well i don't have a tutorial, but i made some test with that and ill print you my classes.
I ADMIT I COPY PASTED. i dont reaaally know what exactly is doing what and why.
on a side note. i do know a lot about procedural generation and simplex/perlin noise, you *might* want to look at those before considering generating terrain as they are the source of minecraft terrain generation
package com.hydroflame.dimension;
import net.minecraft.block.Block;
import net.minecraft.block.material.Material;
import net.minecraft.creativetab.CreativeTabs;
import net.minecraft.world.WorldProviderEnd;
import net.minecraftforge.common.DimensionManager;
import net.minecraftforge.common.MinecraftForge;
import cpw.mods.fml.common.Mod;
import cpw.mods.fml.common.Mod.Init;
import cpw.mods.fml.common.Mod.Instance;
import cpw.mods.fml.common.Mod.PostInit;
import cpw.mods.fml.common.Mod.PreInit;
import cpw.mods.fml.common.event.FMLInitializationEvent;
import cpw.mods.fml.common.event.FMLPostInitializationEvent;
import cpw.mods.fml.common.event.FMLPreInitializationEvent;
import cpw.mods.fml.common.registry.GameRegistry;
import cpw.mods.fml.common.registry.LanguageRegistry;
@Mod(modid = "dimension", name = "Dimension Example", version = "EXAMPLE")
public class Dimension {
@Instance("dimension")
public static Dimension instance;
public static int dimensionID;
public static Block dimensionBlock;
@PreInit
@SuppressWarnings("deprecation")
public void preInit(FMLPreInitializationEvent event) {
dimensionID = DimensionManager.getNextFreeDimId();
DimensionManager.registerProviderType(dimensionID, WorldProviderDimension.class, false);
DimensionManager.registerDimension(dimensionID, dimensionID);
dimensionBlock = new BlockDimensionBlock(499, Material.rock).setCreativeTab(CreativeTabs.tabBlock).setUnlocalizedName("blockDiamond");
GameRegistry.registerBlock(dimensionBlock);
LanguageRegistry.addName(dimensionBlock, "Dimension Block");
}
@Init
public void init(FMLInitializationEvent event) {}
@PostInit
public void postInit(FMLPostInitializationEvent ecent) {}
}
package com.hydroflame.dimension;
import net.minecraft.block.Block;
import net.minecraft.entity.monster.EntityEnderman;
import net.minecraft.world.biome.BiomeEndDecorator;
import net.minecraft.world.biome.BiomeGenBase;
import net.minecraft.world.biome.SpawnListEntry;
import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
public class BiomeGenAether extends BiomeGenBase{
public BiomeGenAether(int par1)
{
super(par1);
this.spawnableMonsterList.clear();
this.spawnableCreatureList.clear();
this.spawnableWaterCreatureList.clear();
this.spawnableCaveCreatureList.clear();
this.topBlock = (byte)Block.dirt.blockID;
this.fillerBlock = (byte)Block.dirt.blockID;
}
/**
* takes temperature, returns color
*/
@SideOnly(Side.CLIENT)
public int getSkyColorByTemp(float par1)
{
return 1;
}
}
package com.hydroflame.dimension;
import net.minecraft.block.Block;
import net.minecraft.block.material.Material;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.entity.player.EntityPlayerMP;
import net.minecraft.world.World;
public class BlockDimensionBlock extends Block {
public BlockDimensionBlock(int par1, Material par2Material) {
super(par1, par2Material);
}
@Override
/**
* Called upon block activation (right click on the block.)
*/
public boolean onBlockActivated(World par1World, int par2, int par3, int par4, EntityPlayer par5EntityPlayer, int par6, float par7, float par8, float par9) {
if (par5EntityPlayer.ridingEntity == null
&& par5EntityPlayer.riddenByEntity == null) {
if (par5EntityPlayer instanceof EntityPlayerMP) {
EntityPlayerMP thePlayer = (EntityPlayerMP) par5EntityPlayer;
if (par5EntityPlayer.dimension != Dimension.dimensionID) {
thePlayer.mcServer
.getConfigurationManager()
.transferPlayerToDimension(
thePlayer,
Dimension.dimensionID,
new TeleporterDimension(
thePlayer.mcServer
.worldServerForDimension(Dimension.dimensionID)));
return true;
} else {
thePlayer.mcServer.getConfigurationManager()
.transferPlayerToDimension(
thePlayer,
0,
new TeleporterDimension(thePlayer.mcServer
.worldServerForDimension(0)));
return true;
}
} else
return false;
} else
return false;
}
}
package com.hydroflame.dimension;
import static net.minecraftforge.event.terraingen.InitMapGenEvent.EventType.CAVE;
import static net.minecraftforge.event.terraingen.InitMapGenEvent.EventType.MINESHAFT;
import static net.minecraftforge.event.terraingen.InitMapGenEvent.EventType.RAVINE;
import static net.minecraftforge.event.terraingen.InitMapGenEvent.EventType.SCATTERED_FEATURE;
import static net.minecraftforge.event.terraingen.InitMapGenEvent.EventType.STRONGHOLD;
import static net.minecraftforge.event.terraingen.InitMapGenEvent.EventType.VILLAGE;
import static net.minecraftforge.event.terraingen.PopulateChunkEvent.Populate.EventType.DUNGEON;
import static net.minecraftforge.event.terraingen.PopulateChunkEvent.Populate.EventType.ICE;
import static net.minecraftforge.event.terraingen.PopulateChunkEvent.Populate.EventType.LAKE;
import static net.minecraftforge.event.terraingen.PopulateChunkEvent.Populate.EventType.LAVA;
import java.util.List;
import java.util.Random;
import net.minecraft.block.Block;
import net.minecraft.block.BlockSand;
import net.minecraft.entity.EnumCreatureType;
