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Everything posted by Ugdhar
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Follow the link choonster provided, follow the instructions to the letter, it tells you which files you need from the forge mdk. Then create your src folders as he described. *Edit: Note that the project directory and your eclipse workspace are NOT the same folder. Your project directory will be INSIDE the eclipse workspace folder. So say your eclipse workspace will be C:\Workspace you would want a folder in there called minecraftmod, which is where you will place all the mdk files and run gradlew from. Then when you open the C:\Workspace workspace in eclipse, you just import existing project, and pick the project folder.
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http://www.minecraftforge.net/forum/topic/49497-1112-is-using-registryevent-this-way-ok/#comment-249433 Don't directly copy and paste this code, obviously, but it shows how to register your stuff in, as far as I can tell, the correct way.
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Best thing to do is upload your code to a github repository, it's much easier for people to see when you do so. It's free, and quite helpful. http://www.github.com For ore generation, I just went to google and typed in "minecraft forge 1.11.2 ore generation". You basically need to implement an IWorldGenerator. http://www.minecraftforge.net/forum/topic/53563-111-world-generation/ looks like it has some info you could use.
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Update your video driver, the one you have installed crashes minecraft https://www.reddit.com/r/Minecraft/comments/5q05wu/psa_latest_nvidia_gpu_driver_crashes_minecraft/?st=j2vzzpdk&sh=9983a59b
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Post a crash after optifine is removed if it still crashes
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I would update to a newer version, 1.7.10 is no longer supported.
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1.10.2 Need help to find tutorials for java basics.
Ugdhar replied to TheRPGAdventurer's topic in Off-topic
Just google java tutorials. First non-ad result: https://docs.oracle.com/javase/tutorial/ -
1.7.10 is no longer supported, and this thread will probably be locked once a moderator sees it. Upgrade to a newer version instead of an older one. There are plenty of great mods after 1.7.10, if you're holding back for a specific one, complain to lazy mod authors that won't update! *Edit: also, post the log from the crash on pastbin/github and link it here for newer versions that aren't working, it will help identify the problem.
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It should run based on the output of that last netstat command, you should post the log from that run attempt. Another thing I was wondering about, do you have a minecraft server being launched by a script that automatically relaunches it if crashes or stops? That may be why it relaunches even after being killed.
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For the gui thing, on your commandline you have "nogaui", it should be "nogui" to make the gui not appear.
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I would advise upgrading to a newer version. 1.7.10 is no longer supported, once a moderator sees this thread it will get locked stating as much.
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Port Fowarding questions [please help!]
Ugdhar replied to Leomelonseeds's topic in Minecraft General
I have one from no-ip.com, aside from having to renew monthly to prevent it expiring, works great! -
Need Help Setting Up this Blood N Bones Server
Ugdhar replied to duongthompson's topic in Support & Bug Reports
If this is for an old version of minecraft, you will not be able to get support here, and will be asked to upgrade to a more current version. It looks like you're trying to use deobfuscated api jars as mods -
Port Fowarding questions [please help!]
Ugdhar replied to Leomelonseeds's topic in Minecraft General
Hard to tell, since routers all set up a little differently. Screenshots of the port fwd config screen could help if ya can -
[1.11.2][SOLVED] Correct way to register item renders
Ugdhar replied to lieywe's topic in Modder Support
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Port Fowarding questions [please help!]
Ugdhar replied to Leomelonseeds's topic in Minecraft General
Forwarding specific ports isn't bad, but you do not want to make your computer the "DMZ Host". Never used Hamachi, so honestly couldn't say, but I would imagine 1 less layer of software wouldn't be a bad thing. If you end up with lots of players, and want it always on, hosting might be a good idea, but of course that costs $$. And getting your world/etc up there would likely all depend on how the host provides access. -
[Forge 1.10.2] How to use java reflector to access private method?
Ugdhar replied to lethinh's topic in Modder Support
Google is your friend: (https://www.google.com/search?q=how+to+use+reflection+in+java+to+access+private+method&ie=utf-8&oe=utf-8) http://stackoverflow.com/questions/11483647/how-do-i-access-private-methods-and-private-data-members-via-reflection -
You won't really find help for 1.7.2 here, old versions of forge are no longer supported here. Upgrade to a newer version (1.10.2+ I believe), and repost with logs if you're having issues, and someone will probably have some help for ya
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Very New to mc modding, want to create a very basic mod.
Ugdhar replied to Bluethefox's topic in Modder Support
Small nice example of some basics. The forge docs and this should be enough to get you started. Go over it repeatedly until you for the most part know what it does and how it works. Don't copy and paste the code into your own mod, typing the code will help the understanding process. (edit: Just noticed, the code presented is not a complete mod, just shows how to register items/blocks, so copying/pasting wouldn't work anyway. So, in addition to the link, also check the MDKs example mod for how to organize your mod structure and how to make the base mod class) Honestly, until you sort of know the basics, all the outdated tutorials out there will tell you how to do everything the wrong way. Once you've gotten your feet wet, you should be able to use old tutorials, and either know when things are wrong, or how to update them to the current version. Don't mod for 1.7.10, you won't get any help here, use the latest version. -
The EAQ is the stickied topic at the top of the support forum:
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Materials Not Reconized By Blocks Modding 1.7.10
Ugdhar replied to awesome8digger's topic in Modder Support
Wrong forum, I don't think is really related to forge gradle, but also, 1.7.10 is no longer supported here, and your thread will likely be closed once a moderator sees it. I would advise updating to 1.10+ to get support, and although there are some mods that were left in the dust of 1.7.10, many have been updated, and there are many new ones as well. -
You fixed the path shown in the screenshot so you're referencing the project folder containing build.gradle, and not the eclipse folder within that folder as suggested right? And if it's that Test project, it looks like it's already present in the workspace on the left. If it's not that project, make sure you're not trying to import another project named Test (I haven't tried to see if you can have multiple projects with the same name). Otherwise, I guess I'm not sure what's goin on.
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You're right, sorry about that. When importing the project, if you're using a workspace the level above the folder your mod project is in, I think you just uncheck where it says to copy project files into workspace (since it's already there), and it should work.
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With no intention of offending, you should really learn how to comfortably manage files/folders on your chosen operating system (windows/mac/etc.), and then proceed to make sure you understand basic java syntax. Without these skills, you will have a lot of trouble even trying to accomplish the most basic of things (especially if you're following the tutorials you linked, they're quite out of date, and will not help you unless you know some java already). While people here are great and will offer tons of help and advice, if you repeatedly demonstrate a lack of basic java/programming knowledge, your welcome will wear out quickly. Again, no offense intended, but the above quoted post indicates that you have a bit of homework to do before you're ready to start making mods for minecraft.
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First, 1.7.10 is no longer supported here. Second, you got the package name on your proxy in the @SidedProxy wrong, you added "com." at the beginning, but that is not there in the actual package name.