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Ugdhar

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Everything posted by Ugdhar

  1. That's the version Minecraft/Forge has used for a while, I think the actual game uses that version as well.
  2. Does it work if you remove Optifine?
  3. 1.12 is no longer supported on these forums due to age. Please update to a modern version to receive support. See the LTS link at the top of every page for more information.
  4. Ugdhar replied to Hamster_Furtif's topic in Mods
    Looks neat, you should put a link to the curseforge/github/home page in there somewhere!
  5. Honestly I would go right for 1.15.2, although 1.14.4 would be an option as well. My reasoning for this is that these are the only versions that you will be able to receive support for on these forums if you need help. Anything lower, and you would be on your own if you have trouble.
  6. Please post logs in spoiler tags, or even better, on a github gist or something and link to it here. Also, don't format your text in your posts, making it black like that makes it near impossible to see in the dark theme.
  7. 1.8 is no longer supported on these forums due to age. Please update to a modern version to receive support. See the LTS link at the top of every page for more information.
  8. That is not a log, that is just the crash error message. Logs are in the logs folder of your game/installation folder.
  9. I couldn't tell you why, but I have to run the eclipse task twice to get it to let me view sources.
  10. Please post logs as described in the EAQ
  11. Use Java 8 with forge, I do not believe it is compatible with newer versions. The original post has nothing to do with a batch file, you should create your own thread with more information (i.e. contents of said batch file)
  12. Did you find the client-extra.jar? Look at the json for the crafting table as an example. That's what I would do if I were trying to do what you are doing. What is working/not working? (be specific) If you're getting missing textures (black/purple squares), you should also post logs so it shows what it is looking for.
  13. There should be a reference to client-extra.jar that's where the json models and stuff are.
  14. The minecraft wiki has a good breakdown of the model json format: https://minecraft.gamepedia.com/Model#Block_models Also, check the vanilla model files for things with different faces to see how they did it. The vanilla sources are a very good reference, and should be viewable through your IDE.
  15. Not 100% sure if it matters, but in your model file, where you specify the texture, you have a capital L on layer, and all my model files are all lowercase. You also have the texture looking in exemplemod:items/exemple_item, but I believe it should be exemplemod:item/exemple_item. also, you should always post/read the latest.log, it likely tells you it can't load the texture somewhere.
  16. 1.12 is no longer supported on this forum due to age. Please update to a modern version to receive support. See the LTS link at the top of every page for more information.
  17. 1.12 is no longer supported on this forum due to age. Please update to a modern version to receive support. See the LTS link at the top of every page for more information.
  18. Don't bump after 2 hours, give people some time. In a lot of places, it's really early morning and people are probably still sleeping.
  19. Not what you want to hear, but you honestly should probably be learning basic Java/OOP. Not knowing what a constructor is is a bad thing.
  20. I believe it should be textures.item package, no s at the end.
  21. You should post your entire mod as a github project, it helps people see the big picture. Have you used your IDEs debugger to ensure that this code is being called? I've seen a few threads about OreGen on here, so if you use the forum search you will probably find more information.
  22. You can, but will not be able to receive support from this website since it is a really really old version. So you can still download it and use it, but if it breaks, you're on your own or will have to look elsewhere for support. The LTS link at the top of every page has more information on which versions will be supported going forward and why.
  23. I haven't tried this using RegistryObject yet, but I believe Cadiboo has a custom spawn egg that takes a Supplier in the constructor in his example mod on github. https://github.com/Cadiboo/Example-Mod/blob/1.15.2/src/main/java/io/github/cadiboo/examplemod/item/ModdedSpawnEggItem.java I haven't messed with it myself, so your mileage may vary, but seems like a good place to start until something proper is done about the spawn egg mess.
  24. 1.12 is no longer support on this forum due to age. Please update to a modern version to receive support. More information can be found in the LTS link at the top of every page.

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