Everything posted by Ugdhar
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[1.15.2] Custom Model not rendering in game
what is moneera_mod:block/biral khao? The error below that in the log is it being unable to find your item model. This is why it's good to have a github of your whole project, it's hard not seeing the whole picture (i.e. project layout, package structure, etc)
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[1.15.2] Custom Model not rendering in game
There are /always/ logs.
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[1.15.2] Custom Model not rendering in game
Post logs please, and preferrably set your project up on github, makes it easier to view.
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How does one use particle effects?
in your IDE under referenced libraries, you should be able to view the forge/minecraft sources, and other assets in the client-extra.jar
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How does one use particle effects?
I believe he means to look at the code for vanilla torches to see how they did it
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how do i add my custom tulips to a vanilla-biome?
So I was looking at some vanilla code, and noticed if you trace back from GrassBlock, you see in the grow method that there's a call to a biome getFlowers(). If you look at that method, you see it returns the biome's flowers. In Eclipse, you can right click on a method, and select "Open Call Heirarchy". This shows places where this is accessed, and doing this to the flowers field in the biome, it shows me it's accessed in the addFeature method of Biome. THIS shows me when a feature is added via addFeature, if the feature is Feature.DECORATED_FLOWER, it adds that to the list of flowers. Your feature is of type Feature.FLOWER. What happens if you change it? I showed you my trail of thought/research, in hopes it will help you with backtracing through the code to find what you're looking for. Learn how to use the features of your IDE to help you.
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Ticking Entity (Common Issue)
This thread is over 3 years old, and very likely not the same as your issue. You should make your own thread, posting complete logs.
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Creativerse
I played it a little bit (only the free stuff) a couple years ago. It was kinda fun.
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forge crashing on initialization
Looking at the date your version of Botania was released, and the date of your version of forge, I'm thinking that Botania is using an older version of forge, probably 1.14.4-28.2.1, before the new model changes were backported (look at the current 1.14.4 forge changelog notes for more info).
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[1.14.4] Gradle cannot download/resolve MCP mappings
If you look at the line that is commented out: It shows you the format to use. Comment out/delete the line(s) you added, uncomment that one, and just change the version to a newer version. The last 1.14.4 version I see is mcp_snapshot-20200119-1.14.4 So change the "version: '20190719-1.14.3'" to "version: '20200119-1.14.4'" (but leave the channel: 'snapshot' there) and rerun your setup tasks, and you should be good to go.
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[1.14.4] java.lang.NullPointerException: Rendering overlay
Does it still crash if you remove Optifine?
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Trying to download forge but it is opening in internet explorer
Make sure you have Java installed, if you do, try Jarfix (https://johann.loefflmann.net/en/software/jarfix/index.html)
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Need help setting up a Forge Serve (1.15.2)
It tells you right at the top, you're missing a required mod. Make sure you read all installation instructions for the mods you download to ensure you have all required dependencies.
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So, I just finished my Modpack but this shows up...
Please post logs as described in the EAQ, it should tell us what's going on.
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[1.12.2-1.15.2] How Do I Register Items and Mod Recipes?
It is completely unclear what you are even asking. I feel like you're trying to disguise asking for support for an old version just by throwing 1.15.2 in the title of your thread. Versions older than 1.14 are not supported on these forums, and as you've mentioned, thread will get locked with support requests for these old versions. Currently: Items are registered either using registry events (old way) or using DeferredRegister. The Javadocs and Cadiboo's example mod, or even searching these forums for "DeferredRegister" will find you examples. Recipes are added via json (except potion recipes, which is a whole other thing). There are a million examples of json recipes in the vanilla files, and the minecraft wiki has a good breakdown of the syntax and available elements. Please attempt what you are wishing to achieve, and if it does not work, post code (or a link to a github, which is better), logs, and exactly what you are trying to achieve from the end-user standpoint.
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Item Duplicates
1.12 is no longer supported on these forums due to age. Please update to a modern version to receive support. See the LTS link at the top of every page for more information.
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My sword is just a purple and black block
1.12 is no longer supported on these forums due to age. Please update to a modern version to receive support. See the LTS link at the top of every page for more information.
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how do i add my custom tulips to a vanilla-biome?
You can't give up so easy. Look at what happens when you use bonemeal, and follow the progression of code. I did, and it lead me to notice it calls some methods from the IGrowable interface, which lead me to notice that when you bonemeal a block, the (IGrowable) block holds the code that is executed. That's as far as I got, I'll let you do the rest.
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how do i add my custom tulips to a vanilla-biome?
Have you tried anything? Have you looked anywhere to see how vanilla stuff works? I'd start with BoneMealItem and work back from there.
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how do i add my custom tulips to a vanilla-biome?
Search the forums for "runLater", and you will find examples/discussion how to use DeferredWorkQueue, but essentially yes.
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how do i add my custom tulips to a vanilla-biome?
Use DeferredWorkQueue to add features to the biomes you want during the FMLCommonSetupEvent. Check out classes in the net.minecraft.world.gen.feature package and the DefaultBiomeFeatures class in net.minecraft.world.biome.
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[1.12] Okay, this recipe system is ridiculous
This topic is old, please start your own thread with details of what you need help with, as well as what you have tried. Please also keep in mind that 1.12 is no longer supported on these forums due to age, see the LTS link at the top of ever page for more information on supported versions.
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[1.15.2]How do I detect spawning Villager's baby by breeding?
Could you show that entire class please? Just trying to see how/where/which event bus it's registered on
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[1.15.2]How do I detect spawning Villager's baby by breeding?
Show code please, pref a github link to a working project. :)
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[1.15.2][SOLVED] Updating from 1.14 and all my plants have white boxes in them!
Using 20200218-1.15.1 mappings, I have this i my FMLClientSetupEvent: RenderTypeLookup.setRenderLayer(MYBLOCK, RenderType.getCutout()); You may have to inspect the RenderType class to get the correct type, depending on your mappings.
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