import net.minecraft.util.IProgressUpdate;
import net.minecraft.util.MathHelper;
import net.minecraft.world.ChunkPosition;
import net.minecraft.world.SpawnerAnimals;
import net.minecraft.world.World;
import net.minecraft.world.biome.BiomeGenBase;
import net.minecraft.world.chunk.Chunk;
import net.minecraft.world.chunk.IChunkProvider;
import net.minecraft.world.gen.MapGenBase;
import net.minecraft.world.gen.MapGenCaves;
import net.minecraft.world.gen.MapGenRavine;
import net.minecraft.world.gen.NoiseGeneratorOctaves;
import net.minecraft.world.gen.feature.MapGenScatteredFeature;
import net.minecraft.world.gen.feature.WorldGenDungeons;
import net.minecraft.world.gen.feature.WorldGenLakes;
import net.minecraft.world.gen.structure.MapGenMineshaft;
import net.minecraft.world.gen.structure.MapGenStronghold;
import net.minecraft.world.gen.structure.MapGenVillage;
import net.minecraftforge.common.MinecraftForge;
import net.minecraftforge.event.Event.Result;
import net.minecraftforge.event.terraingen.ChunkProviderEvent;
import net.minecraftforge.event.terraingen.PopulateChunkEvent;
import net.minecraftforge.event.terraingen.TerrainGen;
public class ChunkManagerDimension implements IChunkProvider {
/** RNG. */
private Random rand;
/** A NoiseGeneratorOctaves used in generating terrain */
private NoiseGeneratorOctaves noiseGen1;
/** A NoiseGeneratorOctaves used in generating terrain */
private NoiseGeneratorOctaves noiseGen2;
/** A NoiseGeneratorOctaves used in generating terrain */
private NoiseGeneratorOctaves noiseGen3;
/** A NoiseGeneratorOctaves used in generating terrain */
private NoiseGeneratorOctaves noiseGen4;
/** A NoiseGeneratorOctaves used in generating terrain */
public NoiseGeneratorOctaves noiseGen5;
/** A NoiseGeneratorOctaves used in generating terrain */
public NoiseGeneratorOctaves noiseGen6;
public NoiseGeneratorOctaves mobSpawnerNoise;
/** Reference to the World object. */
private World worldObj;
/**
* are map structures going to be generated (e.g.
* strongholds)
*/
private final boolean mapFeaturesEnabled;
/**
* Holds the overall noise array used in chunk
* generation
*/
private double[] noiseArray;
private double[] stoneNoise = new double[256];
private MapGenBase caveGenerator = new MapGenCaves();
/** Holds Stronghold Generator */
private MapGenStronghold strongholdGenerator = new MapGenStronghold();
/** Holds Village Generator */
private MapGenVillage villageGenerator = new MapGenVillage();
/** Holds Mineshaft Generator */
private MapGenMineshaft mineshaftGenerator = new MapGenMineshaft();
private MapGenScatteredFeature scatteredFeatureGenerator = new MapGenScatteredFeature();
/** Holds ravine generator */
private MapGenBase ravineGenerator = new MapGenRavine();
/** The biomes that are used to generate the chunk */
private BiomeGenBase[] biomesForGeneration;
/**
* A double array that hold terrain noise from noiseGen3
*/
double[] noise3;
/** A double array that hold terrain noise */
double[] noise1;
/**
* A double array that hold terrain noise from noiseGen2
*/
double[] noise2;
/**
* A double array that hold terrain noise from noiseGen5
*/
double[] noise5;
/**
* A double array that holds terrain noise from
* noiseGen6
*/
double[] noise6;
/**
* Used to store the 5x5 parabolic field that is used
* during terrain generation.
*/
float[] parabolicField;
int[][] field_73219_j = new int[32][32];
{
caveGenerator = TerrainGen.getModdedMapGen(caveGenerator, CAVE);
strongholdGenerator = (MapGenStronghold) TerrainGen.getModdedMapGen(
strongholdGenerator, STRONGHOLD);
villageGenerator = (MapGenVillage) TerrainGen.getModdedMapGen(
villageGenerator, VILLAGE);
mineshaftGenerator = (MapGenMineshaft) TerrainGen.getModdedMapGen(
mineshaftGenerator, MINESHAFT);
scatteredFeatureGenerator = (MapGenScatteredFeature) TerrainGen
.getModdedMapGen(scatteredFeatureGenerator, SCATTERED_FEATURE);
ravineGenerator = TerrainGen.getModdedMapGen(ravineGenerator, RAVINE);
}
public ChunkManagerDimension(World par1World, long par2, boolean par4) {
this.worldObj = par1World;
this.mapFeaturesEnabled = par4;
this.rand = new Random(par2);
this.noiseGen1 = new NoiseGeneratorOctaves(this.rand, 16);
this.noiseGen2 = new NoiseGeneratorOctaves(this.rand, 16);
this.noiseGen3 = new NoiseGeneratorOctaves(this.rand, ;
this.noiseGen4 = new NoiseGeneratorOctaves(this.rand, 4);
this.noiseGen5 = new NoiseGeneratorOctaves(this.rand, 10);
this.noiseGen6 = new NoiseGeneratorOctaves(this.rand, 16);
this.mobSpawnerNoise = new NoiseGeneratorOctaves(this.rand, ;
NoiseGeneratorOctaves[] noiseGens = { noiseGen1, noiseGen2, noiseGen3,
noiseGen4, noiseGen5, noiseGen6, mobSpawnerNoise };
noiseGens = TerrainGen.getModdedNoiseGenerators(par1World, this.rand,
noiseGens);
this.noiseGen1 = noiseGens[0];
this.noiseGen2 = noiseGens[1];
this.noiseGen3 = noiseGens[2];
this.noiseGen4 = noiseGens[3];
this.noiseGen5 = noiseGens[4];
this.noiseGen6 = noiseGens[5];
this.mobSpawnerNoise = noiseGens[6];
}
/**
* Returns if the IChunkProvider supports saving.
*/
@Override
public boolean canSave() {
return true;
}
/**
* Checks to see if a chunk exists at x, y
*/
@Override
public boolean chunkExists(int par1, int par2) {
return true;
}
/**
* Returns the location of the closest structure of the
* specified type. If not found returns null.
