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LexManos

Forge Code God
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Everything posted by LexManos

  1. Logs And if you're editing your jar, stop. You should never need to do that anymore.
  2. That happens when you remove/add mods. If those blocks/items were never use din game you can just click contianue and play normally.
  3. If you can't run the installer and are on Windows, try http://www.majorgeeks.com/files/details/jarfix.html first. Download it, and run it.
  4. FlyMod is a jar mod we dont support those.
  5. LotsOMobsCore relies on client side code Remove it.
  6. Quit trying to set the block id to vanilla item id's.... We throw this error when people do that because it's a really bad thing to do. Basically you were just saying that raw fish were copper ore. That's bad. http://www.minecraftinfo.com/IDList.htm Stay out of those ids.
  7. Seeps like its stemming from EnchantingPlus's cape crap.. talk to them about it.
  8. java.io.FileNotFoundException: minecraft:/assets/portalgun/textures/model/skin_lfb.png Bug in PortalGun, talk to author about it, that's not how you specify paths.
  9. Part of the reason tile entities are saved to disk more then it allows for extra data. Is that tile entites are not created except for when a block changes. Your way would require us to loop through all block in every check and ask if they want to create a new tile entity. This simply isn't going to happen. But either way, the simple answer is, use tile entities is you want 'reliable ticks' Normal blocks shouldnt care about ticks like that.
  10. What mod are you installing the one in your log looks like it's either not packaged properly or you didn't install all of it's dependencies.
  11. You're installing a 1.5.2 mod on 1.6.2 Dont do that.
  12. There are no download managers or anything that you ever need to install. However, as I am poor and I do pour a lot of time into this project I do run ads on the page. {I need to eat u.u} There are two of them, one on the right hand side, and on at the very bottom. Those are not the download links, the downloads are found under 'Files' in the top menu. Click that will give you a list of all versions, and the downloads for those version. The main links are to adf.ly, and the (*) links are direct downloads. If you do not wish to see any ads {though I do appreciate it when you do} you can install https://adblockplus.org to disable them when browsing the forums. Either way you should never have to download a download manager, or anything of the like. However, as kkaylium said, Mods are there own entities, we don't control them. And it's up to them to give direct links or not. {My opinion is that ads should always be optional, hence why I have both links}
  13. EtherMobs_EntityRegistry{1.4.7} [EntityRegistry] (aether-mod(aea).zip) Unloaded Damoniy{1.0.2} [The Ether] (aether-mod(aea).zip) Unloaded FlansMod{2.3.1} [Flan's Mod] (Flans Mod 2.3.1 for Minecraft 1.5.2 Universal.zip) Unloaded Launched Version: 1.6.2-Forge9.10.0.839 No mods my ass... You're loading botch 1.5.2 and 1.4.7 mods on 1.6.2... are you that dense?
  14. Your class is package private, it needs to be public.
  15. Cpw changed how coremod-normalmod hybrids are loaded. {The coremod containing a normal mod was never intended} treecapitator will neeed to update.
  16. As you're using MCPC you're absolving us of any reason to support it. Please go to the MCPC forums to ask for help. Also, you log tells us nothing aside from the fact that libraries failed to download, and you should try installing again.
  17. Its one of the things i'll eventually look into, However they are two COMPLETELY separate projects. Forge mods will never run on pocket edition without major work on the modder's end. However, a project that *might* translate to the Pocket edition would be something like Bukkit which creates a full abstraction layer that the plugins don't care about whats underneath {then again the bulk of fancy plugins still interact with the underlying MC code.. soo there's issues there.} Humm from reading the thread and looking at the app, it definitly doesnt look like it'll be possible. Two completely different languages.
  18. 1.6.1 mods wont work on 1.6.2
  19. 1) No way in hell we're support 1.4.6 2) The error is straight forward. You are missing that mod, with atleast that version.
  20. [embed=425,349]http://www.youtube.com/watch?v=8L6Dpq5kY_A[/embed]
  21. Read the eaq it has a link to a program called jarfix. That will fix your jar file associations.
  22. LexManos replied to saxon564's topic in Suggestions
    It already does, as well as the fact that you can change the 'gameDir' which changes where the mods folder ends up.
  23. If Forge fucked your framerate then either your hardware is extramly odd. Or you've screwed something up. Etiher get on IRC so we can talk in real time, and create a join.me session so I can debug your crap for you. As I said, Forge does not do what you're saying.
  24. Look into a tool called JProfile.
  25. cpw.mods.fml.common.LoaderException: java.lang.NoSuchMethodError: net.minecraft.client.model.ModelRenderer.b(II)Lnet/minecraft/client/model/ModelRenderer; mod_morestorage{v2.1.1} [MoreStorage] (MoreStorage.zip) Unloaded->Constructed->Pre-initialized->Errored Your more storage mod isn't dedicated server compatible. It's trying to access client only stuff.

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