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LexManos

Forge Code God
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Everything posted by LexManos

  1. I think he is asking for us to still load all of the mods, just to make us scan subfolders as well. This is already possible with the mod discovery API we have. I don't think we'll add this to Forge by default because it'd just be to prone to user errors. Duplicate mods, different versions, and the like. I'm not seeing the benefit of something like this.
  2. 1.12 is no longer supported on this forum. Please update to a modern version of Minecraft to receive support.
  3. 1.12 is no longer supported on this forum. Please update to a modern version of Minecraft to receive support.
  4. 1.12 is no longer supported on this forum. Please update to a modern version of Minecraft to receive support.
  5. 1.12 is no longer supported on this forum. Please update to a modern version of Minecraft to receive support.
  6. 1.12 is no longer supported on this forum. Please update to a modern version of Minecraft to receive support.
  7. Forge is a mod loader, for both the client and server. It does not load Spigot plugins, it loads Forge mods. Just because both are written in java, and are packages as Jar files doesn't mean they are compatible.
  8. What java installation are you using?
  9. Update to a supported version of Minecraft, the ID limit has been removed.
  10. 1.8 is no longer supported on this forum. Please update to a modern version of Minecraft to receive support.
  11. Disable whatever adblocker you're using that is replaces everything with Nick Cage. Or just use the direct links.
  12. 1.12 is no longer supported on this forum. Please update to a modern version of Minecraft to receive support.
  13. No, you are not legally allowed to redistribute Mojang's copywritten work, including the sounds even if you re-render them in a different format.
  14. Forge Version: 31.1.0 Minecraft Version: 1.15.2 Downloads: Changelog: (Direct) Installer: (AdFocus) (Direct) MDK: (AdFocus) (Direct) Intro: This is the first recommended build for 1.15.x! This would of been out a few weeks ago, but Mojang decided to release 1.15.2, so we figured it'd be best to hold off until that version stabilized. As you may have read, we dropped 1.12 support a few weeks ago and now concentrate on 1.14.4 and 1.15.2 until 1.16 drops. 1.15.x brought many changes to the rendering engine and incorporated some parts of the new rendering engine known as "Blaze3D", but this release was still a lot faster than 1.14.x, thanks to the mod loading and launching rewrite we started in 1.13 being complete. Also thanks again through all the contributors for this release that helped to fix bugs and bring new features to forge. Changelog: New: Removed and cleaned up old code Remove third-party vecmath library in favor of using the new minecraft functionality Allow logos in the mod screen to be scaled differently Allow models to override be overridden when using OBJ models Make more Data Generator stuff usable by modders Add support for custom nether portal frame blocks Added new Click Input Event Added entity nameplate rendering event Added support for gui_light model option Re-implemented the ITeleporter interface to allow moders to control dimensional teleporting more easily Allow mods to more easily specify a custom texture for chests Add support for sending fluid stacks over the network more easily Add support for fluid overlay rendering for custom fluids Fixes: Fixed incorrect item lighting Fixed broken stairs and fence rendering Fixed keybindings not saving Fixed items being too small when dropped Fixed mod list screen Fixed capability data not being transferred when returning from the end Fixed incorrect warning screen caused by removed vanilla sounds Fixed game crash with modded entities Fixed bucket rendering Fixed crash when parsing custom obj models Fixed items not being colored correctly with custom colors Fixed items rendering too dark Fixed many other rendering related issues Fixed particles not rendering correctly due to wrong GL state Fixed incorrect item lighting Fixed crash when using certain fonts Fixed crash when building quads for rendering Fixed dyes tag not automatically finding new dyes Fixed Big Mushrooms not generating Fixed Raw Mouse Input Event Fixed fullbright lighting Fixed Fish Bucket not being usable by mods Fixed breaking overlay Fixed Widget Foreground Color not allowing pure black Fixed entities turning on a spot Fixed RenderType loosing it's mapping for registry replacements Fixed extended version of getLightValue not being used everywhere Fixed Wakeup Event not being called at the correct spot Fixed mod resources ordering Fixed Player Changed Dimension event providing the wrong dimension Fixed Keybinds modifier not working correctly Fixed Chunk Data Load Event not fireing Fixed small typos in forge config Fixed restoring blur mipmaps Fixed Right Click Block not being called on client and server Fixed crash on new java 8 versions in development environments Fixed a bunch of events not having the new rendering context Fixed Attacks/Punches not registering Fixed functionality for rails to have different maximum speeds Fixed registry desync, causing entities or sounds to be mixed up when connecting to a server Fixed compression system used by the installer to make downloads smaller.