*/
@Override
public ChunkPosition findClosestStructure(World par1World, String par2Str,
int par3, int par4, int par5) {
return "Stronghold".equals(par2Str) && this.strongholdGenerator != null ? this.strongholdGenerator
.getNearestInstance(par1World, par3, par4, par5) : null;
}
@Override
public void func_104112_b() {
}
/**
* Generates the shape of the terrain for the chunk
* though its all stone though the water is frozen if
* the temperature is low enough
*/
public void generateTerrain(int par1, int par2, byte[] par3ArrayOfByte) {
byte var4 = 4;
byte var5 = 16;
byte var6 = 63;
int var7 = var4 + 1;
byte var8 = 17;
int var9 = var4 + 1;
this.biomesForGeneration = this.worldObj.getWorldChunkManager()
.getBiomesForGeneration(this.biomesForGeneration, par1 * 4 - 2,
par2 * 4 - 2, var7 + 5, var9 + 5);
this.noiseArray = this.initializeNoiseField(this.noiseArray, par1
* var4, 0, par2 * var4, var7, var8, var9);
for (int var10 = 0; var10 < var4; ++var10) {
for (int var11 = 0; var11 < var4; ++var11) {
for (int var12 = 0; var12 < var5; ++var12) {
double var13 = 0.125D;
double var15 = this.noiseArray[((var10 + 0) * var9 + var11 + 0)
* var8 + var12 + 0];
double var17 = this.noiseArray[((var10 + 0) * var9 + var11 + 1)
* var8 + var12 + 0];
double var19 = this.noiseArray[((var10 + 1) * var9 + var11 + 0)
* var8 + var12 + 0];
double var21 = this.noiseArray[((var10 + 1) * var9 + var11 + 1)
* var8 + var12 + 0];
double var23 = (this.noiseArray[((var10 + 0) * var9 + var11 + 0)
* var8 + var12 + 1] - var15)
* var13;
double var25 = (this.noiseArray[((var10 + 0) * var9 + var11 + 1)
* var8 + var12 + 1] - var17)
* var13;
double var27 = (this.noiseArray[((var10 + 1) * var9 + var11 + 0)
* var8 + var12 + 1] - var19)
* var13;
double var29 = (this.noiseArray[((var10 + 1) * var9 + var11 + 1)
* var8 + var12 + 1] - var21)
* var13;
for (int var31 = 0; var31 < 8; ++var31) {
double var32 = 0.25D;
double var34 = var15;
double var36 = var17;
double var38 = (var19 - var15) * var32;
double var40 = (var21 - var17) * var32;
for (int var42 = 0; var42 < 4; ++var42) {
int var43 = var42 + var10 * 4 << 11
| 0 + var11 * 4 << 7 | var12 * 8 + var31;
short var44 = 128;
var43 -= var44;
double var45 = 0.25D;
double var49 = (var36 - var34) * var45;
double var47 = var34 - var49;
for (int var51 = 0; var51 < 4; ++var51) {
if ((var47 += var49) > 0.0D) {
par3ArrayOfByte[var43 += var44] = (byte) Block.ice.blockID;
} else if (var12 * 8 + var31 < var6) {
par3ArrayOfByte[var43 += var44] = (byte) Block.ice.blockID;
} else {
par3ArrayOfByte[var43 += var44] = 0;
}
}
var34 += var38;
var36 += var40;
}
var15 += var23;
var17 += var25;
var19 += var27;
var21 += var29;
}
}
}
}
}
@Override
public int getLoadedChunkCount() {
return 0;
}
/**
* Returns a list of creatures of the specified type
* that can spawn at the given location.
*/
@Override
@SuppressWarnings("rawtypes")
public List getPossibleCreatures(EnumCreatureType par1EnumCreatureType,
int par2, int par3, int par4) {
BiomeGenBase var5 = this.worldObj.getBiomeGenForCoords(par2, par4);
return var5 == null ? null : (var5 == BiomeGenBase.swampland
&& par1EnumCreatureType == EnumCreatureType.monster
&& this.scatteredFeatureGenerator.hasStructureAt(par2, par3,
par4) ? this.scatteredFeatureGenerator
.getScatteredFeatureSpawnList() : var5
.getSpawnableList(par1EnumCreatureType));
}
/**
* generates a subset of the level's terrain data. Takes
* 7 arguments: the [empty] noise array, the position,
* and the size.
*/
private double[] initializeNoiseField(double[] par1ArrayOfDouble, int par2,
int par3, int par4, int par5, int par6, int par7) {
ChunkProviderEvent.InitNoiseField event = new ChunkProviderEvent.InitNoiseField(
this, par1ArrayOfDouble, par2, par3, par4, par5, par6, par7);
MinecraftForge.EVENT_BUS.post(event);
if (event.getResult() == Result.DENY)
return event.noisefield;
if (par1ArrayOfDouble == null) {
par1ArrayOfDouble = new double[par5 * par6 * par7];
}
if (this.parabolicField == null) {
this.parabolicField = new float[25];
for (int var8 = -2; var8 <= 2; ++var8) {
for (int var9 = -2; var9 <= 2; ++var9) {
float var10 = 10.0F / MathHelper.sqrt_float(var8 * var8
+ var9 * var9 + 0.2F);
this.parabolicField[var8 + 2 + (var9 + 2) * 5] = var10;
}
}
}
double var44 = 684.412D;
double var45 = 684.412D;
this.noise5 = this.noiseGen5.generateNoiseOctaves(this.noise5, par2,
par4, par5, par7, 1.121D, 1.121D, 0.5D);
this.noise6 = this.noiseGen6.generateNoiseOctaves(this.noise6, par2,
par4, par5, par7, 200.0D, 200.0D, 0.5D);
this.noise3 = this.noiseGen3.generateNoiseOctaves(this.noise3, par2,
par3, par4, par5, par6, par7, var44 / 80.0D, var45 / 160.0D,
var44 / 80.0D);
this.noise1 = this.noiseGen1.generateNoiseOctaves(this.noise1, par2,
par3, par4, par5, par6, par7, var44, var45, var44);
this.noise2 = this.noiseGen2.generateNoiseOctaves(this.noise2, par2,
