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LexManos

Forge Code God
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Everything posted by LexManos

  1. Make sure you have Java installed and try running Jarfix once, then try the installer again. Also, update to a modern Minecraft, 1.8.9 isnt supported on the forums.
  2. Better Questing doesn't just magically make quests.... Its meant for Mod pack developers to tie things together. They are the one who make the quests.
  3. 1.12 is no longer supported on this forum. Please update to a modern version of Minecraft to receive support.
  4. Why are you trying to use the launcher... to install.. You should use the installer....
  5. Libraries dont just automatically get built into the jar of each project that uses them. That would be an immense waste of space/bandwidth. Not to mention the potentially legalities of it. You wouldn't want to ship all of Minecraft in your Jar just because you use it as a dependency. However if you DO want to shade a jar in, you can. There are tools such as the shadow plugin for gradle that'll let you choose which libraries to ship.
  6. Forge Version: 35.1.4 Minecraft Version: 1.16.4 Downloads: Changelog: (Direct) Installer: (AdFocus) (Direct) MDK: (AdFocus) (Direct) Intro: It's that time again, the 1.16.3 to 1.16.4 update is rather trivial for modders. The bulk of mods should just work. I would of posted this as a RB a while ago. But unfortunately I have been delayed because of having to move houses. Which has taken quite a lot of my time. The update was done within 30 mins of Mojang's release, and has been fairly stable fromt he get-go. I just havent had time to write this post and thus haven't done a RB. Changelog: New: New hook for Axe tools. New hooks for modifying structures and spawn lists. New event when players change game mode. Revived BiomeDictionary, uses RegistryKey's instead of Biome objects as Biomes are now data driven in Vanilla. Added tag support to enchantments, options, and tile entity types. Added signature reporting of Mod jars to the mod list GUI. Reintroduced name tag distance attribue. Added better auto-detection of ANSI support. Added custom model loader support to data generators. Added codec support for FluidStacks Added support for loading 1.16.3 mods, as they should be inherently compatible. Mods can opt out with special crafted dependency info in their mods.toml. Added better extension point for mods to control server compatibility test on the client. Added player context to AnvilUpdateEvent Added support for custom argument types without breaking vanilla clients. Fixes: Fixed vanilla Campfire smoke bug. MC-201374 Fixed toggleable keybindings still being active while in GUI Fixes Fixed modded EntityClassifications not being useable in the codec. Fixed log spam related to Object Holders Fixed item tooltips not being screen wrapped anymore. Fixed registry dumps being unsorted. Fixed error when vines grew in certain configurations. Fixed texture loading path. Fixed RCON not sending newlines. MC-7569 Fixed RCON not using UTF8 Fixed logic error in ITeleporter implementation. Fixed resource leak in OBJ Loader. Fixed unnneded patches caused by crowdsourced names. Fixed java performance issue when loading large modpacks due to java not correctly caching url comparisons. Fixed data driven biomes failing to work with SingleBiomeProvider Fixed custom Forge attributes using invalid translation keys. Fixed concurrency issues with NonNullLazy.Concurrent Fixed config parse failure causing crash. Fixed game state not reverting to vanilla correctly before exiting when early mod events error. Fixed biomes not correctly being assigned ids when loading existing worlds. Fixed early sorting bug that was causing an exception at the wrong time and not correctly showing an error screen. Fixed vanilla clients having log spam when connecting to modded servers with custom attributes. Fixed player not rendering when camera is a different entity. Fixed unpredictable order when adding new entries from a mod to an existing world with that mod. Fixed harvest check event not firing when block doesn't require a tool. Fixed Banner.toItem erroring on servers. Fixed fake players overriding real players advancement tracking. Fixed modded dimensions not loading properly during first run on dedicated servers. Fixed concurrency issue in StartupMessageManager Fixed food bar not rendering when mounted. Fixed removing structures causing chunks to not be saved. MC-194811
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  7. "MCP Reborn" Needs to die in a fire. Jar Modding is a thing of the past. All the tools you need are provided by FG. I do not like people using the MCP name, or assets, to make our lives harder.
  8. So, this seems to be a vanilla thing. Namely they don't seem to ever give you a spawner with entities in it so the client trying to render it never tries to render bees or wolves or whatever. If you can find a way to give yourself these items in vanilla, then it should probably be reported to Mojang.
  9. Delete those files and try again
  10. 1.12 is no longer supported on this forum. Please update to a modern version of Minecraft to receive support.
  11. This has been fixed, update to 1.16.3/latest Forge.
  12. TIL DataParameter's are DataManagers.... Seriously, this is just a giant thread of you messing up basic java systems, not listening to people who are trying to help you, and having no idea what you're doing...
  13. 1.12 is no longer supported on this forum. Please update to a modern version of Minecraft to receive support.
  14. Why do you need that field? Seriously.. there is a getter public boolean isCharged() { return this.dataManager.get(POWERED); } If you want to set it to true, just do what vanilla does and strike it with lightning. You could also probably set the data manager directly via id, or using the readFromNBT function. There are many ways to do it. Either way everyone else is correct you need to understand the basics of java and what classes and methods are. Also POWERED is not a boolean its a DataParameter. So you wouldnt set it, you'd just get it and then use it to set the dataManager entry. So ya, there are MANY ways you can do this, all of them are fairly well documented and could easily be found by understanding the basics of java and the things people in this thread have said. Next time you try and tackle a subject, describe what you want to do, not how you want to do it. You dont need to set/get a proviate value, you just want to make a creeper charged or not.
  15. Provide your full logs.
  16. 1.8 is no longer supported on this forum. Please update to a modern version of Minecraft to receive support.
  17. Some zip managers like to take control of the .jar file extension away from Java. Make sure you have Java installed and try running Jarfix once, then try the installer again. Also, be sure you have a proper java installed. It's trying to run IE for some reason.
  18. You're slowly moving forward, 1.10.2 is 4 years old, 1.12.2 is 3, move up to 1.15/1.16 to be on modern versions. But still, #2 applies.
  19. Forge's installer is ~5.5MB, and the loader is ~500KB. The files on our server are just fine. I have no idea where you're getting 37MB files from. You're gunna have to be more specific on what you're doing and why. Also, you should update to 1.16.3, as 1.16.1 is old and won't be getting any more updates.
  20. 1) 1.10.2 isn't supported anymore, so you'll have to solve it yourself. 2) Out servers are fine, so there is something on your end. So read your installer log and figure it out.
  21. 1.7 is no longer supported on this forum. Please update to a modern version of Minecraft to receive support.
  22. Due to legalities, we can not publish artifacts for you to download manually. However, if you setup your workspace once, we heavily cache everything so that it wont need to download them again. So yes, using the offline switch, and having set it up once while online, should be good enough.
  23. This typically means that you connected to a server without the mods installed. I'd advise 1) Using the vanilla launcher not technic. 2) Making sure you're running the server correctly by reading the log files on the server.
  24. You are messing up in many fundamental java principals. Guys, please don't give him copy paste code as there are many out there he could find if he cared. The example in DeferredRegister shows what you should be passing in. Which is a Supplier<Block> That supplier is typically created via a lambda, but it doesn't have to be, this is a implementation detail that's completely up to you. That supplier has to return a NEW instance of a Block, or subclass of Block. To create a Block instance you need the Properties instance. Which has a private constructor. So you need to figure out if there are any functions you can access that create a new instance of that class. This is where your IDE comes in, just like Draco said, go to the constructor, right click, find references. The method you should all should be really obvious.
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