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LexManos

Forge Code God
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Everything posted by LexManos

  1. The installer downloads a compressed version, using lzma and pack200. Sadly this is a lossy compression, but it only looses jar metadata. But as such it's unpacked for us smaller then the original jar. However, it should find them fine what are your md5s? the one's it's looking for are here: https://github.com/MinecraftForge/FML/commit/81328b6684c5127427153807b5e498c2efefb96b#L1R37
  2. Just out of curiosity, where exactly are you getting the installer from? What url?
  3. Forge Version: 9.11.0 Minecraft Version: 1.6.4 Downloads: Changelog (Direct) Installer (Adfly) (Direct) Universal (Adfly) (Direct) Source (Adfly) (Direct) Javadoc (Adfly) (Direct) So, 1.6.3 was released, a bug was found and 1.6.4 was immediatly released. However, both 1.6.3 and 1.6.4 are not major changes, they are bug fixes for future compatibility with 1.7 changes. What does this mean for: The End User: If All of the mods you have use the SRG name obfuscation, and DON'T add world structures, then they should all work just fine. All Forge mods *should* be using SRG obf, if not yell at the mod author. And as for the Structures, basically if they add buildings to world gen. Say.. Village houses, nether towers, whatever, they will need to be updated. What I advise is you backup your save folder, and try loading it. If your game errors out, then one of your mods needs to be updated. Typically things will crash and burn hard if there are strucutres that havent updated. Which is why I advise making sure to backup your world. The Forge Modders: As always, you should be using SRG obfuscation {reobfusicate_srg}. If you are, and your mod doesn't have anything that extends: StructureStart or StructureComponent, you need to register those classes in the new MapGenStructureIO class. It is advised you keep the same modid:internalid naming structure that you use with all the other registries. Beyond that you need to make sure that all of those classes have a zero argument constructor, because it is now required. Minecraft Forge 9.11 Changelog: ============================================================================ Updated to Minecraft 1.6.4. Bug Fix: Fixed bug in AccessTransformer which caused methods to not respect finalization changes, Item.getIconIndex(ItemStack) is now non-final
  4. ... yes because the downloads labeled as 1.6.3 are TOTALLY for 1.6.4. Anyways, get the correct version of Forge for the versions of Minecraft you're wanting to run.
  5. You're having internet issues, Not sure qwhat to tell you with the new switch to using compressed libraries our server should be able to keep up with the demand {though we're still lookin for mirriors} Anyways if this continue, you can just go manually download the libraries. http://files.minecraftforge.net/maven/org/scala-lang/scala-compiler/2.10.2/scala-compiler-2.10.2.jar http://files.minecraftforge.net/maven/org/scala-lang/scala-library/2.10.2/scala-library-2.10.2.jar Make sure to place them in the proper folder structure see the url for it.
  6. Because I'm out of town. Was expecting 1.6.4 to not be released till Thursday. As they typically give us a week. But guess it was pushed quick. I have no access to my computer so meh, you can waiit a short while. Or.. as we ARE a open source project one of you could update it. As this is a super small bugfix one.
  7. We typically can't support things like this because usually plugins that do this have to do shady shit to trick the client into displaying the item without killing or picking it up. Feel free to look into exactly how it is creating those entities and we can take a look but as I said they usually do black magic on the server side.
  8. Run it from the command line and see if it outputs anything. Or manually install the library yourself.
  9. What version of java were you using before.. this is interesting...
  10. Forge Version: 9.10.1 Minecraft Version: 1.6.2 Downloads: Changelog (Direct) Installer (Adfly) (Direct) Universal (Adfly) (Direct) Source (Adfly) (Direct) Javadoc (Adfly) (Direct) This is just a wrapup release for 1.6.2 as it is coming to a end. Nothing major has changed, however we're using a new installer system that should aleviate the scala download issues. 1.6.2 has been fairly stable, a lot of the builds fall under the 'misc bug fixes'. It's nice having stable minecraft, now modders update your stuff! Minecraft Forge 9.10.1 Changelog: ============================================================================ New: Added option to check entire bounding box for ladders not jsut the 1 block you're 'centered' in. Off by default. Allow creative tabs to have a search box Support for cascading tweaks loading from mods folder, EXA: Optifine/Liteloader if implemented Forge TPS command to display ticks per second for each world: /forge tps New Mouse, and GuiOpen events Add a harvestblock event, to allow mods to intercept and change the drops for blocks Smoothed out the sky color transitons between biomes {Adubbz}, This is configurable and only enabled when fancy graphics are enabled. See for example. Bug Fix: Misc small bugfixes with the new fluid system. Fixed bug where command blocks would visually lose there text Fixed bug where fluids may drop multiple items when brekaing blocks Fixed bug where you could nto drown in custom fluids Fix vanilla bug that would cause Zombie AI to lag the server when they could nto reach a villager
  11. Locking this because you're STILL being stupid and triyng to run mods that ARE NOT for the version of Minecraft' you're running. Seriously dude, check the version that the mod was created for!
  12. My question is. What is the exact stack, that is being called through, that makes you want this function to not be final. Yes I understand there is a function in ItemStack that calls that final function. But what calls that? And what calls that? And what calls that? ... WHY is that section of code being called. WHY does the change need to be done? Can the change be done in any other way? You should have a intimate understanding of what you're asking before you ask it.
  13. What exact code path are you looking at, there are many different places where icons are grabbed.
  14. Ugh drama drama drama, Anyways if someone submits a PR I'll look into it.
  15. Im pretty sure you can. *looks at all the other mods out there that have item stack senstive icons* Cant think off the top of my head but ya, pretty sure you can.
  16. Something is killing his minecraft folder. It's not forge. Find out what else is accessing that folder. http://technet.microsoft.com/en-us/sysinternals/bb896645 Should help you track down whats writing to that folder.
  17. Yes, packages are case sensitive so having uppercase is rather stupid. Also, nobody can help you if you dont provide your mod zip for us to verify that it's the correct structure -.- Please people, leave to give the information that would actually help you without being prompted!
  18. Just remove it.
  19. diesieben07 get the stick out of your ass, that is lag just like anything else is lag. "Lag: noun. a period of time between one event or phenomenon and another." Says NOTHING about the internet -.- So quit being a prick. Anyways we cant help you fix 'lag' you have to diagnose it a bit yourself. Start trying to find a way to reproduce it every time. Then start removing mods till it stops being reproducible.
  20. Its trying to download scala, give it a bit our servers are being hammered.
  21. https://github.com/MinecraftForge/Installer/issues/12 You can keep trying, or find a mirrior. It's simply a issue of our servers being over loaded.
  22. And this si why I dont fucking want him calling it 'Forge' Multipart. Just call it 'ChickenBones MultiPart' or some shit, it's in no way associated with Forge. And won't be untill threes a viable way of doing it without scala.
  23. Mods wont work in dev evn. Minecraft is obfusicated and as such, mods are obfusicated. you have to deobfusicate them, go get bearded octo nemisis or something. and run it against it.
  24. Maybe, I just open texture packs folder and move up one.

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