par3, par4, par5, par6, par7, var44, var45, var44);
int var12 = 0;
int var13 = 0;
for (int var14 = 0; var14 < par5; ++var14) {
for (int var15 = 0; var15 < par7; ++var15) {
float var16 = 0.0F;
float var17 = 0.0F;
float var18 = 0.0F;
byte var19 = 2;
BiomeGenBase var20 = this.biomesForGeneration[var14 + 2
+ (var15 + 2) * (par5 + 5)];
for (int var21 = -var19; var21 <= var19; ++var21) {
for (int var22 = -var19; var22 <= var19; ++var22) {
BiomeGenBase var23 = this.biomesForGeneration[var14
+ var21 + 2 + (var15 + var22 + 2) * (par5 + 5)];
float var24 = this.parabolicField[var21 + 2
+ (var22 + 2) * 5]
/ (var23.minHeight + 2.0F);
if (var23.minHeight > var20.minHeight) {
var24 /= 2.0F;
}
var16 += var23.maxHeight * var24;
var17 += var23.minHeight * var24;
var18 += var24;
}
}
var16 /= var18;
var17 /= var18;
var16 = var16 * 0.9F + 0.1F;
var17 = (var17 * 4.0F - 1.0F) / 8.0F;
double var47 = this.noise6[var13] / 8000.0D;
if (var47 < 0.0D) {
var47 = -var47 * 0.3D;
}
var47 = var47 * 3.0D - 2.0D;
if (var47 < 0.0D) {
var47 /= 2.0D;
if (var47 < -1.0D) {
var47 = -1.0D;
}
var47 /= 1.4D;
var47 /= 2.0D;
} else {
if (var47 > 1.0D) {
var47 = 1.0D;
}
var47 /= 8.0D;
}
++var13;
for (int var46 = 0; var46 < par6; ++var46) {
double var48 = var17;
double var26 = var16;
var48 += var47 * 0.2D;
var48 = var48 * par6 / 16.0D;
double var28 = par6 / 2.0D + var48 * 4.0D;
double var30 = 0.0D;
double var32 = (var46 - var28) * 12.0D * 128.0D / 128.0D
/ var26;
if (var32 < 0.0D) {
var32 *= 4.0D;
}
double var34 = this.noise1[var12] / 512.0D;
double var36 = this.noise2[var12] / 512.0D;
double var38 = (this.noise3[var12] / 10.0D + 1.0D) / 2.0D;
if (var38 < 0.0D) {
var30 = var34;
} else if (var38 > 1.0D) {
var30 = var36;
} else {
var30 = var34 + (var36 - var34) * var38;
}
var30 -= var32;
if (var46 > par6 - 4) {
double var40 = (var46 - (par6 - 4)) / 3.0F;
var30 = var30 * (1.0D - var40) + -10.0D * var40;
}
par1ArrayOfDouble[var12] = var30;
++var12;
}
}
}
return par1ArrayOfDouble;
}
/**
* loads or generates the chunk at the chunk location
* specified
*/
@Override
public Chunk loadChunk(int par1, int par2) {
return this.provideChunk(par1, par2);
}
/**
* Converts the instance data to a readable string.
*/
@Override
public String makeString() {
return "RandomLevelSource";
}
/**
* Populates chunk with ores etc etc
*/
@Override
public void populate(IChunkProvider par1IChunkProvider, int par2, int par3) {
BlockSand.fallInstantly = true;
int var4 = par2 * 16;
int var5 = par3 * 16;
BiomeGenBase var6 = this.worldObj.getBiomeGenForCoords(var4 + 16,
var5 + 16);
this.rand.setSeed(this.worldObj.getSeed());
long var7 = this.rand.nextLong() / 2L * 2L + 1L;
long var9 = this.rand.nextLong() / 2L * 2L + 1L;
this.rand.setSeed(par2 * var7 + par3 * var9 ^ this.worldObj.getSeed());
boolean var11 = false;
MinecraftForge.EVENT_BUS.post(new PopulateChunkEvent.Pre(
par1IChunkProvider, worldObj, rand, par2, par3, var11));
if (this.mapFeaturesEnabled) {
this.mineshaftGenerator.generateStructuresInChunk(this.worldObj,
this.rand, par2, par3);
var11 = this.villageGenerator.generateStructuresInChunk(
this.worldObj, this.rand, par2, par3);
this.strongholdGenerator.generateStructuresInChunk(this.worldObj,
this.rand, par2, par3);
this.scatteredFeatureGenerator.generateStructuresInChunk(
this.worldObj, this.rand, par2, par3);
}
int var12;
int var13;
int var14;
if (TerrainGen.populate(par1IChunkProvider, worldObj, rand, par2, par3,
var11, LAKE) && !var11 && this.rand.nextInt(4) == 0) {
var12 = var4 + this.rand.nextInt(16) + 8;
var13 = this.rand.nextInt(128);
var14 = var5 + this.rand.nextInt(16) + 8;
(new WorldGenLakes(Block.ice.blockID)).generate(
this.worldObj, this.rand, var12, var13, var14);
}
if (TerrainGen.populate(par1IChunkProvider, worldObj, rand, par2, par3,
var11, LAVA) && !var11 && this.rand.nextInt( == 0) {
var12 = var4 + this.rand.nextInt(16) + 8;
var13 = this.rand.nextInt(this.rand.nextInt(120) + ;
var14 = var5 + this.rand.nextInt(16) + 8;
if (var13 < 63 || this.rand.nextInt(10) == 0) {
(new WorldGenLakes(Block.lavaStill.blockID)).generate(
this.worldObj, this.rand, var12, var13, var14);
}
}
boolean doGen = TerrainGen.populate(par1IChunkProvider, worldObj, rand,
par2, par3, var11, DUNGEON);
for (var12 = 0; doGen && var12 < 8; ++var12) {
var13 = var4 + this.rand.nextInt(16) + 8;
var14 = this.rand.nextInt(128);
int var15 = var5 + this.rand.nextInt(16) + 8;
if ((new WorldGenDungeons()).generate(this.worldObj, this.rand,
var13, var14, var15)) {
;
}
}
var6.decorate(this.worldObj, this.rand, var4, var5);
SpawnerAnimals.performWorldGenSpawning(this.worldObj, var6, var4 + 8,
var5 + 8, 16, 16, this.rand);
var4 += 8;
var5 += 8;
doGen = TerrainGen.populate(par1IChunkProvider, worldObj, rand, par2,
par3, var11, ICE);
for (var12 = 0; doGen && var12 < 16; ++var12) {
