Everything posted by LexManos
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Forge is not starting
Interesting, The logs SHOULD be created at the very least. If things are being ran as you say. Else the JVM jsut isn't being crated.
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Forge 1.6.2 9.10.0.804 and 9.10.0.828 crashes minecraft when loading world.
You're missing this file Which tells FML to mark EntityPlayer as a Player. And something is causing your game to not get that file, or get a outdated version.
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Forge crashes when using custom installer
NO mods go into the jar file And that jar int he versions folder is NOT the universal jar, it's the CLEAN 1.6.2 jar
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1.6.2-Forge 9.10.0.828 Enchanting Books Crash
https://github.com/MinecraftForge/MinecraftForge/commit/ffd2fbcc84056d603902386e797b06c67023a1c3 fixed
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My "mods" folder won't load any mods
Logs
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I can't hear any sound or music in Minecraft after installing Forge 1.6.2
Reload your resource packs {by selecting a new texture pack} and see if that fixes it. It may be a race condition we're trying to solve.
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Forge crashes when using custom installer
minecraft\versions\DysLabs\DysLabs.jar What jar did you put here? And seriously how hard is it to drop a zip file into your mods folder -.-
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Game crash with a custom launcher
Why are you downloading assets from there? Why are you making a 'custom launcher'?
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Forge 1.6.2 9.10.0.804 and 9.10.0.828 crashes minecraft when loading world.
How did you install forge? This appears when you didn't install Forge correctly and it's missing some files. Which shouldnt happen anymore in 1.6 as you dont edit any jars at all.
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Forge is not starting
Are there FML logs in your .minecraft folder? Something is causing the game to stall. Do you click exit? What does the window do?
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Installer Not Working
Then you are installing the wrong thing. Be sure to only get your downloads from http://www.minecraftforge.net/forum/index.php?action=files
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Forge takes forever to load
Sadly debugging IO speed issues is pretty much impossible remotely. But if it's stalling on the IO parts then I would say that the time is being spent on IO and not on anything Forge/FML is doing. Can't really help you if that part is slow as we don't control it. Theres not much we can trim down in the IO end.
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Forge takes forever to load
Yes calculating the checksums of all the classes at load does take time. Should be inconsequential unless you're on a really really slow computer. And yes sadly reloading the packs 3 times is needed simply to how Mojang and paulscode structured the system. I'm working on some tweaks but no promises. I'm not sure why your seeing such a durastic change in load times, I would look into running jprofiler against your launch and seeing where it's spending it's time. And as I said my change from Vanilla to forge is a grand 1.4s extra load time. If the checksum fails, Forge's patches ARE NOT APPLIED Which is why it's a major issue. That means that unless the jar mod you've installed explicity does the Forge patches, it will break a lot of shit. Forge DOES NOT support any mods that edit the jar file as that is no longer necessary and we have not supported it in a long time.
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Game crash with a custom launcher
Tell me what you have in C:/Users/margueritte/AppData/Roaming/.zg_minecraft/assets/icons/ That error is telling me that you're missing some files, which typically means you arnt using the normal launcher and it isnt downloading the assets.
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Installer Not Working
Thre are no 'nexts' in our installer. What did you download? All you should see is this one screen:
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Forge takes forever to load
Sadly we have to re-load the resource packs a couple times while loading {before and after} so that everything is loaded correctly. And The sound system has a large delay on it which causes some of the load time. Along with that we do a binary patching system so that we can stop editing the jar file. That ads a bit to startup but it shouldn't be noticeable. With JUST forge, my startup times goes from 6.3s to 7.7s
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Game crash with a custom launcher
If you've removed the Chickens mods then your error will change. So post a new log.
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How run minecraft 1.6.2 + Forge via .bat file?
Interesting, some how it's not finding the MC classes. You don't have Minecraft in your path.. namely versions/1.6.2-Forge9.10.0.828/1.6.2-Forge9.10.0.828.jar {which is the clean 1.6.2 jar}
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Forge Creating New Players
[lmgtfy]fixjar[/lmgtfy] Or run the jar from the command line Its not hard to do -.-
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Game crash with a custom launcher
The second computer doesn't have write access to wherever CCC is trying to extract files to. Speak to ChickenBones and ask where he is extracting to and make sure you have access to it.
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Forge9.10.0.828 crashing minecraft on first startup when loading a world
How did you install Forge? It seems that the marker class file is not accessible to forge.
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Need Help
2013-08-12 01:33:01 [sEVERE] [ForgeModLoader] FMLMod:AppliedEnergistics{rv12.b} : before: [], after: [MineFactoryReloaded, BasicComponents, ThermalExpansion, IC2, BuildCraft|Silicon, Forge@[9.10.0.778,)] 2013-08-12 01:33:01 [sEVERE] [ForgeModLoader] FMLMod:BasicComponents{1.0.0} : before: [], after: [*] AppliedEnergistics is saying it needs to be loaded after BasicComponents but BasicComponenets is saying it needs to be loaded after everything.
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Forge is conflicting with my minecraft.jar
Sounds like a optifine issue to me as that function doesn't exist in vanilla or forge. In 1.5.2 be sure to install optifine AFTER forge. Either way we officially don't support jar mods.
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I have no sound
I did a bit more digging into it, and it appears that things are rather.. retarded. Aparently it's standard for the OAL system to take 600ms for it to load up. 550ms of that being sleep() Which is why mojang put the loading off into a thread. However as the main boot process involves 3 resource pack reloads, which means 3 re-initalizations of the sound system {eww but I know} If you load takes less then 600ms between each you run into issues. So.. your loading to fast Once i finish formatting my computer i'll look into what I need to to either stall or slim down the reloading but this is gunna be annoying.
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ID Conflicts when adding more mods
We have that feature, Modders don't use it. And we cant force them as we have to support ModLoader. So ya, you're gunna have to deal with it.
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