Everything posted by LexManos
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Typed texts on sign don't appear after placed. [BUG FIXED IN FORGE 9.10.1.857]
Seems that cpw broke something when he merged in a fuck ton of PRs in one damn build -.- This is why I don't like doing major commits at once. Gunna be a pain int he ass to figure out what is broken. edit: Found it, and fixed it Will be in build 857
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Bug src installation
1) This isn't a issue that effects many people 2) This is not a win 7 vs win xp issue, as I use win 7 and win xp and both work just fine. The issue is something to do with your java instalation. Not exactly sure what. If someone is willing to do some debugging and knows the slightest about python then I can help. Until then, can't really do anything,.
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Force updating to MCP 8.05?
We modify mcp a little bit. The only differences between 8.05 and 8.04, is just version numbers and the jar's md5s. Nothing worth caring about if you're using Forge.
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IDEA for client side Custom blocks, Based on ITEM/BLOCK names?
This is not something that is to go into Forge. This could be done as a mod yourself if you feel like doing it, Not Forge.
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Teaching Coding with Minecraft Forge?
Feel free to ask them publicly. I don't particularly like private messages unless it's legally needed.
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Teaching Coding with Minecraft Forge?
What exactly are you wanting to do? We have no issue with using Forge in order to educate people. We actually encourage it. We make great strives to try and cleanup the minecraft code base so it's easier to learn from. There is a project out there that you may want to talk to called MCEdu. May be something you want to start off with. Our license is fairly simple, you can do what you want as long as you follow a few basic things: 1) Don't claim our work as yours 2) Do not directly make money off our work 3) Don't be a twat.
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[1.6.2] (decompile fail) install.sh won't patch "temp.patch" and recompile
Can you get me the log manually? Ant loves to fuck over and jumble the output i dont know why.
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[1.6.2] (decompile fail) install.sh won't patch "temp.patch" and recompile
Interesting, it's not telling us exactly whats erroring. I haven't seen it fail that hard at decompiling. Something is causing your computer to fail hard. Typically its a ram issue if it's one or two functions. But the fact that you're erroring in a lot .. i'm not quite sure. It'd be java, something inside Foernflower. Can you get me a full console log of you running the install?
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[1.6.2] (decompile fail) install.sh won't patch "temp.patch" and recompile
java should run the same anywhere, except when interacting with native code. But there are JVMs out there that fuck things up. Best I can say is if you don't have enough ram to finish the deocmpile, then you have to find a computer that does. The mcp/logs folder should have the complete FernFlower decompile log. Check that for more information.
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Mods: Call getItem failed
Remember that the Item ids are shifted by 256 when entering them in the configs. Make sure the client and the server have the ids synced properly. There isn't anything we can do on our end to fix your config issues.
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Forge crash when i want load world
Yes, part of the code goes through Forge codepaths, but thats how programming works. It's the actual code that is at the top of the stack that has the issue. It's his onWorldLoad event handler.
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how off generate tons of log files in minecraft
Interesting what JVM are you running. I'll have to get cpw to take a look at this. How many instances of Minecraft are running at the same time? We should only ever make: ForgeModLoader-client-0.log ForgeModLoader-client-1.log ForgeModLoader-client-2.log After that, FML deletes the older logs and replaces them with the new ones.
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Forge crash when i want load world
That's an issue with EnderStorage. As it says in the log.
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[1.6.2] (decompile fail) install.sh won't patch "temp.patch" and recompile
This can happen sometimes when fernflower has an error decompiling a function. It'll just return a empty function. Typically that is a out of memory error. If you go into the mcp/conf/mcp.cfg file And find the Decompile Cmd entry and up the amount of ram it's given.
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[1.6.2] Half-Launching Installer on Mac 10.6.8 (fails to launch)
java -jar minecraftforge-installer-1.6.2-9.10.1.849.jar
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Installing Risugami's Mods on Forge 1.6.2
Caused by: java.lang.ClassFormatError: Duplicate method name&signature in class file TileEntityArmor Dead code in his mod that fucks up the runtime deobf. He needs to fix that. Same shit thats been broken for 3 MC versions now. But hes to damn lazy to fix for his users {literally its jsut commenting out 1 dead function} Nothing we can do on our end.
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[resolved] Problem with liblwjgl.so in Eclipse
Interesting it should pick the one based off your architecture. You can try deleting the 32-bit version and seeing if it detects the 64. Either way that env varible shouldnt be null. We have the launch configurations that set that value.
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how off generate tons of log files in minecraft
FML will only keept he last 3 log files and cycle through them. If there are more being created you have an issue.
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Why can't I add other mods that go in the .jar file
We have never, and will never officially support anyone who edits base classes and requires there mods to go into the minecraft jar. This is one the MAIN reason Forge was created. To centralize all the base edits needed to once place so that no other mod had to do it. If there is however a mod out there that still edits the jar becuase Risugami's ModLoader doesn't provide the support they need. I would tell you to speak to the mod author and tell them to update to Forge. Everything that they want to do is either available from the modifications we do to MC directly, or can be applied without editing the jar with our coremod system. Either way we're not supporting ANY base editing mods. If you wanna use them, sorry you're screwed. They are the one who need to play nice with us.
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Many of my mods are throwing errors on MC launch as they are 'duplicates'.
Caused by: java.lang.ClassFormatError: Duplicate method name&signature in class file TileEntityShelf That's a broken mod. Nothing we can do about it. He has dead code in his mod that breaks the runtime deobf. Either bitch at the author to remove the dead code, or don't use the mod.
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Forge ModLoader 1.6.2 for verygames server
On the server, a lot of the libraries are bundled in 'minecraft_server.1.6.2.jar' Meaning they are NOT in the libraries folder and are NOT looked for there. So renaming the forge jar to minecraft_server.jar will work. As long as minecraft_server.1.6.2.jar is still in the same folder. If not you get this error.
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Having Server Startup Troubles on Mac.
Update to 9.10.0.846+ It was a small Java 1.6 incompatibility cpw introduced, an then fixed once he was made aware of it. However, I do advise you update to java 7 simply because of the major security and performance improvements it has.
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java.util.zip.ZipFile [Big confusion]
Update to 9.10.0.846+ It was a small Java 1.6 incompatibility cpw introduced, an then fixed once he was made aware of it. However, I do advise you update to java 7 simply because of the major security and performance improvements it has.
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A Problem, I don't know how to describe.
The profiles have a Game Directory option in there config for a reason if you don't want to share the setup change the directory.
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Forge doesn't work
Phantom, guessing from the little informatin you gave {this is why we need logs -.-} you're missing a dpendancy of one of the mods you have installed. As for the rest of you, don't hijack threads.
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