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Ugdhar

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Everything posted by Ugdhar

  1. Well, I've not really done anything with commands myself, but looking at CommandBase, I see both getCommandSenderAsPlayer and getPlayer methods, so I'd hazard a guess at one of those being the solution. Try some things, and come post your code if it's not working, along with logs and/or what it's (not) doing as expected.
  2. run gradlew build in a command prompt from your project directory, your mod will be in build\libs
  3. Check out some of the vanilla commands, I'm looking at 1.11.2 source, but I see /** * Return the required permission level for this command. */ public int getRequiredPermissionLevel() { return 2; } in CommandGameMode in net.Minecraft.command, looks like it might be what you're looking for
  4. Ugdhar replied to Andrew2070's topic in Modder Support
    You should update, Minecraft 1.7.10 is no longer supported here.
  5. Make sure you opened eula.txt and changed false to true.
  6. You're replying to a nearly 2 year old thread, 1.11.2 did not exist then.
  7. - Wrong forum, this one is for mod creators seeking help with their code, you wanted to post in the Support forum. That being said, you will need to update, 1.7.10 is no longer supported.
  8. As long as you haven't changed any of the paths, you should find the logs in %USERPROFILE%\AppData\Roaming\.minecraft\logs fml-client-latest.log is the file you're looking for.
  9. I feel ya, but these guys make this stuff for free, and there's a lot of crap they go through just getting to the point where they can work on it (I think anyway), so that all takes time. They appreciate it when people are patient
  10. I would guess it will be a few weeks after 1.12 for a recommended build, possibly (probably?) longer. I just wait, use the previous version, and stalk LexManos on twitter for any updates he might spill. Use what we got, and just keep checking back!
  11. Hah, thanks @V0idWa1k3r, not 100% sure but I think I threw that check in there with the thought "Gui. . .only on the client. . .", without realizing the server just opens the container. Got rid of that and it seems to work, thanks a ton!
  12. Code: https://github.com/Ugdhar/tileentitytest When I right-click my block, the inventory pops and and all, but even just moving items in my player inventory (which is all I have added in this test so far) doesn't work right, items don't actually pick up, and other items will randomly move about the grid. I've done some googling, but haven't been able to find any answers, and most of the code samples I've seen look similar to what I have, so I'm sure it's something I've missed or am not implementing or even not understanding. If anyone feels like taking a look and seeing what they can find, that'd be sweet. Thanks.
  13. Follow the link choonster provided, follow the instructions to the letter, it tells you which files you need from the forge mdk. Then create your src folders as he described. *Edit: Note that the project directory and your eclipse workspace are NOT the same folder. Your project directory will be INSIDE the eclipse workspace folder. So say your eclipse workspace will be C:\Workspace you would want a folder in there called minecraftmod, which is where you will place all the mdk files and run gradlew from. Then when you open the C:\Workspace workspace in eclipse, you just import existing project, and pick the project folder.
  14. http://www.minecraftforge.net/forum/topic/49497-1112-is-using-registryevent-this-way-ok/#comment-249433 Don't directly copy and paste this code, obviously, but it shows how to register your stuff in, as far as I can tell, the correct way.
  15. Best thing to do is upload your code to a github repository, it's much easier for people to see when you do so. It's free, and quite helpful. http://www.github.com For ore generation, I just went to google and typed in "minecraft forge 1.11.2 ore generation". You basically need to implement an IWorldGenerator. http://www.minecraftforge.net/forum/topic/53563-111-world-generation/ looks like it has some info you could use.
  16. Update your video driver, the one you have installed crashes minecraft https://www.reddit.com/r/Minecraft/comments/5q05wu/psa_latest_nvidia_gpu_driver_crashes_minecraft/?st=j2vzzpdk&sh=9983a59b
  17. Post a crash after optifine is removed if it still crashes
  18. I would update to a newer version, 1.7.10 is no longer supported.
  19. Just google java tutorials. First non-ad result: https://docs.oracle.com/javase/tutorial/
  20. 1.7.10 is no longer supported, and this thread will probably be locked once a moderator sees it. Upgrade to a newer version instead of an older one. There are plenty of great mods after 1.7.10, if you're holding back for a specific one, complain to lazy mod authors that won't update! *Edit: also, post the log from the crash on pastbin/github and link it here for newer versions that aren't working, it will help identify the problem.
  21. It should run based on the output of that last netstat command, you should post the log from that run attempt. Another thing I was wondering about, do you have a minecraft server being launched by a script that automatically relaunches it if crashes or stops? That may be why it relaunches even after being killed.
  22. For the gui thing, on your commandline you have "nogaui", it should be "nogui" to make the gui not appear.
  23. I would advise upgrading to a newer version. 1.7.10 is no longer supported, once a moderator sees this thread it will get locked stating as much.
  24. I have one from no-ip.com, aside from having to renew monthly to prevent it expiring, works great!
  25. If this is for an old version of minecraft, you will not be able to get support here, and will be asked to upgrade to a more current version. It looks like you're trying to use deobfuscated api jars as mods

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