for (var13 = 0; var13 < 16; ++var13) {
var14 = this.worldObj.getPrecipitationHeight(var4 + var12, var5
+ var13);
if (this.worldObj.isBlockFreezable(var12 + var4, var14 - 1,
var13 + var5)) {
this.worldObj.setBlock(var12 + var4, var14 - 1, var13
+ var5, Block.ice.blockID, 2, 2);
}
if (this.worldObj.canSnowAt(var12 + var4, var14, var13 + var5)) {
this.worldObj.setBlock(var12 + var4, var14, var13 + var5,
Block.snow.blockID, 2, 2);
}
}
}
MinecraftForge.EVENT_BUS.post(new PopulateChunkEvent.Post(
par1IChunkProvider, worldObj, rand, par2, par3, var11));
BlockSand.fallInstantly = false;
}
/**
* Will return back a chunk, if it doesn't exist and its
* not a MP client it will generates all the blocks for
* the specified chunk from the map seed and chunk seed
*/
@Override
public Chunk provideChunk(int par1, int par2) {
this.rand.setSeed(par1 * 341873128712L + par2 * 132897987541L);
byte[] var3 = new byte[32768];
this.generateTerrain(par1, par2, var3);
this.biomesForGeneration = this.worldObj.getWorldChunkManager()
.loadBlockGeneratorData(this.biomesForGeneration, par1 * 16,
par2 * 16, 16, 16);
this.replaceBlocksForBiome(par1, par2, var3, this.biomesForGeneration);
this.caveGenerator.generate(this, this.worldObj, par1, par2, var3);
this.ravineGenerator.generate(this, this.worldObj, par1, par2, var3);
if (this.mapFeaturesEnabled) {
this.mineshaftGenerator.generate(this, this.worldObj, par1, par2,
var3);
this.villageGenerator.generate(this, this.worldObj, par1, par2,
var3);
this.strongholdGenerator.generate(this, this.worldObj, par1, par2,
var3);
this.scatteredFeatureGenerator.generate(this, this.worldObj, par1,
par2, var3);
}
Chunk var4 = new Chunk(this.worldObj, var3, par1, par2);
byte[] var5 = var4.getBiomeArray();
for (int var6 = 0; var6 < var5.length; ++var6) {
var5[var6] = (byte) this.biomesForGeneration[var6].biomeID;
}
var4.generateSkylightMap();
return var4;
}
@Override
public void recreateStructures(int par1, int par2) {
if (this.mapFeaturesEnabled) {
this.mineshaftGenerator.generate(this, this.worldObj, par1, par2,
(byte[]) null);
this.villageGenerator.generate(this, this.worldObj, par1, par2,
(byte[]) null);
this.strongholdGenerator.generate(this, this.worldObj, par1, par2,
(byte[]) null);
this.scatteredFeatureGenerator.generate(this, this.worldObj, par1,
par2, (byte[]) null);
}
}
/**
* Replaces the stone that was placed in with blocks
* that match the biome
*/
public void replaceBlocksForBiome(int par1, int par2,
byte[] par3ArrayOfByte, BiomeGenBase[] par4ArrayOfBiomeGenBase) {
ChunkProviderEvent.ReplaceBiomeBlocks event = new ChunkProviderEvent.ReplaceBiomeBlocks(
this, par1, par2, par3ArrayOfByte, par4ArrayOfBiomeGenBase);
MinecraftForge.EVENT_BUS.post(event);
if (event.getResult() == Result.DENY)
return;
byte var5 = 63;
double var6 = 0.03125D;
this.stoneNoise = this.noiseGen4.generateNoiseOctaves(this.stoneNoise,
par1 * 16, par2 * 16, 0, 16, 16, 1, var6 * 2.0D, var6 * 2.0D,
var6 * 2.0D);
for (int var8 = 0; var8 < 16; ++var8) {
for (int var9 = 0; var9 < 16; ++var9) {
BiomeGenBase var10 = par4ArrayOfBiomeGenBase[var9 + var8 * 16];
float var11 = var10.getFloatTemperature();
int var12 = (int) (this.stoneNoise[var8 + var9 * 16] / 3.0D + 3.0D + this.rand
.nextDouble() * 0.25D);
int var13 = -1;
byte var14 = var10.topBlock;
byte var15 = var10.fillerBlock;
for (int var16 = 127; var16 >= 0; --var16) {
int var17 = (var9 * 16 + var8) * 128 + var16;
if (var16 <= 0 + this.rand.nextInt(5)) {
par3ArrayOfByte[var17] = (byte) Block.bedrock.blockID;
} else {
byte var18 = par3ArrayOfByte[var17];
if (var18 == 0) {
var13 = -1;
} else if (var18 == Block.ice.blockID) {
if (var13 == -1) {
if (var12 <= 0) {
var14 = 0;
var15 = (byte) Block.ice.blockID;
} else if (var16 >= var5 - 4
&& var16 <= var5 + 1) {
var14 = var10.topBlock;
var15 = var10.fillerBlock;
}
if (var16 < var5 && var14 == 0) {
// this has to do with
// temperatures, make
// them the same to be
// the same no matter
// what temperature
if (var11 < 0.15F) {
var14 = (byte) Block.ice.blockID;
} else {
var14 = (byte) Block.ice.blockID;
}
}
var13 = var12;
if (var16 >= var5 - 1) {
par3ArrayOfByte[var17] = var14;
} else {
par3ArrayOfByte[var17] = var15;
}
} else if (var13 > 0) {
--var13;
par3ArrayOfByte[var17] = var15;
if (var13 == 0 && var15 == Block.sand.blockID) {
var13 = this.rand.nextInt(4);
var15 = (byte) Block.sandStone.blockID;
}
}
}
}
}
}
}
}
/**
* Two modes of operation: if passed true, save all
* Chunks in one go. If passed false, save up to two
* chunks. Return true if all chunks have been saved.
*/
@Override
public boolean saveChunks(boolean par1, IProgressUpdate par2IProgressUpdate) {
return true;
}
/**
* Unloads the 100 oldest chunks from memory, due to a
* bug with chunkSet.add() never being called it thinks
* the list is always empty and will not remove any
* chunks.
