Everything posted by LexManos
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Problem Regarding Fullscreen With Forge
1.12 is no longer supported on this forum. Please update to a modern version of Minecraft to receive support.
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Dealing with Decompile Errors
We fix it manually. And we try and make Fernflower better to produce better decompiled code.
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Dealing with Decompile Errors
Minecraft is copywritten code and publishing their decompiled source is illegal. We do not support you doing it. The toolchain Forge has is specifically designed to keep things like that at arms length but also give you a local copy to reference it.
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Mods Minecraft Crash.Please Help
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Minecraft 1.12.2 crash (Error: java.lang.NoSuchFieldError: EMPTY)
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forge installer for 1.15.2 just opens my launcher
Post exact details. Which exact url are you downloading. Show a screenshot of what you are seeing.
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Do I need to ask mojang or make a book about it?
This is not the place to ask, as we are not Mojang, nore are we lawyers. But the obvious answer is yes... Because Minecraft is a multi-million dollar trademark.. they will probably have issue.
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I had mods installed before, but when i added some, this happened.
1.7 is no longer supported on this forum. Please update to a modern version of Minecraft to receive support.
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Forge Server Disconnecting Me
1.12 is no longer supported on this forum. Please update to a modern version of Minecraft to receive support.
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A mod that has a feature like schematics blueprint, but easier to see the blocks
This is a place to suggest features for Forge. Not random mod suggestions.
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[1.15.2] [SOLVED] Could not resolve forge.jar
Run with --stacktrace and read the error, it'll tell you what is wrong.
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Override Vanilla Blocks class
This is expected due to Mojang's shitty worldgen statically locking everything. Why the hell are you replacing stone/grass?
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[ForgeGradle] Option to use local mappings
Those commands are fine, and the problem with renaming things that already have names is that it fucks up other people's workspaces when they update and makes it a pain to find what was changed. But that doesnt actually stop you from renaming things. Just don't be an ass about it and name things correctly. And like I freaking said, the mappings are downloaded from maven. ANY MAVEN YOU HAVE CONFIGURED IN YOUR BUILD.GRADLE will work. Seriously, you've already hacked around things and made a 'custom FG' but can't understand the basics of setting up a maven repo in your buildscript... Anyways, this has nothing to do with Forge. You can already use custom mappings. And it's a case where you're just willfully doing things the incorrect way. So gunna close this.
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[ForgeGradle] Option to use local mappings
People can change mappings, you're just using the wrong command. the bot should have plenty of help text to tell you what to do. and no you dont need a custom FG version -.-
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Why doesn't this recipe work?
Because that is obviously not a valid ingredient. It also is a bad recipe, unless you're intentionally making it only work in the full crafting grid when you place it in the center. Look into data generators. They will help you.
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[ForgeGradle] Option to use local mappings
You could just submit names to the bot... But either way, the mappings are downloaded from maven, any maven you have configured in your project. But the problem with using custom mappings is that other people who use your setup don't have that data.
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The server doomed after opening it wrongly with .jar but not .bat
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Server won't run with .bat file
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Override Vanilla Blocks class
No that is not what you're wanting to do. You just need to use registry replacements. Just register your block, using vanilla's name. And it'll be overriden in the game.
