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Ugdhar

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Everything posted by Ugdhar

  1. Not really sure, but I think the minecraft forums have a section for modding, you could see if they support old versions there.
  2. The @Override notation is used when overriding a method defined in a parent class, to either replace or add additional functionality.
  3. Please post logs as described in the EAQ, unfortunately pictures (even when they have error messages) do not have enough information to figure out what the problem is.
  4. 1.12 is no longer supported on these forums due to age, regardless of which mods are or are not available. Please update to a modern version to receive support here. Moderators will close topics opened for old versions. Please see the LTS link at the top of every page for more information.
  5. Did you fix it? I downloaded your github, set it up, and the mystery block and bomb are in my creative tab and seem to be working.
  6. Ugdhar replied to KaedenCraft's topic in Modder Support
    The setups from 1.12 -> 1.15 are really different. For 1.15, you can just import the build.gradle as an existing gradle project, or if you want to set it up from the commandline, the tasks are eclipse and genEclipseRuns
  7. Only if you update to a modern version, there is just not enough resources to support old versions. Once a moderator sees this thread, it will get locked. If you can not/will not update, you will have to look for help elsewhere.
  8. 1.12 is no longer supported on these forums due to age. Please update to a modern version to receive support here. More information on supported versions can be found in the LTS link at the top of every page.
  9. You should make a github repository for your code/project, much easier for people to read from there If you must post here, you should use spoiler tags (the eyeball button in the forum editor) so there isn't a huge wall of text. In order to provide more help, you should always post logs as described in the EAQ (also using spoiler tags). If the log is too long, use a github gist or another service to host the log, and post the link here.
  10. 1.7 is no longer supported on these forums due to age. Please update to a modern version to receive support here. See the LTS link at the top of every page for more information on supported versions.
  11. 1.12 is no longer supported on these forums due to age. Please update to a modern version to receive support. See the LTS link at the top of every page for more information on supported versions.
  12. 1.12 is no longer supported on these forums due to age. Please update to a modern version to receive support. See the LTS link at the top of every page for more information on supported versions.
  13. Please post logs as described in the EAQ. Otherwise it's be random guessing what is wrong.
  14. If you update to a modern version I'd be happy to help
  15. 1.12 is no longer supported on these forums due to age. Please update to a modern version to receive support here. More information can be found in the LTS link at the top of every page.
  16. Upload them to a photo site and post a link to it here then. Without some form of more information, there is no way to help you, it would all be random guesswork.
  17. Well, considering that log is not even 1.15.2, I'm gonna say that doesn't help at all. Did you change the game directory in your installation settings? I guess at this point, start posting screenshots of your installation screen, your .minecraft folder, and your .minecraft/logs folder. There has to be a log of some kind somewhere.
  18. Is there a debug.log? Any crashlogs anywhere?
  19. Did you read the EAQ? It explains everything. It's the first post in the Support & Bug Reports forum, I'll post the link here:
  20. Please post logs as described in the EAQ, it could be just about anything without more information to go on
  21. The TorchBlock uses addParticle in the animateTick method. It probably depends on what you are doing/trying to accomplish, I would imagine. I would just look through vanilla code and use that as a guide.
  22. Post logs, chances are you are probably using a version of optifine not compatible with forge. Check the optifine changelog for the version you are using, the last entry in the changelog for that version will tell you what, if any, version of forge it works with.
  23. Please post logs and code (code preferably as a working github repo), they should have more information for us.
  24. This might be a glitch or a bug or something, because I just added a bunch of tabs to my mod, and it stopped @ 5 extra tabs (out of 7 total I made for S&Gs) , and it wouldn't/didn't add a 3rd page. *edit: Nevermind, I wasn't paying attention. The other 2 tabs are at the bottom of the creative screen. So far, you can have at least 7 tabs. I'm going to make a few more and see how many you can have. *edit 2: at 11 tabs, it creates a 3rd page. So I think we're good to go as far as any limits, more than likely. and I did create all of my item groups like this:
  25. if(world.isRemote){ Not sure if you actually want to run this on the client, clients could lie about what advancements are completed, and/or won't be in sync with the server advancements. Of course playing a sound would definitely occur on the client, but logic checks should probably be done server-side. Beyond that, I haven't tried doing this myself, so I am unsure how to go about it. If I have some time to tinker I might check it out and if I find out anything, I'll come back and post.

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