Everything posted by LexManos
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Weird block model loading bug [1.8]
This doesn't seem to be a bug in Forge. It seems to be a issue with your model. Tracking it back either your face or sprite is null.
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Is there a way to use custom lightmaps with forge 1.7.10
Stop bumping your posts -.- If someone has a comment they will comment. Bumping is just spamming hence why i keep deleting them -.- I do not know of any mod that enables these custom lightmaps. Tho one could easily be written for Forge. I am still not seeing what the point of this is except for 1) night-vision cheats 2) MAYBE custom adventure maps. You'll have to find someone who can make the mod for you.
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Problems upgrading to 1.8 - IBlockState
There are plenty of samples on how to use the state system in the vanilla code. .equals IS NOT the way to do it. IBlockState is simply a collection of values, those values are keyed by IProperty's BlockButton is a prime example, go take a look.
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Forge Server Crashes When Starting Up
Delete rei's minimap.
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Problems upgrading to 1.8 - IBlockState
That is fundamentally not how Block State works. You are not gunna do any bitbanging anymore. you're gunna use abstract IProperties and get the values in a sane way. IBlockState state = getBlockState(); if ((Boolean)state.get(isPowered)) //do shit
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Manually updating Cauldron to a newer forge version is producing exception by FML
Thats not how updating cauldron works.
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Is there a way to use custom lightmaps with forge 1.7.10
Define 'Custom Lightmaps' I'm sure there could be a mod out there.
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[Solved][1.7.10] Server Won't Start
cpw.mods.fml.common.MissingModsException You're missing mods, read you log to find out which.
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[solved]Help! Read the EAQ but how to run version manually?
There is no version of Forge for 1.8.1, just 1.8. So you need to run Minecraft vanilla 1.8.
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[1.7.2] Minecraft doesn't start after forge loads
Read the EAQ and update to 1.7.10 -.-
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[1.7.2] Minecraft doesn't start after forge loads
The launcher gives you a log, don't make me ask again it'll result in you being banned -.-
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Forge crashing only on Multicraft
1.6.4 is not supported, read your log.
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Forge Won't Load!
2015-01-31 14:21:13 [sEVERE] [ForgeModLoader] This version of FML is built for Minecraft 1.6.4, we have detected Minecraft 1.8.1 in your minecraft jar file Install things correctly using our installer -.-
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[1.7.2] Minecraft doesn't start after forge loads
Post your log.
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Quick question relating to version directories.
1) Yes 2) Just use GameDir option if you want that.
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Can't get mods working on my server.
[23:01:49] [server thread/ERROR] [FML/]: Found a duplicate mod TreeCapitator at [C:\Users\Maxwell\Desktop\Modded Minecraft Server\mods\[1.7.2]TreeCapitator-universal-1.7.2.r01.jar, C:\Users\Maxwell\Desktop\Modded Minecraft Server\mods\treecapitator]
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1.8-forge11.14.0.1295-1.8 problem
What launcher are you using?
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1.7.10 Server won't start.
Something is adding a security manager, you need to figure out what.
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Distributed Modpack Launchers for 1.8
Any launcher that follows the standards put forth by the vanilla mojang launcher will work. Any that don't follow that need to be yelled at to fix there launcher.
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1.8 versions aren't working for my beta tester
-.- Just post logs and everything as always how the heck are we supposed to know what the issue is if we don't have any logs.
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1.7.10 Server won't start.
On top of that the error is: Caused by: java.lang.SecurityException: Cannot replace the FML security manager How EXACTLY {I need the full command} do you run the game?
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Bug server 1.5.2
Support for 1.5.2 will not be given, update.
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Forge 1.7.10 (Galacticraft) Autosaving Mod
Follow the rules in the eaqs.
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[1.8] Keep IItemRenderer, or implement a programmatic way to generate models
ISmartModel
- A little confused.
IPS spam blocked by CleanTalk.