*/
public boolean unload100OldestChunks() {
return false;
}
@Override
public boolean unloadQueuedChunks() {
return false;
}
}
package com.hydroflame.dimension;
import java.util.List;
import java.util.Random;
import net.minecraft.block.Block;
import net.minecraft.block.BlockSand;
import net.minecraft.entity.EnumCreatureType;
import net.minecraft.util.IProgressUpdate;
import net.minecraft.util.MathHelper;
import net.minecraft.world.ChunkPosition;
import net.minecraft.world.World;
import net.minecraft.world.biome.BiomeGenBase;
import net.minecraft.world.chunk.Chunk;
import net.minecraft.world.chunk.IChunkProvider;
import net.minecraft.world.gen.NoiseGeneratorOctaves;
import net.minecraftforge.common.MinecraftForge;
import net.minecraftforge.event.Event.Result;
import net.minecraftforge.event.terraingen.ChunkProviderEvent;
import net.minecraftforge.event.terraingen.PopulateChunkEvent;
import net.minecraftforge.event.terraingen.TerrainGen;
public class ChunkProviderAether implements IChunkProvider{
private Random endRNG;
private NoiseGeneratorOctaves noiseGen1;
private NoiseGeneratorOctaves noiseGen2;
private NoiseGeneratorOctaves noiseGen3;
public NoiseGeneratorOctaves noiseGen4;
public NoiseGeneratorOctaves noiseGen5;
private World endWorld;
private double[] densities;
/** The biomes that are used to generate the chunk */
private BiomeGenBase[] biomesForGeneration;
double[] noiseData1;
double[] noiseData2;
double[] noiseData3;
double[] noiseData4;
double[] noiseData5;
int[][] field_73203_h = new int[32][32];
public ChunkProviderAether(World par1World, long par2)
{
this.endWorld = par1World;
this.endRNG = new Random(par2);
this.noiseGen1 = new NoiseGeneratorOctaves(this.endRNG, 16);
this.noiseGen2 = new NoiseGeneratorOctaves(this.endRNG, 16);
this.noiseGen3 = new NoiseGeneratorOctaves(this.endRNG, ;
this.noiseGen4 = new NoiseGeneratorOctaves(this.endRNG, 10);
this.noiseGen5 = new NoiseGeneratorOctaves(this.endRNG, 16);
NoiseGeneratorOctaves[] noiseGens = {noiseGen1, noiseGen2, noiseGen3, noiseGen4, noiseGen5};
noiseGens = TerrainGen.getModdedNoiseGenerators(par1World, this.endRNG, noiseGens);
this.noiseGen1 = noiseGens[0];
this.noiseGen2 = noiseGens[1];
this.noiseGen3 = noiseGens[2];
this.noiseGen4 = noiseGens[3];
this.noiseGen5 = noiseGens[4];
}
public void generateTerrain(int par1, int par2, byte[] par3ArrayOfByte, BiomeGenBase[] par4ArrayOfBiomeGenBase)
{
byte b0 = 2;
int k = b0 + 1;
byte b1 = 33;
int l = b0 + 1;
this.densities = this.initializeNoiseField(this.densities, par1 * b0, 0, par2 * b0, k, b1, l);
for (int i1 = 0; i1 < b0; ++i1)
{
for (int j1 = 0; j1 < b0; ++j1)
{
for (int k1 = 0; k1 < 32; ++k1)
{
double d0 = 0.05D;
double d1 = this.densities[((i1 + 0) * l + j1 + 0) * b1 + k1 + 0];
double d2 = this.densities[((i1 + 0) * l + j1 + 1) * b1 + k1 + 0];
double d3 = this.densities[((i1 + 1) * l + j1 + 0) * b1 + k1 + 0];
double d4 = this.densities[((i1 + 1) * l + j1 + 1) * b1 + k1 + 0];
double d5 = (this.densities[((i1 + 0) * l + j1 + 0) * b1 + k1 + 1] - d1) * d0;
double d6 = (this.densities[((i1 + 0) * l + j1 + 1) * b1 + k1 + 1] - d2) * d0;
double d7 = (this.densities[((i1 + 1) * l + j1 + 0) * b1 + k1 + 1] - d3) * d0;
double d8 = (this.densities[((i1 + 1) * l + j1 + 1) * b1 + k1 + 1] - d4) * d0;
for (int l1 = 0; l1 < 4; ++l1)
{
double d9 = 0.125D;
double d10 = d1;
double d11 = d2;
double d12 = (d3 - d1) * d9;
double d13 = (d4 - d2) * d9;
for (int i2 = 0; i2 < 8; ++i2)
{
int j2 = i2 + i1 * 8 << 11 | 0 + j1 * 8 << 7 | k1 * 4 + l1;
short short1 = 128;
double d14 = 0.125D;
double d15 = d10;
double d16 = (d11 - d10) * d14;
for (int k2 = 0; k2 < 8; ++k2)
{
int l2 = 0;
if (d15 > 0.0D)
{
l2 = Block.stone.blockID;
}
par3ArrayOfByte[j2] = (byte)l2;
j2 += short1;
d15 += d16;
}
d10 += d12;
d11 += d13;
}
d1 += d5;
d2 += d6;
d3 += d7;
d4 += d8;
}
}
}
}
}
public void replaceBlocksForBiome(int par1, int par2, byte[] par3ArrayOfByte, BiomeGenBase[] par4ArrayOfBiomeGenBase)
{
ChunkProviderEvent.ReplaceBiomeBlocks event = new ChunkProviderEvent.ReplaceBiomeBlocks(this, par1, par2, par3ArrayOfByte, par4ArrayOfBiomeGenBase);
MinecraftForge.EVENT_BUS.post(event);
if (event.getResult() == Result.DENY) return;
for (int k = 0; k < 16; ++k)
{
for (int l = 0; l < 16; ++l)
{
byte b0 = 1;
int i1 = -1;
byte b1 = (byte)Block.stone.blockID;
byte b2 = (byte)Block.stone.blockID;
for (int j1 = 127; j1 >= 0; --j1)
{
int k1 = (l * 16 + k) * 128 + j1;
byte b3 = par3ArrayOfByte[k1];
if (b3 == 0)
{
i1 = -1;
}
else if (b3 == Block.stone.blockID)
{
if (i1 == -1)
{
if (b0 <= 0)
{
b1 = 0;
b2 = (byte)Block.stone.blockID;
}
i1 = b0;
if (j1 >= 0)
{
par3ArrayOfByte[k1] = b1;
}
else
{
par3ArrayOfByte[k1] = b2;
}
}
else if (i1 > 0)
{
--i1;
par3ArrayOfByte[k1] = b2;
}
}
}
}
}
}
/**
* loads or generates the chunk at the chunk location specified
*/
public Chunk loadChunk(int par1, int par2)
{
return this.provideChunk(par1, par2);
}
/**
* Will return back a chunk, if it doesn't exist and its not a MP client it will generates all the blocks for the
* specified chunk from the map seed and chunk seed
*/
public Chunk provideChunk(int par1, int par2)
{
this.endRNG.setSeed((long)par1 * 341873128712L + (long)par2 * 132897987541L);
byte[] abyte = new byte[32768];
this.biomesForGeneration = this.endWorld.getWorldChunkManager().loadBlockGeneratorData(this.biomesForGeneration, par1 * 16, par2 * 16, 16, 16);
this.generateTerrain(par1, par2, abyte, this.biomesForGeneration);
this.replaceBlocksForBiome(par1, par2, abyte, this.biomesForGeneration);
Chunk chunk = new Chunk(this.endWorld, abyte, par1, par2);
byte[] abyte1 = chunk.getBiomeArray();
for (int k = 0; k < abyte1.length; ++k)
{
abyte1[k] = (byte)this.biomesForGeneration[k].biomeID;
}
chunk.generateSkylightMap();
return chunk;
}
/**
* generates a subset of the level's terrain data. Takes 7 arguments: the [empty] noise array, the position, and the
* size.
