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LexManos

Forge Code God
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Everything posted by LexManos

  1. Interesting, The logs SHOULD be created at the very least. If things are being ran as you say. Else the JVM jsut isn't being crated.
  2. You're missing this file Which tells FML to mark EntityPlayer as a Player. And something is causing your game to not get that file, or get a outdated version.
  3. NO mods go into the jar file And that jar int he versions folder is NOT the universal jar, it's the CLEAN 1.6.2 jar
  4. https://github.com/MinecraftForge/MinecraftForge/commit/ffd2fbcc84056d603902386e797b06c67023a1c3 fixed
  5. Reload your resource packs {by selecting a new texture pack} and see if that fixes it. It may be a race condition we're trying to solve.
  6. minecraft\versions\DysLabs\DysLabs.jar What jar did you put here? And seriously how hard is it to drop a zip file into your mods folder -.-
  7. Why are you downloading assets from there? Why are you making a 'custom launcher'?
  8. How did you install forge? This appears when you didn't install Forge correctly and it's missing some files. Which shouldnt happen anymore in 1.6 as you dont edit any jars at all.
  9. Are there FML logs in your .minecraft folder? Something is causing the game to stall. Do you click exit? What does the window do?
  10. Then you are installing the wrong thing. Be sure to only get your downloads from http://www.minecraftforge.net/forum/index.php?action=files
  11. Sadly debugging IO speed issues is pretty much impossible remotely. But if it's stalling on the IO parts then I would say that the time is being spent on IO and not on anything Forge/FML is doing. Can't really help you if that part is slow as we don't control it. Theres not much we can trim down in the IO end.
  12. Yes calculating the checksums of all the classes at load does take time. Should be inconsequential unless you're on a really really slow computer. And yes sadly reloading the packs 3 times is needed simply to how Mojang and paulscode structured the system. I'm working on some tweaks but no promises. I'm not sure why your seeing such a durastic change in load times, I would look into running jprofiler against your launch and seeing where it's spending it's time. And as I said my change from Vanilla to forge is a grand 1.4s extra load time. If the checksum fails, Forge's patches ARE NOT APPLIED Which is why it's a major issue. That means that unless the jar mod you've installed explicity does the Forge patches, it will break a lot of shit. Forge DOES NOT support any mods that edit the jar file as that is no longer necessary and we have not supported it in a long time.
  13. Tell me what you have in C:/Users/margueritte/AppData/Roaming/.zg_minecraft/assets/icons/ That error is telling me that you're missing some files, which typically means you arnt using the normal launcher and it isnt downloading the assets.
  14. Thre are no 'nexts' in our installer. What did you download? All you should see is this one screen:
  15. Sadly we have to re-load the resource packs a couple times while loading {before and after} so that everything is loaded correctly. And The sound system has a large delay on it which causes some of the load time. Along with that we do a binary patching system so that we can stop editing the jar file. That ads a bit to startup but it shouldn't be noticeable. With JUST forge, my startup times goes from 6.3s to 7.7s
  16. If you've removed the Chickens mods then your error will change. So post a new log.
  17. Interesting, some how it's not finding the MC classes. You don't have Minecraft in your path.. namely versions/1.6.2-Forge9.10.0.828/1.6.2-Forge9.10.0.828.jar {which is the clean 1.6.2 jar}
  18. [lmgtfy]fixjar[/lmgtfy] Or run the jar from the command line Its not hard to do -.-
  19. The second computer doesn't have write access to wherever CCC is trying to extract files to. Speak to ChickenBones and ask where he is extracting to and make sure you have access to it.
  20. How did you install Forge? It seems that the marker class file is not accessible to forge.
  21. 2013-08-12 01:33:01 [sEVERE] [ForgeModLoader] FMLMod:AppliedEnergistics{rv12.b} : before: [], after: [MineFactoryReloaded, BasicComponents, ThermalExpansion, IC2, BuildCraft|Silicon, Forge@[9.10.0.778,)] 2013-08-12 01:33:01 [sEVERE] [ForgeModLoader] FMLMod:BasicComponents{1.0.0} : before: [], after: [*] AppliedEnergistics is saying it needs to be loaded after BasicComponents but BasicComponenets is saying it needs to be loaded after everything.
  22. Sounds like a optifine issue to me as that function doesn't exist in vanilla or forge. In 1.5.2 be sure to install optifine AFTER forge. Either way we officially don't support jar mods.
  23. I did a bit more digging into it, and it appears that things are rather.. retarded. Aparently it's standard for the OAL system to take 600ms for it to load up. 550ms of that being sleep() Which is why mojang put the loading off into a thread. However as the main boot process involves 3 resource pack reloads, which means 3 re-initalizations of the sound system {eww but I know} If you load takes less then 600ms between each you run into issues. So.. your loading to fast Once i finish formatting my computer i'll look into what I need to to either stall or slim down the reloading but this is gunna be annoying.
  24. We have that feature, Modders don't use it. And we cant force them as we have to support ModLoader. So ya, you're gunna have to deal with it.

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