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LexManos

Forge Code God
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Everything posted by LexManos

  1. https://github.com/MinecraftForge/MinecraftForge/commit/4649f7af36ac709129a53f7fc2fd639b883474d9 Yes the networking has been rewritten to be simpler. All you really need is the ChannelBuilder class. You can see Forge's usage as an example.
  2. Or, you could just install Forge using our installer, put the mods you want into the mods folder. And use the vanilla launcher to run the game.
  3. controllable-1.16.3-0.8.3 forge-1.20.4-49.0.11 According to your logs you're installing Forge 1.20.4 while also trying to install a mod for 1.16.3. This wont work. MC mods are highly version specific. So you have to match the MC version across all of your mods.
  4. You can use websites like https://jsonlint.com/ to validate the format of json files. You added the IP address to the json file incorrectly. Use the in-game commands to ban the IP address instead of manually editing the json.
  5. We have, but its always a cat/mouse game. And the spam prevention service the forum is using is failing horribly. We're doing the best we can. And pastebin was just an example. You can use any common text hosting site.
  6. jar.manifestVersion is the version you found in the manifest. So if a mod specifies that as their version, then check the manifest.
  7. Version checking is also done off the main thread so it shouldn't effect startup times in any significant way.
  8. You can't change the vanilla loading screen with a resource pack {unless something has changed recently}, for the same reason that you can't change this one. They are done before mods are loaded.
  9. You don't. Its meant to keep with Mojang's branding colors. If you want a different color use the dark theme option in vanilla, it'll switch to black.
  10. The concept is a known exploit that has been around for several years. It is not something that is caused by anything in ours, or Minecraft's end. It is unfortunately a risk when using mods in Minecraft. They are arbitrary jars which can have any code in them. This is one of the reasons we push people to use the latest versions. This particular case was fixed in BdLib for 1.16+ and the author has no intention of back porting.
  11. Ya, but the debug log should still contain the loaded mods, the enhanced exception was added later I guess.
  12. You have the same mod installed more then once, no idea what one it is, we used to have them listed in the log, so try checking the debug log.
  13. coda.breezy.Breezy.resetWindDirection(Breezy.java:67) is casting the client world to the server world without properly checking, talk to the breezy mod author.
  14. Something blue_skies is doing is conflicting with other coremods you have installed, try removing it and/or optifine.
  15. there is literally no executable jar anymore. Java does not allow them to be used when using the module system. Use the run scripts, or copy the run scripts into the command line arguments of your server
  16. No, there is literally no executable jar anymore. Java does not allow them to be used when using the module system. Use the run scripts, or copy the run scripts into the command line arguments of your server
  17. Fixed in 47.1.34+ https://files.minecraftforge.net
  18. This is the Forge forums, not Fabric, you'll want to go to their forum/discord to get support with Fabric.
  19. Seems like an issue with fishofthieves, remove it
  20. There is no error in that log, what are you actually experencing?
  21. There is no jar anymore, and hasnt been for a couple years now. You need to use a server host that supports modern ways to launch the game.
  22. Post the logs that are in the same folder you ran the installer from. This is typically something on your computer blocking internet access
  23. That is not a problem, that is exactly what the installer is supposed to do. You have to use the run script to start the server now. There is no executable jar.

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