*/
private double[] initializeNoiseField(double[] par1ArrayOfDouble, int par2, int par3, int par4, int par5, int par6, int par7)
{
ChunkProviderEvent.InitNoiseField event = new ChunkProviderEvent.InitNoiseField(this, par1ArrayOfDouble, par2, par3, par4, par5, par6, par7);
MinecraftForge.EVENT_BUS.post(event);
if (event.getResult() == Result.DENY) return event.noisefield;
if (par1ArrayOfDouble == null)
{
par1ArrayOfDouble = new double[par5 * par6 * par7];
}
double d0 = 684.412D;
double d1 = 684.412D;
this.noiseData4 = this.noiseGen4.generateNoiseOctaves(this.noiseData4, par2, par4, par5, par7, 1.121D, 1.121D, 0.5D);
this.noiseData5 = this.noiseGen5.generateNoiseOctaves(this.noiseData5, par2, par4, par5, par7, 200.0D, 200.0D, 0.5D);
d0 *= 2.0D;
this.noiseData1 = this.noiseGen3.generateNoiseOctaves(this.noiseData1, par2, par3, par4, par5, par6, par7, d0 / 80.0D, d1 / 160.0D, d0 / 80.0D);
this.noiseData2 = this.noiseGen1.generateNoiseOctaves(this.noiseData2, par2, par3, par4, par5, par6, par7, d0, d1, d0);
this.noiseData3 = this.noiseGen2.generateNoiseOctaves(this.noiseData3, par2, par3, par4, par5, par6, par7, d0, d1, d0);
int k1 = 0;
int l1 = 0;
for (int i2 = 0; i2 < par5; ++i2)
{
for (int j2 = 0; j2 < par7; ++j2)
{
double d2 = (this.noiseData4[l1] + 256.0D) / 512.0D;
if (d2 > 1.0D)
{
d2 = 1.0D;
}
double d3 = this.noiseData5[l1] / 8000.0D;
if (d3 < 0.0D)
{
d3 = -d3 * 0.3D;
}
d3 = d3 * 3.0D - 2.0D;
float f = (float)(i2 + par2 - 0) / 1.0F;
float f1 = (float)(j2 + par4 - 0) / 1.0F;
float f2 = 100.0F - MathHelper.sqrt_float(f * f + f1 * f1) * 8.0F;
if (f2 > 80.0F)
{
f2 = 80.0F;
}
if (f2 < -100.0F)
{
f2 = -100.0F;
}
if (d3 > 1.0D)
{
d3 = 1.0D;
}
d3 /= 8.0D;
d3 = 0.0D;
if (d2 < 0.0D)
{
d2 = 0.0D;
}
d2 += 0.5D;
d3 = d3 * (double)par6 / 16.0D;
++l1;
double d4 = (double)par6 / 2.0D;
for (int k2 = 0; k2 < par6; ++k2)
{
double d5 = 0.0D;
double d6 = ((double)k2 - d4) * 8.0D / d2;
if (d6 < 0.0D)
{
d6 *= -1.0D;
}
double d7 = this.noiseData2[k1] / 512.0D;
double d8 = this.noiseData3[k1] / 512.0D;
double d9 = (this.noiseData1[k1] / 10.0D + 1.0D) / 2.0D;
if (d9 < 0.0D)
{
d5 = d7;
}
else if (d9 > 1.0D)
{
d5 = d8;
}
else
{
d5 = d7 + (d8 - d7) * d9;
}
d5 -= 8.0D;
d5 += (double)f2;
byte b0 = 2;
double d10;
if (k2 > par6 / 2 - b0)
{
d10 = (double)((float)(k2 - (par6 / 2 - b0)) / 64.0F);
if (d10 < 0.0D)
{
d10 = 0.0D;
}
if (d10 > 1.0D)
{
d10 = 1.0D;
}
d5 = d5 * (1.0D - d10) + -3000.0D * d10;
}
b0 = 8;
if (k2 < b0)
{
d10 = (double)((float)(b0 - k2) / ((float)b0 - 1.0F));
d5 = d5 * (1.0D - d10) + -30.0D * d10;
}
par1ArrayOfDouble[k1] = d5;
++k1;
}
}
}
return par1ArrayOfDouble;
}
/**
* Checks to see if a chunk exists at x, y
*/
public boolean chunkExists(int par1, int par2)
{
return true;
}
/**
* Populates chunk with ores etc etc
*/
public void populate(IChunkProvider par1IChunkProvider, int par2, int par3)
{
BlockSand.fallInstantly = true;
MinecraftForge.EVENT_BUS.post(new PopulateChunkEvent.Pre(par1IChunkProvider, endWorld, endWorld.rand, par2, par3, false));
int k = par2 * 16;
int l = par3 * 16;
BiomeGenBase biomegenbase = this.endWorld.getBiomeGenForCoords(k + 16, l + 16);
biomegenbase.decorate(this.endWorld, this.endWorld.rand, k, l);
MinecraftForge.EVENT_BUS.post(new PopulateChunkEvent.Post(par1IChunkProvider, endWorld, endWorld.rand, par2, par3, false));
BlockSand.fallInstantly = false;
}
/**
* Two modes of operation: if passed true, save all Chunks in one go. If passed false, save up to two chunks.
