? if yes what is this suppose to do ? Event_LivingDropsObj.getClass(); -
[SOLVED] Problem with Havvy's Basic Blocks tutorial
hydroflame replied to MetalHead's topic in Modder Support
be honest, how much do you know about coding ? and what are you trying to do ? -
Make Mob Drop Item On Death, Does Not Work?
hydroflame replied to Beelzaboss's topic in Modder Support
lol, you have to know that no COMPILATION error doesnt mean no logic error simple example if(1 == 1){ System.out.println(" 1+1 = 3"); } this makes no sens but it will not give any error -
[Solved]Issue on server side with my mod :\
hydroflame replied to Tsundare's topic in Modder Support
yeah, basicly if it has @Sideonly(side.CLIENT) it will not exists on the server try hardcoding the file instead GameRegistry.registerBlock(ArgentBlock,ItemTutorialblock.class,modid+ArgentBlock.getUnlocalizedName2()); to GameRegistry.registerBlock(ArgentBlock,ItemTutorialblock.class,"argentBlock or wtv"); it should fix it -
[SOLVED] Problem with Havvy's Basic Blocks tutorial
hydroflame replied to MetalHead's topic in Modder Support
you have to realise there's a lot of people that are coming here with NO experience in coding and they expect to be able to create a minecraft 2 just by copy pasting and asking the forums for all-made solution. I'm not being mean I'm being realistic, I'm happy to help people, its just they have to at least know the basic's basic. Imagine what problem he'll run into making more complex things then basic block. He'll have NO idea wtf is going on and will ask help for EVERY bug. This is not what he and we should want. -
[Solved]Issue on server side with my mod :\
hydroflame replied to Tsundare's topic in Modder Support
its not latest but it should work anyway java.lang.NoSuchMethodError: net.minecraft.block.Block.func_94330_A()Ljava/lang/String; this is the error, meaning server cannot find the method func_94330_A (it probably has @Sideonly(Side.CLIENT) can you show us your main mod class and Bblock class ? please use code -
[SOLVED] Problem with Havvy's Basic Blocks tutorial
hydroflame replied to MetalHead's topic in Modder Support
learn to code man .. these errors are pretty straightfoward you dont need a degree in software enginering to figure out what is wrong and how to fix it -
[1.5] Issue involving textures, TileEntity, and mixed slabs
hydroflame replied to Koopinator's topic in Modder Support
yeah it is, though if you have more then 16 different combinason youll have to use tile entities. then just use a tile entity special renderer and you're good to go -
yeah fo sho, basicly me and my friends are doing 1 big mod, but its technicly like 8 different mods in 1 workspace
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cant tell, guess you're gonna have to follow the stack trace and see whats causing the NPE
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GameRegistry.registerItem(joint, "joint"); LanguageRegistry.addName(joint, "Joint"); LanguageRegistry.instance().addStringLocalization("itemGroup.tabPotMod", "en_US", "Pot Mod"); could it be because youre adding the name before the item like this ^ i love how you made that if you eat it you get the munchies
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1 ahahahha best item ever !!1 2 whichc version of forge? for mc 1.6+ ? it goes in the preinit now
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*BUMP* bonusPoint++
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well yknow ... theres already an event for this .. but since you clearly did not check (i could find it in like 5 second) im just gonna tell you [i]there's an event for it, check the javadoc/tutorials[/i]
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Syncing client tile entity data with server? [SOLVED]
hydroflame replied to QuantumLeaf7895's topic in Modder Support
are you sure you're implementing writeEntitytoNBT and readEntityToNBT (or wtv the f they're called) in your tile entity ? can we have the code of your tile entity ?