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  15. Forge Version: 28.2.0 Minecraft Version: 1.14.4 Downloads: Changelog: (Direct) Installer: (AdFocus) (Direct) MDK: (AdFocus) (Direct) Intro: Hello again guys, this is a new release for 1.14.4, as part of our LTS system. This is mainly a cumulative release giving modder and pack makers a new base to target. Changelog: New: New networking design to help modders stop accidentally leaking network memory New Tag reloading events New hooks to allow FlowerPotBlock to be reusable by modders New more robust/less hacky system for extending enums New hooks to allow custom dimensions with differetn sea levels New hook to make Structure processing more powerful New hook making FlowerBotBlock/StairsBlocks/FishBucketItem more reusable Added extra features to RegisteryObject/DeferredRegister system New dimension hooks to better sync data between client and server Exposed DyeColor hooks for more utility New mod related resources are now in a single 'Mod Resources' resource pack to allow sorting, mods can still add additional packs for finer control New pre-loading screen that can show progress information that happens before Mojang's official loading screen Made customClientFactory optional New hooks allowing modded IParticleRenderTypes to be rendered Added PlayerGiveXpEvent and PlayerChangeLevelEvent hooks Added profile icon to the installer New hooks for interesting with low level networking events Regular mods are now automatically de-duped based on the version number Added Blockstate and Model data providers New hooks to make Loot Table data generators more reusable New Data Generator helper classes New hooks to allow for more flexibility in mod discover-ability New hooks to make it easier to add custom TNT blocks New SleepFinishedTimeEvent allowing control of world time when waking up Added FENCES_WOODEN and FENCE_GATES_WOODEN tags as fuels in furnaces Split DrawBlockHighlightEvent into subevents to make usage clearer Added FluidStack support to the Forge packet buffer Added support for custom nether portal frame blocks Fixes: Fixed patch for vanilla spawning in WorldEntitySpawner Fixed hooks for handling raw mouse events Fixed default behavior for Item#canPlayerBreakBlockWhileHolding Fixed vanilla performance issue in furnace fuels Fixed issue where exceptions during loading would not kill the main thread correctly Fixed jigsaw blocks not mirroring properly Fixed type bound on GameRegistry.findRegistry being too narrow Fixed installer issues related to old java bugs Fixed sea level info not being available on the client Fixed server jar manifest paths Fixed berry bushes not throwing crop growth events Fixed some non-sensitive calls to Block.getSoundType Fixed FluidTank with empty contents throwing error if drained Fixed vanilla bug related to the main menu screen. MC-145102 Fixed race condition in flowing fluid blocks Fixed many minor issues in Fluids Fixed Model Loaders not being properly initalized Fixed custom model loading Fixed IModelData not being cleared when tile entity is removed Fixed hidden potion effects backgrounds still rendering Fixed mod info panel rendering incorrectly on some systems with HiDPI displays Fixed kelp not throwing Crops Grow Event Fixed shears not having sound Fixed error logging in mod dev environment Fixed bounds checks in `NativeImage` MC-162953 Fixed loading error/warning screen not showing Fixed vanilla models with parents not loading properly Fixed clientside chunk load event spam Fixed shouldCauseReequipAnimation not working Fixed forge rendering pipeline and shape based light occulsion Fixed NPEs caused by uninitialized lists in ModDirTransformerDiscoverer Fixed NPE in modlauncher when there is no mods dir Fixed issue with logs during server shut down Fixed Item#doesSneakBypassUse hook Fixed vanilla bug in entity navigation to stop entities spinning MC-94054 Fixed recursion issue in biome types Fixed BlockStateProvider#horizontalBlock emitting rotations >=360 Fixed registry snapshots not reading aliases correctly Fixed an NPE caused by missing registries Fixed performance issue related to relighting entire chunks Fixed using bonemeal in modded oceans Fixed shift-click insertion of modded recipes into the Stonecutter Fixed DyeColor referencing incorrect Tag path Fixed the hang on startup problem when windows' broken device enumeration causes a huge glfwInit slowdown Fixed emissive items not working Fixed camera setup render event Fixed invocation of Vanilla spawn logic Fixed Entity.canRiderInteract not being called Fixed event spam during projectile movement Fixed Minecarts not with modded powered/activator rails Fixed rails maximum speed hooks Fixed capabilities becoming inaccessible on returning from the end Fixed Brown Mooshrooms dropping Red Mushrooms when sheared Fix NPE on java 8u242 in dev enviroment Fixed compression system used by the installer to make downloads smaller.
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  16. 3rd party utilities that mess with the world are not supported/endorsed as they have non-insignficant chances of breaking the world. Beyond that update to 1.13+ to remove the 4096 limitation directly.
  17. Yes there is a proper way, but we do not want to help or encourage people like you who are bypassing our systems. But, I will tell you maven is a standard format, and has a standard way of checking hashes.
  18. There are already a plethora of other server management tools. Why make another one? Also, personal preference is #3. And especially don't want you pretending to be us.
  19. You should not be shading all of minecraft/its dependencies into your jar file... You could in theory make a single jar that works on all systems if you keep everything abstracted out. But honestly it's better/easier to just build separate jars.
  20. Path lengths are no longer an issue in modern file systems. If you are doing something that cares about it then you should figure out the modern way of doing it.
  21. 1.12 is no longer supported on this forum. Please update to a modern version of Minecraft to receive support.
  22. Do not hijack unrelated threads.
  23. 1.12 is no longer supported on this forum. Please update to a modern version of Minecraft to receive support.
  24. Post your full logs, and if you're fine with it the world save.
  25. 1.12 is no longer supported on this forum. Please update to a modern version of Minecraft to receive support.
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