* Return true if all chunks have been saved.
*/
public boolean saveChunks(boolean par1, IProgressUpdate par2IProgressUpdate)
{
return true;
}
public void func_104112_b() {}
/**
* Unloads chunks that are marked to be unloaded. This is not guaranteed to unload every such chunk.
*/
public boolean unloadQueuedChunks()
{
return false;
}
/**
* Returns if the IChunkProvider supports saving.
*/
public boolean canSave()
{
return true;
}
/**
* Converts the instance data to a readable string.
*/
public String makeString()
{
return "RandomLevelSource";
}
/**
* Returns a list of creatures of the specified type that can spawn at the given location.
*/
public List getPossibleCreatures(EnumCreatureType par1EnumCreatureType, int par2, int par3, int par4)
{
return null;
}
/**
* Returns the location of the closest structure of the specified type. If not found returns null.
*/
public ChunkPosition findClosestStructure(World par1World, String par2Str, int par3, int par4, int par5)
{
return null;
}
public int getLoadedChunkCount()
{
return 0;
}
public void recreateStructures(int par1, int par2) {}
}
package com.hydroflame.dimension;
import net.minecraft.entity.Entity;
import net.minecraft.world.Teleporter;
import net.minecraft.world.WorldServer;
public class TeleporterDimension extends Teleporter {
public TeleporterDimension(WorldServer par1WorldServer) {
super(par1WorldServer);
}
@Override
public boolean makePortal(Entity par1Entity) {
return true;
}
@Override
public boolean placeInExistingPortal(Entity par1Entity, double par2,
double par4, double par6, float par8) {
return false;
}
}
package com.hydroflame.dimension;
import net.minecraft.block.Block;
import net.minecraft.util.ChunkCoordinates;
import net.minecraft.util.MathHelper;
import net.minecraft.util.Vec3;
import net.minecraft.world.WorldProvider;
import net.minecraft.world.biome.WorldChunkManagerHell;
import net.minecraft.world.chunk.IChunkProvider;
import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
public class WorldProviderDimension extends WorldProvider {
/**
* creates a new world chunk manager for WorldProvider
*/
public void registerWorldChunkManager()
{
this.worldChunkMgr = new WorldChunkManagerHell(new BiomeGenAether(23), 0.5F, 0.0F);
this.dimensionId = 1;
this.hasNoSky = false;
}
/**
* Returns a new chunk provider which generates chunks for this world
*/
public IChunkProvider createChunkGenerator()
{
return new ChunkProviderAether(this.worldObj, this.worldObj.getSeed());
}
/**
* Calculates the angle of sun and moon in the sky relative to a specified time (usually worldTime)
*/
public float calculateCelestialAngle(long par1, float par3)
{
return 0.0F;
}
@SideOnly(Side.CLIENT)
/**
* Returns array with sunrise/sunset colors
*/
public float[] calcSunriseSunsetColors(float par1, float par2)
{
return new float[]{1, 1, 1, 1};
}
@SideOnly(Side.CLIENT)
/**
* Return Vec3D with biome specific fog color
*/
public Vec3 getFogColor(float par1, float par2)
{
int i = 10518688;
float f2 = MathHelper.cos(par1 * (float)Math.PI * 2.0F) * 2.0F + 0.5F;
if (f2 < 0.0F)
{
f2 = 0.0F;
}
if (f2 > 1.0F)
{
f2 = 1.0F;
}
float f3 = (float)(i >> 16 & 255) / 255.0F;
float f4 = (float)(i >> 8 & 255) / 255.0F;
float f5 = (float)(i & 255) / 255.0F;
f3 *= f2 * 0.0F + 0.15F;
f4 *= f2 * 0.0F + 0.15F;
f5 *= f2 * 0.0F + 0.15F;
return this.worldObj.getWorldVec3Pool().getVecFromPool((double)f3, (double)f4, (double)f5);
}
@SideOnly(Side.CLIENT)
public boolean isSkyColored()
{
return true;
}
/**
* True if the player can respawn in this dimension (true = overworld, false = nether).
*/
public boolean canRespawnHere()
{
return false;
}
/**
* Returns 'true' if in the "main surface world", but 'false' if in the Nether or End dimensions.
*/
public boolean isSurfaceWorld()
{
return true;
}
@SideOnly(Side.CLIENT)
/**
* the y level at which clouds are rendered.
*/
public float getCloudHeight()
{
return 128.0F;
}
/**
* Will check if the x, z position specified is alright to be set as the map spawn point
*/
public boolean canCoordinateBeSpawn(int par1, int par2)
{
int k = this.worldObj.getFirstUncoveredBlock(par1, par2);
return k == 0 ? false : Block.blocksList[k].blockMaterial.blocksMovement();
}
/**
* Gets the hard-coded portal location to use when entering this dimension.
*/
public ChunkCoordinates getEntrancePortalLocation()
{
return new ChunkCoordinates(100, 50, 0);
}
public int getAverageGroundLevel()
{
return 50;
}
@SideOnly(Side.CLIENT)
/**
* Returns true if the given X,Z coordinate should show environmental fog.
*/
public boolean doesXZShowFog(int par1, int par2)
{
return false;
}
/**
* Returns the dimension's name, e.g. "The End", "Nether", or "Overworld".
*/
public String getDimensionName()
{
return "Aether";
}
}
ORIGINAL SOURCE: mew, MODIFIED BY: hydroflame