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Client Jar file
- Problema con la version de forge 1.17.10
1.7 is no longer supported on this forum. Please update to a modern version of Minecraft to receive support.- help with getting to windows 10 installer
Forge is for the Java edition of Minecraft, not the Windows 10 edition.- Forge 31.2 Minecraft 1.15.2
Forge Version: 31.2.0 Minecraft Version: 1.15.2 Downloads: Changelog: (Direct) Installer: (AdFocus) (Direct) MDK: (AdFocus) (Direct) Intro: Here we go again for 1.15.2, this has a ton of bug fixes, developer improvements, as well as preliminary support for Java 13+ so we'll see how that goes. Changelog: New: Added hook to allow customized overlays when swimming in custom fluids. Added support for suppliers in FoodItem, allow easier modder extension. Added model data to BlockModelRenderer Added system for global loot functions, allowing modders to affect all loot tables using data. Added new early loading screen that shows before Vanilla even exists. Should seamlessly transition to vanilla. Can be disabled via config. Added new Data generation features. Revived the Forge lighting pipeline, to improve rendering performance. Disabled by default. Added hook to control hill biomes. Added PlantType to the extensible enums. Extended GUIUtils to be more useful. Added hook to override tool requirements when breaking blocks. Added hooks to allow buckets to be better used with custom fluids. Added hook to allow bees to use custom hives. Added ability to use stencil buffers for mods. Added constructor to Music Discs for easier modder extension. Fixes: Fixed lighting issue in GUIs for some models. Fixed bug causing equip tooltip to display when unnecessary. Fixed client desync when interact event is canceled on the client. Fixed invalid arguments passed to first person hand renderer. Fixed chunk watch and unwatch events not firing correctly. Fixed vanilla bug related to rendering states. Fixed error when players join servers in a dimension that doesn't exist. Fixed ItemStack TER not being called. Fixed custom teleporters not being used when moving from the end to overworld. Fixed custom teleporters triggering end game credits. Fixed set dimension command not setting position correctly. Fixed Conduit and Beacon activation on vanilla servers. Fixed potential issue with clients sending invalid data to server. Fixed javac compiling issues on some JDKs Fixed tps and gen commands not working. Fixed note blocks not changing state correctly. Fixed ownership leak in ItemStackHandler. Fixed server config loosing dimension type when using custom dimensions. Fixed vanilla bug that caused the byte order of buffers to be incorrect. Fixed buffer batching not copying all data correctly. Fixed tag serializing empty data. Fixed annotation processor skipping duplicate annotations. Fixed annotation processor incorrectly tagging child annotations. Fixed binary issues when using JDK 9+ and targeting J8. Fixed vanilla recursion issue in advancement loading. Fixed potential NPEs in RegistryObject. Fixed mod resource and data packs being sorted incorrectly. Fixed automatic event subscriber picking wrong mod id when in multi-mod sources. Fixed BackgroundScanHandler erroring on some servers. Fixed swim speed and reach distance not having localization info. Fixed milk buckets removing too many potion effects. Fixed chunk data save event being fired with null world in some cases. Fixed resource leak in vanilla loot table handler. Fixed hoppers not fully inserting into custom inventories with non-standard max stack values. Fixed null item stack being sent to player destroy item hook. Fixed some blocks being darker then they would be in vanilla. Fixed pressing escape not matching pressing done on the mod list screen. Fixed removedByPlayer not being called on the client when breaking blocks. Fixed infinite loading screen when mod resources error. Fixed fluid tanks calling changed events when simulating. Fixed tile entities persisting incorrectly when blockstate changes. Fixed CrowGrowEvents not firing for Bamboo Fixed vanilla screens where pressing escape doesn't match pressing done. Fixed mod duplication issue when using a symbolic links as your mods folder. Fixed server config directory remaining locked after server shutdown. Fixed level change event not firing during enchanting. Fixed duplicate call to chunk load events. Fixed typo in registry alias serialization causing infinite loop. Fixed particles not colliding with the ground correctly. Fixed model transformation ordering. Fixed OBJ models ignoring deffuseLighting setting. Fixed blockstate json serializer using incorrect string. Fixed incorrect argument passed in RenderPipeline potentially causing crash. Fixed FireBlock using flammability instead of spread speed when looking for places to spread.- Unpacking Scala libraries (I'm doing it on 1.7 pls don't block the discussion)
1.7 is no longer supported on this forum. Please update to a modern version of Minecraft to receive support.- Custom Loading Screen
You dont, this screen isn't in 1.14+ - Problema con la version de forge 1.17.10
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