Everything posted by Ugdhar
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		Stalling
		
		Not really sure, but I think the minecraft forums have a section for modding, you could see if they support old versions there.
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		[1.15.2] What does "@Override" do?
		
		The @Override notation is used when overriding a method defined in a parent class, to either replace or add additional functionality.
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		When I launch minecraft with Forge and minecraft opens, forge doesn't work
		
		Please post logs as described in the EAQ, unfortunately pictures (even when they have error messages) do not have enough information to figure out what the problem is.
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		Stalling
		
		1.12 is no longer supported on these forums due to age, regardless of which mods are or are not available. Please update to a modern version to receive support here. Moderators will close topics opened for old versions. Please see the LTS link at the top of every page for more information.
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		1.14.4 Forge mod loader detected missing registry entries
		
		Did you fix it? I downloaded your github, set it up, and the mystery block and bomb are in my creative tab and seem to be working.
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		IDE Setup
		
		The setups from 1.12 -> 1.15 are really different. For 1.15, you can just import the build.gradle as an existing gradle project, or if you want to set it up from the commandline, the tasks are eclipse and genEclipseRuns
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		unpacking packed files akka-actor
		
		Only if you update to a modern version, there is just not enough resources to support old versions. Once a moderator sees this thread, it will get locked. If you can not/will not update, you will have to look for help elsewhere.
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		unpacking packed files akka-actor
		
		1.12 is no longer supported on these forums due to age. Please update to a modern version to receive support here. More information on supported versions can be found in the LTS link at the top of every page.
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		(modname) (modname) encountered an error during the load_registries event phase null (FIXED)
		
		You should make a github repository for your code/project, much easier for people to read from there If you must post here, you should use spoiler tags (the eyeball button in the forum editor) so there isn't a huge wall of text. In order to provide more help, you should always post logs as described in the EAQ (also using spoiler tags). If the log is too long, use a github gist or another service to host the log, and post the link here.
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		Can't build 1.7.10 Modding Environment?
		
		1.7 is no longer supported on these forums due to age. Please update to a modern version to receive support here. See the LTS link at the top of every page for more information on supported versions.
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		CRASH REPORT
		
		1.12 is no longer supported on these forums due to age. Please update to a modern version to receive support. See the LTS link at the top of every page for more information on supported versions.
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		Minecraft crashing on mod start up
		
		1.12 is no longer supported on these forums due to age. Please update to a modern version to receive support. See the LTS link at the top of every page for more information on supported versions.
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		My forge 1.15.2 doesn't start.
		
		Please post logs as described in the EAQ. Otherwise it's be random guessing what is wrong.
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		1.12.2 Exception in server tick loops
		
		If you update to a modern version I'd be happy to help
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		1.12.2 Exception in server tick loops
		
		1.12 is no longer supported on these forums due to age. Please update to a modern version to receive support here. More information can be found in the LTS link at the top of every page.
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		Forge 1.15.2 (31.1.25) crashing at startup
		
		Upload them to a photo site and post a link to it here then. Without some form of more information, there is no way to help you, it would all be random guesswork.
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		Forge 1.15.2 (31.1.25) crashing at startup
		
		Well, considering that log is not even 1.15.2, I'm gonna say that doesn't help at all. Did you change the game directory in your installation settings? I guess at this point, start posting screenshots of your installation screen, your .minecraft folder, and your .minecraft/logs folder. There has to be a log of some kind somewhere.
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		Forge 1.15.2 (31.1.25) crashing at startup
		
		Is there a debug.log? Any crashlogs anywhere?
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		Forge 1.15.2 (31.1.25) crashing at startup
		
		Did you read the EAQ? It explains everything. It's the first post in the Support & Bug Reports forum, I'll post the link here:
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		Forge 1.15.2 (31.1.25) crashing at startup
		
		Please post logs as described in the EAQ, it could be just about anything without more information to go on
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		Particle Method Calling
		
		The TorchBlock uses addParticle in the animateTick method. It probably depends on what you are doing/trying to accomplish, I would imagine. I would just look through vanilla code and use that as a guide.
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		Forge/Optifine Installation Issue
		
		Post logs, chances are you are probably using a version of optifine not compatible with forge. Check the optifine changelog for the version you are using, the last entry in the changelog for that version will tell you what, if any, version of forge it works with.
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		problem with changing name of my item
		
		Please post logs and code (code preferably as a working github repo), they should have more information for us.
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		1.15.2 Mod-itemgroub appears in test-client, but not in the actual game
		
		This might be a glitch or a bug or something, because I just added a bunch of tabs to my mod, and it stopped @ 5 extra tabs (out of 7 total I made for S&Gs) , and it wouldn't/didn't add a 3rd page. *edit: Nevermind, I wasn't paying attention. The other 2 tabs are at the bottom of the creative screen. So far, you can have at least 7 tabs. I'm going to make a few more and see how many you can have. *edit 2: at 11 tabs, it creates a 3rd page. So I think we're good to go as far as any limits, more than likely. and I did create all of my item groups like this:
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		[1.15.2] How to check whether a player has a certain advancement?
		
		if(world.isRemote){ Not sure if you actually want to run this on the client, clients could lie about what advancements are completed, and/or won't be in sync with the server advancements. Of course playing a sound would definitely occur on the client, but logic checks should probably be done server-side. Beyond that, I haven't tried doing this myself, so I am unsure how to go about it. If I have some time to tinker I might check it out and if I find out anything, I'll come back and post.
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